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My First YCM Deck


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I'd first like to credit Jazin Kay for most of the pictures, and Konami, and The Omega Magician. This is also for th new YGO Hidden Legacy fan fic I've recently joined. Please note that these are not organized in order of card number or card type. Thank you. And I'd appreciate if you commented or viewed the thread in my signature.

[spoiler=Cards]
[IMG]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/createcard.jpg[/IMG]
When a monster on your side of the Field is selected as an Attack Target you can select and Special Summon one monster from your Deck in Attack Position and halve it's ATK Points. Change the Attack target to the selected monster. Return the monster Special Summoned by this card's effect to your Deck during the End Phase.

[img]http://img221.imageshack.us/img221/1969/88342f.jpg[/img]
When this card is Special Summoned select one Level 4 or lower "Shooting Star" monster from your Hand, Graveyard or Banished and Summon it in Defense position.

[IMG]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/2.jpg[/IMG]
When this card is Special Summoned select one face-up monster and halve it's ATK until the End Phase. If a "Shooting Star" monster you control would be destroyed, you can Tribute this card in place of the monster that would be destroyed. Special Summon this card that was sent to the Graveyard by this effect during your next End Phase.

[IMG]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/3.jpg[/IMG]
If you control another "Shooting Star - Cometeer" you can Special Summon this card from your Hand. When this card is Special Summoned you can select and activate one Spell Card in your Graveyard.

[img]http://img195.imageshack.us/img195/8974/88342.jpg[/img]
When your opponent controls more monster's than you when you have exactly one "Shooting Star" monster on the Field you can activate this card. Destroy all but 1 of your opponent's monsters. Neither player can conduct their Battle Phase this turn.

[IMG]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/4.jpg[/IMG]
When this monster is Special Summoned you can activate one of the following effects:
O Discard one card and look at your opponent's hand.
O Send one Set card you control to the Graveyard and look at your opponent's Set cards.

[IMG]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/5.jpg[/IMG]
When this monster is Special Summoned inflict 800 Damage to your opponent. This card can Attack your opponent Directly.

[IMG]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/6.jpg[/IMG]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when control no monsters. Banish all monsters in either player's Graveyard to Special Summon this monster. When this card is Special Summoned have it gain ATK and DEF equal to the amount of Banished monsters x500. Send this card to the Graveyard during the End Phase of the turn it was Special Summoned.

[IMG]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/7.jpg[/IMG]
Activate only when you control exactly 1 monster and a "Shooting Star" monster is Special Summoned while there are over 20 cards in both player's Graveyards. Both players shuffle all card's on the Field, Hand, Graveyard, Banished back into their Decks and both player's Lifepoints are now 8000. Both player's draw five cards. This card can only be activated once per Duel.

[IMG]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/8.jpg[/IMG]
When this card is Special Summoned you can halve this card's ATK until the End Phase to have this card Attack your opponent Directly. By Banishing 1 "Shooting Star" monster you can destroy one Spell or Trap card on the Field. Special Summon the monster Banished by this card's effect during the End Phase.

[IMG]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/9.jpg[/IMG]
When this monster is Special Summoned double it's ATK and DEF.

[IMG]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/10.jpg[/IMG]
If you control a face-up "Shooting Star" monster you can Special Summon this card from your Hand. When this card is Special Summoned you can select one "Shooting Star" monster you control and have it gain 1000 ATK. This card cannot declare an Attack the turn you activate this effect.

[IMG]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/11.jpg[/IMG]
When this card is Special Summoned select one "Shooting Star" monster from your Deck and add it to your Hand. You can Banish one Spell Card from your Hand or Graveyard to Special Summon that monster.

[IMG]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/12.jpg[/IMG]
When this monster is Special Summoned by the effect of a "Shooting Star" monster this card cannot be destroyed by battle and it's ATK and DEF are both reduced to 800. Once per turn, if you have no Banished monsters, you can pay 800 Lifepoints to select one "Shooting Star" monster in your Deck and Banish it. In two turns after you activate this effect Special Summon the "Shooting Star" monster banished by this card's effect. This card gains 800 ATK and DEF for every Banished card.

[IMG]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/13.jpg[/IMG]
This card's attribute is also treated as DARK. Once per turn you can add one Equip Spell Card from your Deck to your Hand by tributing one momster on your side of the field. If this card is ever sent to the Graveyard (except by it's own effect) send all cards in both player's Hand to the Graveyard and inflict 1000 Damage to both players.

[IMG]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/14.jpg[/IMG]
You can only activate this card when your opponent's Lifepoints are twice the amount of yours or more. Banish all Spell Cards in your Deck and all Level 4 or lower monsters on your side of the field can Attack your opponent Directly this turn only.

