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  1. Today
  2. That's what Aporia thought as well, until the Z-One nation attacked.
  3. And here I thought its gonna be a Galaxy-Eyes card from that name. Pretty sure its not that hard to pull this off.
  4. https://ygorganization.com/slashdraw2therevenge/ CP20-JP017 | Afterglow Spell You can only activate 1 card with this card’s name per Duel. (1) Banish this card and every “Afterglow” from your hand, Deck, GY, and face-up field, then shuffle 1 of your banished “Afterglow” into the Deck, also reveal the card you draw for your normal draw during your next Draw Phase, and if it is “Afterglow”, inflict 4000 damage to your opponent.
  5. This name feels like it’s taking the piss, to be extremely blunt and crass. YA07-EN001 Go! – D/D/D Divine Zero King Rage Level 10 DARK Fiend Pendulum Effect Monster ATK 0 DEF 0 Pendulum Scale: 0 Pendulum Effect: If you would take effect damage, you take no damage. If you Normal Summon 1 Level 5 or higher “D/D” monster, you can do it without Tributing. You can only use each Pendulum Effect of “Go! – D/D/D Divine Zero King Rage”. Monster Effect: When this card declares an attack, if your opponent’s LP is 4000 or less: You can make this card gain ATK equal to your opponent’s LP, until the end of the turn. Cannot be destroyed by battle, also you take no damage from battles involving this card. You can Tribute 1 other monster, appply 1 of these effects until the end of this turn. • This card can attack directly. • Your opponent cannot activate cards or effects in the Spell & Trap Zones. • Your opponent cannot activate card effects in their hand or GY. Source: https://ygorganization.com/ragenaldakabaandhisamazingscarf/ YOU HAVE ONE JOB
  6. The Easter Beagle! Because the Great Pumpkin was a no-show! Also he's a fighter pilot, but who cares.
  7. Gourgeist is not only a pumpkinhrad. Also, that Pokemon never looked so good xD
  8. Provide written text effects for each card, comrade
  9. *shrugs* Let's make use of it xD How do I delete this? DARK Psychic / Link / Effect ↖↑↗ 2+ "How do I" monsters If this card is Link Summoned: You can pay LP in multiples of 500 (max. 1500), then target 1 monster this card points to for each 500 LP you paid; banish those targets, and if you do, negate this card's effects until the end of your next turn. You can discard 1 card: Your opponent cannot Special Summon Pendulum or Link Monsters to the zones this card points to. You can Tribute 1 other Psychic monster on the field (even if you do not control it) and roll a six-sided die; apply one of the following effects based on the result: *1-2: Banish 1 random card in your opponent's hand. *3-4: Banish 1 random card in your hand. *5-6: Banish 3 cards in both player's GY. You can only use each effect of "How do I delete this?" once per turn. ATK 2200 / Link 3 Next: Xyz Sorcerer (it was the previous prompt ^_^)
  10. Yesterday
  11. Oh, heck yeah. Although... once all 4 Attributes are covered... there won't be much left to follow up (unless people wanna break the formula) Element Doom (DARK) Level 4 [ Fiend / Effect ] ATK/1800 DEF/1300 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: *EARTH: If this card battles an Effect Monster: Negate the effects of that monster (including in the GY). Any Monster destroyed by this card by battle cannot be Special Summoned from the GY. * WIND: If this card destroys a monster by battle, it can make a second attack each Battle Phase this turn. Your opponent cannot activate cards or effects until the end of the Damage Step. Next: Elemental Soldier, Dragon or Saurus..... or you can cop-out and rework Homunculus The Alchemic Being
  12. Hi I am new to this site so apologies if I have posted this incorrectly in some way. Basically I am completely obsessed by the Egyptian God cards. In my opinion they are the coolest cards to ever be created, and while their legal cards are not quite as impressive as in the TV show, they are still awesome to use. They lack support however, and I know new support cards are due to be released this year, it is still not enough in my opinion. Here are a few cards I have created (I absolutely take no credit for the artwork) which I think would be cool in an Egyptian Gods deck; 1. Priest of the Divine (Divine/Spellcaster/Effect) - "You can discard this card to the graveyard, then add 1 Divine-Beast monster from your deck or graveyard to your hand. If this card inflicts battle damage to your opponent, you can banish this card, then add 1 spell card from your deck to your hand." 2. Ra's Acolyte (Divine/Warrior/Effect) - "When this card is normal summoned, shuffle 2 Fairy type monsters from your GY back into the deck, then you can special summon 1 Fairy type monster from your Hand, Deck or Graveyard. If this card is normal summoned and your opponent controls 1 or more monsters, you can normal summon another monster in addition to this card." 3. The Power of 10! (Normal Spell) - "Discard any number of level 10 monsters with different names from your hand, draw 2 cards from your deck for each card discarded. Skip your next draw phase." 