dark_bones Posted December 6, 2011 Author Report Share Posted December 6, 2011 [quote name='newhat' timestamp='1322982454' post='5685074'] The Wind-Up one falls short, mang. It don't help the Ratloops and it don't help Zenmaighty... [/quote] Wind-Ups aren't about looping and hand discarding. That's just one combo. The REAL Wind-Up deck is about maintaining hand + field advantage using rabbit, magician and Factory. Now imagine if you could use Factory, and Magician twice per turn. You could truthfully say that it wouldn't break Wind-Ups? Link to comment
dark_bones Posted December 7, 2011 Author Report Share Posted December 7, 2011 In honor of Osiris and Horakhty's confirmation, I present the breaking of the "Archetype". Link to comment
.Rai Posted December 7, 2011 Report Share Posted December 7, 2011 [quote name='dark_bones' timestamp='1323138558' post='5689868'] Wind-Ups aren't about looping and hand discarding. That's just one combo. The REAL Wind-Up deck is about maintaining hand + field advantage using rabbit, magician and Factory. Now imagine if you could use Factory, and Magician twice per turn. You could truthfully say that it wouldn't break Wind-Ups? [/quote] Nope. They're just about the looping. I really have absolutely no idea why this thread is up. What on earth do you want us to comment on? "OMG ITS SO BROKEN." "thank you." Real constructive. Link to comment
TCG warrior Posted December 7, 2011 Report Share Posted December 7, 2011 the new guy isn't too broken. First off, you have to SS it for its effect. second, it's only treated as 1 of the gods, the other 2 are still needed. Though this card would work with [url="http://yugioh.wikia.com/wiki/Wolf_in_Sheep"]Wolf in Sheep's Clothing[/url]. And then still you got only 2 out of the 3 gods. Link to comment
dark_bones Posted December 8, 2011 Author Report Share Posted December 8, 2011 [quote name='TCG warrior' timestamp='1323290118' post='5693521'] the new guy isn't too broken. First off, you have to SS it for its effect. second, it's only treated as 1 of the gods, the other 2 are still needed. Though this card would work with [url="http://yugioh.wikia.com/wiki/Wolf_in_Sheep"]Wolf in Sheep's Clothing[/url]. And then still you got only 2 out of the 3 gods. [/quote] Inferno Reckless Summon Hokraty Creator of Light GG Link to comment
NumberCruncher Posted December 8, 2011 Report Share Posted December 8, 2011 Revival of the Swarm is written incredibly sloppily. Fix it. Link to comment
dark_bones Posted December 9, 2011 Author Report Share Posted December 9, 2011 [quote name='NumberCruncher' timestamp='1323305613' post='5694241'] Revival of the Swarm is written incredibly sloppily. Fix it. [/quote] Fixed. Added some Final Countdown filler, not broken, but puts pressure on your opponent... Link to comment
Sliske Posted December 9, 2011 Report Share Posted December 9, 2011 break GK and Monarchs Link to comment
TCG warrior Posted December 9, 2011 Report Share Posted December 9, 2011 [quote name='Sliske' timestamp='1323466982' post='5697630'] break GK and Monarchs [/quote] why gravekeeper's, I think they are already broken enough! Link to comment
dark_bones Posted December 12, 2011 Author Report Share Posted December 12, 2011 [quote name='Menace13' timestamp='1322998753' post='5685215'] What I really want is a Level 2 Warrior-Type Union. War Arms would then be broken. Also, I want, of all things, "Rai-" support. Furthermore, Infernities, Blackwings, Koa'ki Meiru, Laval, Psychics, Ojamas, Rescue support, Zombie Xyz support, and a few Level 3 monsters that have effects like Quillbolt and Plaguespreader for my Xyz Abuse deck. Thanks for being awesome! [/quote] Infernities + Spaceships updated. Link to comment
TCG warrior Posted December 12, 2011 Report Share Posted December 12, 2011 [quote name='dark_bones' timestamp='1322870431' post='5681515'] Thunder Cross II Level 4 Machine LIGHT 1200 ATK 1200 DEF When you control a Level 4 LIGHT Monster, you can Special Summon this card from your hand. All Level 4 LIGHT Machine Monsters on your side of the field that have 1200 ATK or less gain 700 ATK + DEF. [/quote] I've played those guys myself as well, and I can assure you that this card doesn't break the archtype. Solidarity works better. Something like extra attacks and summoning tokens to destroy might work better, or a card that would trigger their effects without having to destroy a monster. Or a card that reduces opponent's ATK and DEF to keep their ATK below the 1200 since when they reach above the 1200, they are unaffected by jade knight. Link to comment
dark_bones Posted December 13, 2011 Author Report Share Posted December 13, 2011 [quote name='TCG warrior' timestamp='1323729008' post='5702914'] I've played those guys myself as well, and I can assure you that this card doesn't break the archtype. Solidarity works better. Something like extra attacks and summoning tokens to destroy might work better, or a card that would trigger their effects without having to destroy a monster. Or a card that reduces opponent's ATK and DEF to keep their ATK below the 1200 since when they reach above the 1200, they are unaffected by jade knight. [/quote] Fixed it. Added Gradius Xyz, and Agents. Link to comment
dark_bones Posted December 16, 2011 Author Report Share Posted December 16, 2011 Updated some of the old cards Link to comment
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