[IMG]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/15.jpg[/IMG]
When a monster on your side of the Field is selected as an Attack Target you can activate this card. If the Attack Target monster's ATK Points are less than that of the Attacking monster Special Summon one "Vigilante Token" and switch the Attack Target to it. (Warrior-Type/Dark/Level 4/ATK ?/DEF ?). The ATK and DEF of the Token are equal to the ATK of the former Attack Target x300. During your End Phase destroy the Token Special Summoned by this card's effect and take Damage equal to it's ATK Points or send this card to the Graveyard.

[img]http://img593.imageshack.us/img593/6789/88342r.jpg[/img]
A "Shooting Star" monster equipped with this card cannot be destroyed by battle.

[img]http://img813.imageshack.us/img813/5591/88342v.jpg[/img]
When this card is Normal Summoned select up to 6 "Shooting Star" monsters and banish them. Once per turn during your Standby Phase increase both player's Lifepoints by how many banished monsters. When this card is Special Summoned select as many banished monsters as possible and Special Summon them. This card cannot declare an Attack the turn it is Special Summoned.
Image that is supposed to show up:
[img]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/shoootingstardragoon.jpg[/img]

[img]http://img812.imageshack.us/img812/8974/88342.jpg[/img]
When a monster is Special Summoned you can select one "Shooting Star" monster from your Deck and add it to your Hand by paying 100 Lifepoints

[img]http://img20.imageshack.us/img20/8974/88342.jpg[/img]
You can reveal this card in your Hand and banish it. During your next Standby Phase after this card's banishment Special Summon it. When this card is Special Summoned you can select one Level 3 or lower Warrior-Type monster from you Hand or Deck and Special Summon it. Double this card's ATK and DEF during your opponent's Battle Phase.

[IMG]http://i576.photobucket.com/albums/ss208/starfire3/Shooting%20Stars/createcard1.jpg[/IMG]
1 Tuner + 1 or more non-Tuner monsters
Once per turn by Discarding 2 cards from your Hand destroy up to 2 cards on the Field.

[img]http://img41.imageshack.us/img41/3416/88342i.jpg[/img]
When a monster inflicts Direct Battle Damage, destroy all monsters on the Field.

[img]http://img28.imageshack.us/img28/8974/88342.jpg[/img]
During your opponent's turn the DEF of the Equipped monster becomes 3000. During your turn the ATK is increased by 1500.

[img]http://img823.imageshack.us/img823/3546/88342n.jpg[/img]
When a "Shooting Star" monster is Special Summoned you can select and activate one of the following effects:
O Destroy one Defense position monster on the Field.
O Inflict damage to you opponent equal to the Level of the Special Summoned monster x300

[img]http://img405.imageshack.us/img405/8974/88342.jpg[/img]
Select one "Shooting Star" monster in your Deck and Special Summon it. During the End Phase take damage equal to the ATK of the monster Special Summoned by this card's effect.

[img]http://img685.imageshack.us/img685/9614/88342e.jpg[/img]
If you control no monster's you can Special Summon this card from your hand. When this card is Special Summoned you can discard one Spell/Trap card to activate one of the following effects:
Trap: Destroy one Spell/Trap card on the Field.
Spell: Increase this card's ATK equal to it's Level time's 300 until the End Phase.

[img]http://img860.imageshack.us/img860/8974/88342.jpg[/img]
If a "Shooting Star" monster Attacks an opponent's monster whose ATK or DEF is higher than the ATK of the Attacking monster, destroy the Attack Target monster

[img]http://img151.imageshack.us/img151/3464/88342u.jpg[/img]
When this card is Special Summoned you can activate one of the following effects:
O Discard one card. Increase the ATK of one monster by 1000.
O Discard one card. This card can Attack twice in one Battle Phase.

[img]http://img62.imageshack.us/img62/6082/88342p.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned. You can Special Summon this card from your Hand by banishing one face-up "Shooting Star - Shine" you control. When this card is Special Summoned you can select one monster your opponent controls and halve it's ATK and increase this card's ATK by the amount of the halved monster's. When this card is destroyed and sent to the Graveyard you can Special Summon one banished "Shooting Star - Shine" during the End Phase.

[img]http://img600.imageshack.us/img600/9816/88342x.jpg[/img]
Select one "Shooting Star" monster in your Graveyard and banish it. Then select one monster on your side of the Field and increase it's ATK or DEF points by 1000.

[img]http://img232.imageshack.us/img232/9614/88342e.jpg[/img]
When this card is Normal Summoned select up to 6 "Shooting Star" monsters and banish them. Once per turn during your Standby Phase increase both player's Lifepoints by how many banished monsters. When this card is Special Summoned select as many banished monsters as possible and Special Summon them. This card cannot declare an Attack the turn it is Special Summoned.

