BulletMan Posted June 25, 2010 Report Share Posted June 25, 2010 Lore;Once per turn, you can activate this card's effect by selecting up to 2 monsters your opponent controls. Your opponent can reveal 1 Monster Card in their hand to negate this effect. If not, destroy the selected monster(s). Well, it's situational. Though I would love a build that included this and a hand removal stradegy. Not the best, but good IMO. Discuss. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted June 25, 2010 Report Share Posted June 25, 2010 Inb4getsshotI wonder if abusing this after the Gottoms Loop would be useful?Nevermind, thats terribleUnless you get lucky and your opponent has nothing in their hand or no monsters, then this card is pretty much just a beatstick. Link to comment Share on other sites More sharing options...
-Berserker- Posted June 25, 2010 Report Share Posted June 25, 2010 Side against invernities? Link to comment Share on other sites More sharing options...
darkwolf777 Posted June 25, 2010 Report Share Posted June 25, 2010 Pretty sure this bypasses Starlight Road and Stardust Dragon though, if that adds any points to this card's value. Link to comment Share on other sites More sharing options...
The Sacred Ninja Posted June 25, 2010 Report Share Posted June 25, 2010 Frognarchs? Link to comment Share on other sites More sharing options...
BulletMan Posted June 25, 2010 Author Report Share Posted June 25, 2010 according to lolwiki, it mentioned Royal Tribute. :/ lol at that. I guess a unique Gravekeeper build could use it though. maybe... Link to comment Share on other sites More sharing options...
Tronta Posted June 25, 2010 Report Share Posted June 25, 2010 sided against infernities for the lulz. Link to comment Share on other sites More sharing options...
Toffee. Posted June 25, 2010 Report Share Posted June 25, 2010 It looks like something out of Contra, yet another Konami game. Link to comment Share on other sites More sharing options...
BulletMan Posted June 25, 2010 Author Report Share Posted June 25, 2010 It looks like something out of Contra' date=' yet another Konami game.[/quote'] coughGradiuscough. Infern's sounds good. Link to comment Share on other sites More sharing options...
Toffee. Posted June 25, 2010 Report Share Posted June 25, 2010 It looks like something out of Contra' date=' yet another Konami game.[/quote'] coughGradiuscough.The "yet another" part kinda' varafied that. Still, Contra has enemies that look like this card. Link to comment Share on other sites More sharing options...
evilfusion Posted June 25, 2010 Report Share Posted June 25, 2010 Weirdest card art I've seen in a while. This + Mind Crush? I dont think this bypasses Stardust/Road simply because it intends to destroy, but can be negated at will, more or less. It's not putting it up to chance so much (like Snipe Hunter) but more like letting the opponent choose if it happens. Link to comment Share on other sites More sharing options...
Flame Dragon Posted June 25, 2010 Report Share Posted June 25, 2010 It's a decent card, but that's about it. sided against infernities for the lulz.It looks like something out of Contra' date=' yet another Konami game.[/quote'] This Link to comment Share on other sites More sharing options...
BehindTheMask Posted June 25, 2010 Report Share Posted June 25, 2010 Card is redic. Free knowledge is always good, and if you are lucky, pops cards. Link to comment Share on other sites More sharing options...
Tronta Posted June 25, 2010 Report Share Posted June 25, 2010 actually, side it against me. i only run around 10 monsters... Link to comment Share on other sites More sharing options...
darkwolf777 Posted June 25, 2010 Report Share Posted June 25, 2010 Weirdest card art I've seen in a while. This + Mind Crush? I dont think this bypasses Stardust/Road simply because it intends to destroy' date=' but can be negated at will, more or less. It's not putting it up to chance so much (like Snipe Hunter) but more like letting the opponent choose if it happens.[/quote'] Well, it may not be up to chance, but there's no guarantee at activation based on its effect that it will destroy as during resolution, a card monster card may or may not be revealed preventing the destruction. Revealing a Monster Card happens when Treacherous Gofer resolves, not when it activates, so it is not known until resolution whether or not your opponent will choose to negate it, and whether it'll destroy 0, 1, or 2 monsters. You're right, its not known in regards in the same way because of Dice Chance, but consider it in a similar fashion to Magical Dimension, where a decision isn't made to destroy until resolution, but here (in a rather opposite way), a decision that could potentially result in the destruction of no monsters brings itself up during Treacherous Gofer's resolution. It may be just this "opposite way" there Treacherous Gofer can be affected by Stardust/Starlight, where at activate, two cards will be destroyed at activation and that would be enough to satisfy Stardust/Starlight, but i'm still iffy at that. Considering the wording, it does say "Your opponent can negate this effect by revealing 1 Monster Card in their hand. If they do not, destroy those two monsters". It is not definite until the decision is made because is passed by a conditional of "If they do not", which imo would be similar to "If a dice roll is not 1 or 6, destroy that card", where "If a dice roll is not 1 or 6" being the condition it must passed through for destruction to work. That's how I feel about it anyway x.o Man, what kind of monster nerd am I to respond this much? >_>; combine that with my love to argue and it turns into this I guess. Link to comment Share on other sites More sharing options...
Expelsword Posted June 25, 2010 Report Share Posted June 25, 2010 But you, as the controller of the Stardust Dragon CAN guarantee that it would destroy: don't negate it with its own clause. I think since you have an absolute choice it would work Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.