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Treasure Hunt [Single... for a reason.]


Umbra

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Treasure Hunt

Field Spell

At the start of the Duel, before either player draws, if this card is in your Deck you can activate it. (Only 1 "Treasure Hunt" can be activated per Duel.) Cards cannot be placed on the field or removed from the field except by this card's effect, and neither player can draw cards or declare an attack except by this card's effect. Negate the effects of all other face-up cards on the field. When this card is activated, both players pick up 10 cards from the top of their Deck and place them face-down on their side of the field. During each player's Standby Phase, the turn player selects 1 face-down card on the field and flips it face-up. Activate the appropriate effect, depending on the Card's Type (Monster, Spell or Trap):

• Monster Card, on the turn player's side of the field: Send the selected card to the Graveyard. If this card is removed from the field, add it to your hand.

• Monster Card, on the turn player's opponent's side of the field: Send the selected card to the Graveyard. If this card is removed from the field, both players take damage equal to the selected monster's ATK.

• Spell Card, on the turn player's side of the field: Send the selected card to the Graveyard. If this card is removed from the field, draw 1 card.

• Spell Card, on the turn player's opponent's side of the field: Send the selected card to the Graveyard. If this card is removed from the field, Special Summon 1 monster from your Graveyard.

• Trap Card, on the turn player's side of the field: Send the selected card to the Graveyard. If this card is removed from the field, activate the selected card's effect.

• Trap Card, on the turn player's opponent's side of the field: Send the selected card to the Graveyard. If this card is removed from the field, both players can activate Trap Cards from their hand until the 2nd End Phase.

If this card is the only card on the field, destroy it.

 

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