[img]http://img855.imageshack.us/img855/8974/88342.jpg[/img]
When this card is "Special Summoned" you can discard one "Shooting Star" monster from your Hand to the Graveyard and increase the Level of this card by that of the discarded monster.

[img]http://img830.imageshack.us/img830/8974/88342.jpg[/img]
When this card is Special Summoned flip all other face-up monsters face-down and all face-down monsters face-up. This effect happens once every 4 turns. This card cannot be destroyed by Battle.

[img]http://img193.imageshack.us/img193/8974/88342.jpg[/img]
Once per turn you can change the Type of this monster. When this card is Special Summoned select monsters on the Field equal to the amount of monsters used to Synchro Summon this card and reduce their ATK and DEF to 0 for this Battle Phase. This card cannot Attack a monster who's ATK or DEF is lower than 1500

[img]http://img195.imageshack.us/img195/5600/88342c.jpg[/img]
Equip only to a LIGHT monster. It gains ATK equal to its DEF.

[img]http://img807.imageshack.us/img807/8974/88342.jpg[/img]
As long as this card remains on the Field, neither player can Draw cards from there Deck or Summon any monster from their Extra Deck.

[img]http://img577.imageshack.us/img577/8238/88342g.jpg[/img]
Equip only to a LIGHT or DARK monster. It is treated as an effect monster and gains this effect depending on it's Attribute:
LIGHT: This monster is also treated as DARK
DARK: This monster is also treated as LIGHT.

[img]http://img823.imageshack.us/img823/5443/88342b.jpg[/img]
Draw the same amount of cards from your deck as the same number of cards you have in your hand.

[img]http://img560.imageshack.us/img560/8974/88342.jpg[/img]
When your Life Points are at least 7000 or less than your opponent's, and they control a DARK Monster, and you control a LIGHT Monster, show this card to your opponent and you both have your Life Points switched and Reduced to 0, then flip a coin based on the following Effects:
HEADS: You win the Duel
TAILS: You both get 1 Life Point and all cards on your opponent's Field, Hand, Graveyard, and Deck are Removed from Play it then becomes your opponent's turn. This card cannot be placed on the Field.

I apoligize there are no "Spoilers" for the Lore. It would be wayyyy too much work for me. Also I'd really appreciate feed back, as this took lots of time and work. I give credit to this guy named Jazin Kay for all the pictures.
[/spoiler]
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A lot of these cards seems overpowered. Not outright broken, but too easy to combine to generate huge advantage. Things like Shine Special Summoning the monster it banished, letting you activate an effect again on top of what's already a +1, since you destroyed a card for pretty much free. It it returns it without summoning it, it becomes fairer. Auraseer has the capacity to swarm the field easily, as it can summon more Aurassers, who in turn summon something else, and can get you an almost full field from nothing. I was going to evaluate them all, but my computer lost what I'd done, so I'll leave some comments on individual cards I see.

Impulse is broken. It shouldn't be usable on your opponent's turn, not unless it would skip over your next battle phase. At the very least it shouldn't shut down your opponent's attacks - you wiped out all but (presumably) their weakest monster - if it's still in their interest to attack, you shouldn't stop them. There are cards who's entire effect it preventing your opponent attacking, so why should your pseudo-Raigeki do it as a bonus?

Oversoul emptying your opponent's grave can cripple some decks, and few won't be hurt by it. To be gaining 500 ATK off each monster as well is too much, and late game could easily give it 10000 ATK or more.

Vigilant Intervention is broken. It's making a token, apparently every time your opponent attacks, with 300 times the ATK of whatever the target was, and then forcing the attack to completion. That's almost certainly an OTK right there, regardless of whatever downsides may exist in the End Phase. If it were a Trap Monster, with a more reasonable ATK and DEF, say +300, then it would actually be a very interesting card.

Blue Moon is OK as a one-off effect, but reversing everything once every few turns will get annoying. Also, immunity to battle destruction isn't good on stuff that's at the high end of the ATK range for level 6's.

Light Wheel looks bad, especially right below a card with 3000 ATK and 2900 DEF.

Cup of Greed is broken beyond belief. Open with it and your hand is functionally 10 cards right from the off, let alone what happens if you then drew a second...

May the Dark See the Light is ridiculous. It's stupidly situational, but it either gives you an instant win, which is bad, or leaves your opponent with no (or one, if they get a draw phase) cards to apparently have a turn before you can attack directly with the monster you need to activate this.

In general, watch out for combinations that give you huge monsters, or rob your opponent of a lot of cards, for little to no cost.
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