4. Burning Rage (Quick-Play Spell) - "If "The Winged Dragon of Ra" is on your side of the field, during the battle phase of the turn this card is activated, it can make an additional attack if it destroys and opponents monster by battle. This card's activation cannot be negated. Other monsters you control cannot attack the turn this card is activated." 5. Thunder Force (Quick-Play Spell) - "During the battle phase, if "Slifer the Sky Dragon" you control battles an opponents monster, negate that monsters effect and banish that monster at the end of the damage step. If you activate and resolve this effect, return this card to your hand and draw 2 card from your deck; this effect can only be used once during the duel." 6. Ra's Descent (Normal Spell) - "If you control 3 face-up Divine attribute monsters, you can send them to the graveyard. If you activate and resolve this effect, special summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand or deck, ignoring summoning conditions. You cannot activate other effects the turn you activate this card, except from "The Winged Dragon of Ra- Sphere Mode"." 7. Ra's Disciple - NOTE: I DO NOT CLAIM TO CREATE THIS CARD, AS IT IS AN OFFICIAL CARD RELEASED BY KONAMI. I HAVE SIMPLY CHANGED ITS ATTRIBUTE FROM "LIGHT" TO "DIVINE" 8. Silver Scarab (Divine/Insect/Effect)- "Flip: When this card is flipped face-up, add 1 level 4 or below Divine attribute monster from your deck to your hand." 9. Divine Vengeance (Counter Trap) - "If a Divine-Beast type monster you control is targeted by an opponents Spell, Trap or Effect Monster effect, negate that effect, and if you do, destroy it." 10. Eternal Divinity (Continuous Trap) - "If a level 10 or higher monster is sent to your graveyard by battle or your opponents card effect, special summon that card to your side of the field, ignoring summoning conditions; also it remains on the field until the end phase of your next turn. If you activate and resolve this effect, destroy 1 card your opponent controls." 11. Sky Dragon Conduit (Continuous Spell) - "Pay 1000 life points during each of your standby phases. Once per turn you can activate each of these effects; 1. Special summon 1 "Slifer the Sky Dragon" from your hand or graveyard. 2. Add 2 cards from your graveyard to your hand, then discard 2 cards during the end phase. 3. If you normal summon a monster this turn, you can normal summon an additional monster." 12. Fist of Fate (Quick-Play Spell) - "Pay 4000 life points. If "Obelisk the Tormentor" is on your side of the field, it can attack your opponents life points directly this turn." I would love to have these in my deck , but I am probably biased and these card effects are probably OP to the rest of you. I just think Synchro/XYZ/Pendulum etc have taken the magic out of the game over the years, as often duels are won in the first turn; traditional effect cards were a lot more fun (IMO).
  13. Neon Genesis Rainbow Dragon LIGHT Link: UL, L, DL, D, DR, R, UR Dragon/Link/Effect 5+ Effect Monsters (This card is treated as a "Ultimate Crystal" Card.) You can also Special Summon this card from your Extra Deck by banishing 1 "Ultimate Crystal" Monster you control. Gains 1000 ATK for each "Crystal Beast" in your Spell/Trap Card Zone. You can only use the following effects of "Neon Genesis Rainbow Dragon" once per turn. * If your opponent activates a card or effect (Quick Effect): You can destroy 1 "Crystal Beast in your Spell/Trap Card Zone; negate that cards effects and destroy it. * You can banish this card face-down; shuffle all cards on the field and in each players GY into the Deck, and if you do, Special Summon 1 of your banished "Ultimate Crystal" Monsters ignoring its summoning conditions, but it cannot attack this turn. Your opponent cannot activate cards or effects in response to the activation of this effect. ATK/5000 LINK-7 Crystal Chronicle Field Spell Card "Crystal Beast" and "Ultimate Crystal" Monsters you control gain 200 ATK for each "Crystal Beast" in your Spell/Trap Card Zone. If a "Crystal Beast" and/or "Ultimate Crystal" Monster(s) would be destroyed by battle or by a card effect, you can destroy this card instead. You can only activate 1 "Crystal Chronicle" effect per turn and only once that turn. * You can place 1 "Crystal Beast" from your Deck or GY into your Spell/Trap Card Zone as a Continuous Spell Card. * You can destroy 1 "Crystal Beast in your Spell/Trap Card Zone; Add 1 Spell/Trap Card that list "Crystal Beast" in its card text.
  14. A hive of executioner wasps
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