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✖ ICML: The Club ✖


.Leo

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I like it, the image is pretty good and looks nice with the holo. The OCG is also fine.

 

Also, I like the creativity of the clear effect, it creates an immunity to field/continuous cards that benefit FIRE monsters, thus balancing it out more. This card works very nicely in a burn/stall deck, the level increase negates attacks while Gravity Bind/LL Area B is on the field.

 

It kind of reminds me of solar flare dragon, but with a more creative effect. The burn bit at the ends works fine since you wouldn't be attacking with this card too much anyway.

 

Overall nice playable card, really nothing wrong with it.

 

9.5/10

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When this card is Summoned place 2 Soul Counters.For every FIRE moster removed from the game place 1 Soul Counter on this card.Once per turn you can remove 2 Soul Counters to flip a coin if the coin lands on heads Summon 1 "Soul Token" (Pyro-Type/FIRE/Level 1/ATK 750/DEF 750) in DEF or if the coin lands on Tails Summon 1 "Dark Soul Token" (Pyro-Type/FIRE/Level 1/ATK 750/DEF 750) to your oppnents side of the field.

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When this card is Summoned place 2 Soul Counters on this card x each FIRE moster removed from play. Once per turn, you can remove 2 Soul Counters from this card and flip a coin.●Heads: Special Summon 1 "Soul Token" (Pyro-Type/FIRE/Level 1/ATK 750/DEF 750) in Defense Position. ●Tails: Special Summon 1 "Dark Soul Token" (Pyro-Type/FIRE/Level 1/ATK 750/DEF 750) to your oppnents side of the field.

Here is the repared effect. nice card and great pic:) 8.5/10

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When this card is Summoned place 2 Soul Counters on this card x each FIRE moster removed from play. Once per turn' date=' you can remove 2 Soul Counters from this card and flip a coin.●Heads: Special Summon 1 "Soul Token" (Pyro-Type/FIRE/Level 1/ATK 750/DEF 750) in Defense Position. ●Tails: Special Summon 1 "Dark Soul Token" (Pyro-Type/FIRE/Level 1/ATK 750/DEF 750) to your oppnents side of the field.

Here is the repared effect. nice card and great pic:) 8.5/10

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Thanks and 8.5 is what I always Get :(

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Username: HP Doom

[spoiler=Best Card:][align=center]28sn15l.jpg

 

Lore

When this card is Summoned, except by its own effect, remove it from play. if this this card was removed from play by its own effect, you can place it in your Extra Deck to negate the Special Summon of 1 LIGHT or DARK monster, and place it at the bottom of your opponents deck. If your opponent Summons a Synchro Monster while this card is in your Extra Deck, Special Summon this card and return all Synchro Monster on the field to their respective owners Extra Decks. You can pay halve of your Life Points to remove this card from play.

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