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  2. Draitron Meteornis=GON lv 12 LIGHT Machine/Ritual/Effect You can Ritual Summon this card with "Meteornis Draitron". If this card is Ritual Summoned using monsters whose total Levels equal 2 or less, this card can inflict piercing battle damage. Your opponent cannot target this card with Spell/Trap cards. (Quick Effect): you can banish 1 "Draitron" from your GY and target 1 "Draitron" monster you control; increaste the targeted monsters ATK equal to the banished monsters ATK until the End Phase this turn. You can only use this effect of "Draitron Meteornis=GON" once per turn. ATK/4000 DEF/4000 So with the new Draitron theme revealed I thought to give them a second ritual monster to follow from DRA so we have Gon which gains protection from Spells/Traps, gains piercing if summoned using monsters with a combined Level of 2 or less and can give one of your monsters a quick power boost by banishing a Draitron from your grave to further implement their OTK strategy.
  3. Today
  4. Yami Kiniko

    Corrupt a wish

    Granted, but no. I wish for some carrots
  5. Banned because that would be a servere privacy issue
  6. I made a new Archetype recently, getting back into card making hopefully, this one was fun to make, and I think it worked out pretty well, check it out:

     

  7. So these two cards were inspired by the new Archetype called Draitron, which have an interesting Ritual Summoning method, so I figured I would try something out, and as such, the Ritual Spell I made requires you to use a single monster, but its Level is doubled for the purposes of the Ritual Summon, also you can banish 2 Machines to get it back to your hand. The Ritual Monster that is tied with it is a Level 10 Machine/LIGHT monster, so you can probably guess that I intended for Cyber Dragon to be used with these. It gets to be DARK on the field because Chaos, and you get two effects that can be Quick Effects while it is the only monster on the field. The first is able to return banished monsters and destroy cards on the field, the other is able to boost its own ATK/DEF by banishing monsters from your GY.
  8. Yes, I was gonna say the same, I never thought to do something like this with Rituals, using the ATK as the basis for a Ritual Summon, surprises me that Konami can be weirdly creative, and well, this theme does that well. Also, it's kind of a Level 1 Archetype, which doesn't happen often, and that it's a Ritual based on is definitely a strange thing, but I love that Rituals are doing their own thing. Also that restriction is interesting, I wonder if that means they would like to use Link/Xyz Monsters. I like the option, though their boss monster is pretty beefy on its own, not sure they have much reason to go the other route really, I suppose it's maybe to leave options open for other Ritual Monsters or just other decks in general, since restricting them to only Rituals or only Draitron would limit their options. I suppose they are a bit like Zoodiacs, though you gotta get them all to the GY first, which may be a bit of a challenge for a Ritual Deck, I don't know.
  9. If that's what you wanna use it for, go ahead, I ain't stopping you. Not sure what you mean about it being amazing for dragons though.
  10. Oh this is fascinating. I love how Konami's been messing around with Rituals (between Megaliths and this Ritual Spell, Rituals have gotten pretty interesting). I'm also loving Konami's new approach to restrictions: "You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set." As for the archetype itself, it's got some decent consistency to start with (Field Spell, Nova, and Cyber Emergency). The boss is pretty game ending, but even if you don't win with it that turn, it's got some pretty nice staying power. All the monsters can proc their SS effects in the GY ...wait, these are just Main Deck Machine Zoodiacs aren't they? You can just cycle through all the ones you have in the GY in one turn, couldn't you? And the boss is literally just Drident + Hammerkong.
  11. DBGI-JP024 Draitron Ban-Alpha Level 1 LIGHT Machine [Special Summon] Effect Monster ATK 2000 DEF 0 Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn. (1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set. Note: This card is named after α Draconis (Thuban) DBGI-JP025 Draitron Ras-Beta Level 1 LIGHT Machine [Special Summon] Effect Monster ATK 2000 DEF 0 Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn. (1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished “Draitron” monsters to the GY. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set. Note: This card is named after β Draconis (Rastaban) DBGI-JP026 Draitron El-Gamma Light Machine / Special Summon / Effect LV1 2000/0 Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn. (1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 “Draitron” monster with 2000 ATK from your GY, except “Draitron El-Gamma”. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set. Note: This card is named after γ Draconis (Eltanin) DBGI-JP027 Draitron Lta-Delta Level 1 LIGHT Machine [Special Summon] Effect Monster ATK 2000 DEF 0 Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn. (1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell from your hand to draw 1 card. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set. Note: This card is named after δ Draconis (Altais) DBGI-JP028 Draitron Al-Zeta Level 1 LIGHT Machine [Special Summon] Effect Monster ATK 2000 DEF 0 Cannot be Normal Summoned/Set. Must be Special Summoned with a “Draitron” card’s effect. You can only use this card name’s effect once per turn. (1) You can Tribute 1 other “Draitron” monster or 1 Ritual Monster from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except monsters that cannot be Normal Summoned/Set. Note: This card is named after ζ Draconis (Aldhibah) DBGI-JP029 Draitron Meteornis=DRA Level 12 LIGHT Machine Ritual Effect Monster ATK 4000 DEF 4000 You can Ritual Summon this card with “Meteonis Draitron”. You can only use this card name’s 3rd effect once per turn. (1) Your opponent cannot target this card with monster effects. (2) If this card was Ritual Summoned using monsters whose total Levels equal 2 or less, it can attack all opponent’s Special Summoned monsters once each. (3) During your opponent’s turn (Quick Effect): You can banish any number of monsters from your GY whose total ATK equal 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK; send it to the GY. DBGI-JP031 Draitron Fafnir Field Spell Card You can only activate 1 of this card’s name per turn. (1) When this card resolves, you can add 1 “Draitron” Spell/Trap from your Deck to your hand, except “Draitron Fafnir”. (2) The effects of Ritual Spell Cards and their activation cannot be negated. (3) Once per turn, if a monster(s) is Normal or Special Summoned face-up while you control a “Draitron” monster: You can decrease the Levels of those face-up Summoned monsters by 1 for every 1000 ATK they have (min. 1), for the rest of this turn. Note: This card is named after the Norse dragon Fafnir. DBGI-JP032 Meteornis Draitron Ritual Spell Card This card can be used to Ritual Summon any 1 Ritual Monster. You can only use the 2nd effect of this card’s name once per turn. (1) Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the monster you Ritual Summon, and if you do, Ritual Summon that Ritual Monster from your hand or GY. (2) If this card is in your GY: You can target 1 “Draitron” monster you control; it loses exactly 1000 ATK until the end of your opponent’s turn, and if it does, add this card to your hand. DBGI-JP033 Draitron Nova Normal Spell Card You can only activate 1 of this card’s name per turn. You cannot Special Summon monsters the turn you activate this card, except monsters that cannot be Normal Summoned/Set. (1) Special Summom 1 “Draitron” monster from your Deck, but destroy it during the End Phase. DBGI-JP034 Draitron Eclipse Normal Spell Card You can only use this card name’s 1st and 2nd effects once per turn each. (1) Target 1 “Draitron” monster in your GY; add it to your hand. (2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Draitron” monster you control; it gains 2000 ATK until the end of your opponent’s turn. DBGI-JP035 Draitron Asterism Quick-Play Spell Card You can only activate 1 of this card’s name once per turn. (1) During the Main Phase: Target 1 “Draitron” monster or 1 Ritual Monster you control, and 1 face-up monster your opponent controls; the target you control loses exactly 1000 ATK until the end of your opponent’s turn, and if it does, destroy that opponent’s monster. DBGI-JP036 Draitron Meteor Shower Counter Trap Card You can only activate 1 of this card’s name per turn. (1) When your opponent would Normal or Special Summon a monster(s) while you control a Ritual Monster: Negate the Summon, and if you do, shuffle that monster(s) into the Deck. Source: https://ygorganization.com/soiguessthisisreimaginedkaisermangadeck/
  12. Banned for not telling your real name
  13. Dennoukaijou – Tutu / Datascape Rabbit – Tutu Earth Wyrm / Effect LV6 1200/1800 You can only use this card name’s 2nd effect once per turn. (1) If you control no monsters, or all monsters you control are Psychic and/or Wyrm monsters, you can Normal Summon this card without Tributing. (2) If this card is in your GY: You can discard 1 Psychic or Wyrm monster; Special Summon this card, and if you do, it is treated as a Tuner, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters. The promo comes with the Volume 2 of the Yu-Gi-Oh! OCG Structures manga, to be released on September 4th 2020. Source: https://ygorganization.com/yu-gi-oh-ocg-structures-manga-vol-2-promo-card-revealed/
  14. Wouldn't this effectively turn into a foolish burial for block dragon? This card is amazing for dragons and busted in the context of the meta I love it
  15. Yesterday
  16. Seems pretty good to me, to the point that the restriction is a little too mild for Konami to let it sit at 3, so maybe a limitation... The thing is, activating it in MP 1 is, depending on the situation, relatively risky, but using it during MP 2 basically nullifies the restriction. Definitely still not as wonderful as the Pot of Greed, and that's what makes me thing of it as realistic and viable.
  17. It looks like Rise of the Duelist and the Mega Tins are going to be shorted as far as allocation is concerned, yikes.

