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  2. Mixeroid is the same, it prevents you from SS non-WIND roids, though I suppose it's ironic as both cards are WIND themselves.
  3. Two-Headed King Rex - Dinosuar Flame lv 4 EARTH Dinosuar/Effect This card can be treated as 2 Tributes for the Tribute Summon of a Dinosuar monster. You can only use the following effects of "Two-Headed King Rex - Dinosuar Flame" once per turn. * (Quick Effect): You can destroy 1 Dinosuar monster except "Two-Headed King Rex - Dinosuar Flame" you control or from your hand; Special Summon this card from your hand. * At the start of the damage step, if this card battles an opponents monster with 2000 or more ATK: Double this cards original ATK during damage calculation only. ATK/1600
  4. I recently began watching Your Lie In April, I'm about 10 episodes in, and I don't know why, but I kind of enjoy it, not a show I typically would watch.

  5. @ITSUKOSOADO uhm i kinda dont understand the format of this card, its has 7 effects? And out of the 7 only few of them actually have effect? @IBRAHIM THE LEGEND you kinda new in this section so i understand that you probably didnt know but unlike contest or workshop you usually active on, you cannot post your own card on thread made by other people in casual and (especially) realistic unless its a direct collab and even then under any circumstances you cannot post it in replies So if its indeed a proper collab you can personal message itsukosoado for design brainstorm and then let
  6. giltia searching red-eyes, jinzo, or legendary fisherman is hilarious
  7. Its pretty cool ill admit. The ritual able to retrive itself lessen the usual ritual advantage burden so you may dont have to change the usual dragon link deck leaving the ritual spell to be the potential bricks since idk how you consistent you can dump dualwield But the rest of the effect is solid
  8. nice! It banishes 3-18 cards from each deck 10.5 on average this would be strong in a banish deck in general.
  9. How do you think about this? I know that it is not to good but I wanted to know your opinion
  10. Thanks for pointing that out. This Archetype is still a work in progress anyway, so your opinion and advice are well received.
  11. Diceistency Continous Trap When this card is activated place a number of counters on this card equal to the number of dice cards in your GY and if you do banish your GY face down. You can remove a counter from this card to change the result of any die rolled to a number of your choice. 1 (see bellow to get the idea) 2 3 4 5 6 (extra deck to anywhere if deck steal instead if ed to ed nothing happens banish to make any roll 6) 7/11 (2 dice rolled results on 7/11 and banish from GY to reroll all dice of
  12. These are really, really cool. Unfortunately, the lack of HOPT on the cards scares me; it's not that difficult to imagine searching an unbelievable number of cards due to the monster's floating effects (which, coincidentally, don't exclude themselves as search targets so deck thinning is a thing).
  13. came across this and thought if there were any other cool ones out there
  14. I like that they gave Dragonroid an effect that explains why Syrus would actually run it regardless of Cyberdark. The non-WIND qualifier is kind of amusing, though I supposed they need to stop this from also supporting Speedroids.
  15. https://www.youtube.com/watch?v=bmFxF9sfTJ8
  16. So, I've been a longtime lurker on these forums, looking at other people's unique ideas for cards and archetypes. I've personally made a ton of fan-made archetypes, but one of my favorite archetypes that I've come up with these days is the "Noble Demons", an archetype based around the 2006-2008 anime "Code Geass" (I know that TCG Konami will never allow this name to exist, but it just fits so well and I haven't come up with another substitute; "Archfiend" doesn't cut it) I haven't seen anyone else do something similar yet, so here goes. Note that I like to write my cards in my own devised
  17. Yesterday
  18. Whoa... I dunno if these things are what Rokkets want/need, but this opens up quite a few interesting wording applications/new precedents for card making. I really hope ignition effects that can keep the monster in the GY don't become common, but I have to admit, they are pretty cool to see.
  19. Venom Predator Dragon lv 4 DARK Dragon/Effect If you control a DARK monster, you can Special Summon this card (from your hand.) You can only Special Summon "Venom Predator Dragon" once per turn this way. (Quick Effect): You can tribute this card and 1 DARK monster you control; Special Summon 1 "Starving Venom Fusion Dragon" from your Extra Deck (This Special Summon is treated as a Fusion Summon.) You can only use this effect of "Venom Predator Dragon" once per turn. This card cannot be used as Material for a Synchro, Xyz or Link Summon. ATK/1400 DEF/1000 Predaplant Bulbophyllum Star
  20. You say that but with the first effect it triggers the Rokkets effect that allows you to summon another from Deck or you can with Rokket Tracer when you activate Reload target it with Tracer to get both the 2 tokens and a Rokket from the deck to the field.
  21. the grave effect seems more useful
  22. Rokket Reload Quick-Play Spell Card Destroy 1 "Rokket" monster you control or from your hand; Special Summon 2 "Rokket Tokens" (Dragon-Type/DARK/Level 1/ATK 500/DEF 500), also for the rest of this turn, you cannot Special Summon monsters from your Extra Deck except DARK Dragon Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY and target 1 "Rokket" monster in your GY; Special Summon the targeted card. You can only activate each effect of "Rokket Reload" once per turn. So Rokket Reload supports Rokket/Borreload Decks wher
  23. I guess I ninja'd you right at the start. Regardless that beats even the ludicrous 20k from Z-One's strongest monster.
  24. I think the ritual spell should return itself to the deck and let you draw a card otherwise most of the low level monster's effects become a lot less useful. Some of the witches seem a little to restrictive in their summoning despite the ritual being able to get them out and some of their effects harm the archetype like removing from play all cards sent to the GY and preventing your monsters from doing anything. Very creative!
  25. It's not the first time we go through this the thing that is important that we care about each others contests
  26. Pretty much same as tinkerer while i respect each of the dragon value like iconic, cool factor, and the like. I simply grown bored with dragon over-saturation in this game. While there much more cooler aesthetic and gimmick offered by other types in my opinion On top of my head the dragon i like is either FGD, ultimaya, inti, and quila
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