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Automechs. Suposetly they are epic?


Toffee.

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Because 'Vigilante8 - Arcade' is that awesome.

 

Junk Wagon -DARK-

Lvl2

[Machine/Effect]

When this face-up card is destroyed as a result of battle, you can add up to 2 "Weapon" Equip Spells from your deck to your hand.

100ATK / 700DEF

 

Automech - Flame Painted -FIRE-

Lvl4

[Machine/Effect]

This card can only be equipped with up to 2 "Weapon" Equip Spells. When you Summon this card, while you control a face-up "Battle Garage" you can select 1 "Weapon - Flame Burner" from your deck and equip it to this card.

1400ATK / 500DEF

 

Automech - Iron Wagon -EARTH-

Lvl6

[Machine/Effect]

This card can only be equipped with up to 4 "Weapon" Equip Spells.

When you Summon this card, while you control a face-up "Battle Garage" you can select 1 "Weapon - Exhaust Cloud" from your deck and equip it to this card.

1200ATK / 2000DEF

 

Automech - Psychic Van -WIND-

Lvl3

[Machine/Effect]

This card can only be equipped with up to 2 "Weapon" Equip Spells.

When you Summon this card, while you control a face-up "Battle Garage" you can select 1 "Weapon - Calling Space" from your deck and equip it to this card.

900ATK / 900DEF

 

Automech - Longhorn Trailer -EARTH-

Lvl8

[Machine/Effect]

This card can only be equipped with up to 8 "Weapon" Equip Spells.

When you Summon this card, while you control a face-up "Battle Garage" you can select up to 2 "Weapon" cards from your deck and equip them to this card.

1900ATK / 2400DEF

 

Battle Garage -Field Spell-

This card cannot be removed from the field, except by its own effect. This card is destroyed if there is no face-up "Automech" monster on the field. Other Field Spell cards cannot be activated. If a face-up "Automech" on the field is equipped with a "Weapon" Equip Spell, you can place that card under the equipped monster(this still counts as that monster bieng equipped) instead of placing it in a Spell/Trap card zone. During either player's Draw Phase, the turn player can add a "Weapon" Equip Spell from his/her deck to his/her hand instead of conducting the Draw Phase.

 

Weapon - Seeker -Equip Spell-

Equip only to an "Automech". Select and activate 1 of the following:

•Once per turn, you can destroy 1 face-up Spell or Trap card.

•Remove this card from play to destroy all face-down or all face-up Spell/Trap cards on the opponent's side of the field.

You can only activate the effect of a "Weapon - Seeker" once per turn.

 

Weapon - Rockets -Equip Spell-

Equip only to an "Automech". Select and activate 1 of the following:

•Once per turn, you can destroy 1 face-up monster on the field with an ATK lower then equipped monster's ATK.

•Remove this card from play to destroy all face-up monsters on the opponent's side of the field with a DEF lower then the equipped monster's DEF.

You can only activate the effect of a "Weapon - Rockets" once per turn.

 

Weapon - Flame Burner -Equip Spell-

Equip only to a "Automech - Flame Painted". Select and activate 1 of the following:

•Once per turn, you can inflict 800 points of damage to your opponent's Lifepoints.

•Remove this card from play to inflict 1500 points of damage to your opponent's Lifepoints.

You can only activate the effect of a "Weapon - Flame Burner" once per turn.

 

Spare Body -Trap-

Remove in any combination 2 "Weapon" and/or "Automech" cards in your Graveyard from play. Special Summon 1 "Automech" from your Graveyard.

 

Weapon Recycler -Trap-

Select 5 "Weapon" Equip Spells from your Graveyard, and shuffle them into your deck. Draw 2 cards.

 

Odd idea, but I'll try to add to it/fix any of it

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