  18. Horu Ishayuki

    Corrupt a wish

    Granted, they are in a vineyard somewhere in Italy. I wish to know if Kiniko-chan is the person that wrote Saw. (Also, not a bad idea for my twisted story)
  19. Yami Kiniko

    Corrupt a wish

    Granted, but if you lose, it explodes, Ending your duel, and your life. I wish for Grapes.
  20. I recently made a Fossil and Adamancipator Deck, and I was in the mood for some Rock support, so here's a Fusion Monster that support Rock Decks! So, simply it is able to send a Rock monster from your Deck to your GY, which is very helpful for Fossil, and it boosts its ATK and changes its Level based on what you send. It's mainly meant to be used with Instant Fusion, but if you want to keep it around, it can be used to lock down your opponent's monster, and it has some protection effects as well. EDIT: Dang it, posted it in the wrong section. Please move to single cards!
  21. Jk its Ledger of Legerdemain but smaller. This is meant for DPR but I'm interested what you guys think of this card being used in TCG/OCG. Interested how much a turn is worth in terms of investment.
  22. My edits: Target 1 monster you control; it gains 100 ATK/DEF and the following effect until the end of the turn. ● At the start of the Damage Step, if this card battles a face-up monster whose ATK is less than this card's ATK: Destroy that monster, and if you do, draw 1 card. Corrected/cleaned up PSCT. My question is why the 100 ATK/DEF? Couldn't you just make it so the card destroys monsters with equal ATK as well as lower?
  23. For some reason the feed wasn't showing up when I came back recently.

    Hi all

  24. These cards are insane and ups the consistency of the deck. Remus is an instant 3-of given its capability to search Ravine. As for Legatus, it's nice to FINALLY have a Winged Beast that doesn't take up your Normal Summon, which was a problem that Dragunity has had since its inception, and it allows you to keep going even if you get Hand Trapped. Lore-wise, I learned that there was an old tale of Remus and Romulus, who are brothers and their story led to the founding of Rome, and the fact that both can search Ravine makes sense.
  25. I never played much Dragunity, but seems decent enough I suppose, they have gotten a lot of support over the years, but never really thought I wanted to return to them, but maybe now is the time? I dunno, are these any good?
  26. Hmm... I think it should be okay. It remains unsearchable and depends on you controlling multiple Thunders so for board-breaking purposes it is not more practical than Lightning Storm nor Ruler No More. The dual burn effect gives it an edge and flexibility, but remains reliant on Thunders. With a field full of Thunders it's 4200 damage, it sure it's a lot but can be adjusted if necessary.
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