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  2. Sorry, you need to actually post card or atleast the written version of it here. Also you need to explain what kind of format it is. What banlist it follows? Any custom rule? Custom mechanic? That alone already make this posted in a wrong place, i suggest you follow the site rules and posting it to Experimental section
  3. Today
  4. I'm beginning to love your cards you crazy blue mushroom xD. The flavour of this creation legitimately made me laugh, I imagined a bunch of nasty looking monsters getting berated by a tiny strict butler. The mons are so embarrassed they can't even attack or activate their effects. Looks pretty nice, and also relatively strong. I imagine Artorigus and company will kill to get 3 copies of this little creation. Good stuff!
  5. Strict Dress Code [Normal Trap] If there is a monster equipped with an Equip Spell on the field: Until the end of this turn, monsters on the field cannot activate their effects or declare an attack unless they are equipped with an Equip Spell.
  6. Blue Hinotama FIRE Pyro / Link / Effect ↓↘ 1+ Pyro monsters If this card is Link Summoned: Inflict damage to your opponent equal to the number of Pyro monsters this card points to x750. You can only use this effect of "Blue Hinotama" once per turn. If this card inflicts damage to your opponent: You can Special Summon 1 "Flaming Soul Spawn Token" (Pyro/FIRE/Level 3) with an ATK/DEF equal to the amount of damage you inflicted. If your opponent destroys a Flaming Soul Spawn Token by battle with a non WATER or Aqua type monster: destroy the attacking monster. 1800 / Link 2
  7. Yesterday
  8. Tidal, Dragon Ruler of Waterfalls
  9. if you have created a custom archetype and want to share with another person , contact me in private.
  10. Sensational Simian Trio Level 3 | DARK | [Beast/Tuner/Effect] You can Special Summon this card from your hand by banishing 1 card in your opponent's GY, and if you do, your opponent cannot activate cards or card effects with the banished card's card type (Monster, Spell, or Trap) for the rest of this turn. You can only Special Summon "Sensational Simian Trio" once per turn this way. ATK/ 1300 DEF/ 300 ________________________________________________________________________________________________________________________________________________ Conceptually, I based it
  11. Xtra HERO Quick-Play Spell Card Special Summon 2 "Xtra HERO Tokens" (Warrior-Type/LIGHT/Level 4/ATK 1000/DEF 1000). You can banish this card from your GY and target 1 "HERO" monster in your GY; Special Summon the targeted card ignoring its summoning conditions. For the rest of the turn after either of this cards effects resolve, you cannot Special Summon monsters except "HERO" monsters. You can only activate 1 "Xtra HERO" effect per turn and only once that turn. So Xtra HERO acts as a Trickstar Fes for HERO's where it can give you 2 tokens to summon a Xtra HERO Link monster, in addition
  12. I am creating a new game similar to "yugioh LEGACY OF DUELIST" on pc and in real life if you kindly can and want to help me please send me your custom archetype or an archetype you have played . the lore of the archetype must be: generic support for [ Water Dinosaur Winged Beast Warrior-Beast Fairy Plant Machine spellcaster Warrior Reptile Insect Pyro Psychic Dragon Zombie Spirit LIGHT dark FIRE earth WATER light / dark wind] monster type or Playing style of the archetype must be: -Their effects focus on discarding cards from thei
  13. Mecha Phantom Beast Lavocorn lv 7 WIND Machine/Fusion/Effect 1 "Mecha Phantom Beast" monster + 1+ WIND Machine monsters You can Fusion Summon this card by sending the listed Fusion Materials you control to the GY as Fusion Material (You do not use "Polymerization".) Gains 300 ATK and DEF for each Monster used as Fusion Material for this card. If this card attacks a Defense Position monster, inflict piercing battle damage. You can only use the following effects of "Mecha Phantom Beast Lavocorn" once per turn. * (Quick Effect): when your opponent activates a Spell/Trap Card or Monster
  14. Tower of Tomes and Silence Continuous Spell This card's name becomes "Magical Citadel of Endymion" while in the Spell/Trap Zone. When this card is activated: Place 1 Spell Counter on it for each "Spellbook" card in your GY. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn: You can remove any number of Spell Counters from this card, and target 1 monster on the field whose ATK is less than the number of Spell Counters removed x 1000; its effects are negated. Blue Hinotama (preferably a Link retrain of Hinotam
  15. Actually, the TCG does have numbered effects. But on to card critique. Effect 1: multi attack + trample This effect alone can OTK in a Blue-Eyes deck. I summon this, target a face-up BEWD, have 2 others in grave along with 3 alternatives, an Ultimate, Neo Ultimate and Twin Burst, gives the selected BEWD a total of 9 attacks. Effect 2: This is essentially the insurance to those aforementioned 9 attacks because this shuts down anything if it affects a Blue-Eyes. Effect 3 allows you to resurrect a second Blue-Eyes alongside this one. So that isn't really a big deal since
  16. A archetype of cards built around a version of SDB that only affects your opponent and not you
  17. Thanks, but I still don't see any reason given for this to be a Big Nefarious Plot By The Other Side other than you implying it is...
  18. I'll do it. I'll also fix the grammar a bit, since the TCG doesn't do numbered effects like that, yet. Materials: 1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Effect: Dragon monsters you control cannot be destroyed by card effects, also your opponent cannot target Dragon monsters you control with card effects. You can only use each of the following effects of a card with this card's name once per turn, and only once per turn. You can target 1 "Blue-Eyes" monster you control. This turn, for each "Blue-Eyes" monster with a different name in your GY, it gains 1 additi
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