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Black Elementals, Nightmare Stronghold, and !!!UPDATED!!! Scourge Finally Released


Code Y.C.M

do you think i should have Evil E-Heroes???  

2 members have voted

  1. 1. do you think i should have Evil E-Heroes???

    • yes, of course
      14
    • maybe it''s be pretty cool
      12
    • why that'll be weird
      0
    • hell no that'll be crap
      4


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[align=center]hey everyone it's me i hope everyone is getting to know me cause i will be making more and more sets including one of my old sets but being re-made

Black Elementals

NS (Nightmare Stronghold)[in the making]

Scourge([dream on buddy]just making a couple)

 

[spoiler=Black Elementals][align=center]

fffdd.jpg DA ffda.jpg DJ Osiris mm-1.jpg DA More Destroyers to be made soon

49.jpguntitled-2.jpgmm.jpg50.jpg15-1.jpg <2#DA 13-2.jpg12-3.jpg11-3.jpg7-3.jpg8-7.jpgi don't like this pic if you can find a good wolf type of dude please pm where you got it from.

6-5.jpglich-1.jpgknight1.jpggaurddfd.jpg5-8.jpg9-9.jpg4-7.jpg3-8.jpg2-8.jpg1-10.jpg

NON-holo cards

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i am making some E.Burstinatrix etc. cards i have Bubbleman, and making Poisonrose, and Neos so won't be long.

this is my only and first "Dual" card i found out how to do it so yeah here it is

dualChaosWarrior.jpg

My first "Black Elemental - E.Heroes"

Credit mostly goes to DA (Artists: uknown)

E.Sparkman

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E.Ocean

ocean.jpg

E.Burstinatrix

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E.Clayman

clay.jpg

E.Poison Rose

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and E.Avian

avian.jpgCredit for image to Yaden Yuki or Wolfberzerker(???)

 

most of the pics are from Wolfberzerker, yaden yuki and DA.

 

check out my holo "Meteonis the end of Humanity"

YM3-1.jpg[/align]

 

 

[spoiler=NS : nightmare Stronghold][align=center]

so far...

35419pj1.jpg

Lore:

This monster's DEF increase's by 100 for every monster with "NS" in it's name, on your side of the field. If this monster's DEF points is more than 1900, destroy this card and all other cards with "NS" in their name, and send them to the Graveyard.

35419wn4.jpg

Lore:

This monster cannot be Special Summoned, except while the effect of "Night Stronghold" is in play. When this monster Attacks directly your Opponent can Special Summon a level 4 or lower monster from his/her to your Opponent's field.

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Lore:

NS : Nightmare Horse + NS : Shadow Warrior + 'Tuner monster

This monster cannot be Special Summoned except by sending both monsters used to summon this card, to your Deck and shuffle. This monster's ATK Increases by 1000 for every Tuner-Type monster on your side of the field.

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Lore:

Tuner monster + NS : Shadow Warrior

When this card is active, Half your Life-Points, and then send to the Graveyard all monsters with any Attribute except Dark, and Light. When this card is removed from the field, return the monsters used to Summon back to your hand.

35419ch7.jpg

Lore:

"NS : Shadow Warrior" + "NS : blue Flame Shadowist" + 'Tuner' monster.

This monster cannot be Special Summoned except by returning the monsters listed above from your side of the field back to your Deck and re-shuffle. When this monster is removed from the field, Summon 1 token, give that token the ATK, DEF and Name of one of the monster's returned to your deck, that token can be used for a Tribute.

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Lore:

[Flip:] Choose 2 monsters on your side of the field, their ATK will increase or Decrease to 2000, At the end of the turn this effect is activated send those monsters back to your deck in any order and then re-shuffle, if there are not 2 or more monster on your side of the field, this effect is cancelled.

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Lore:

NS : Shadow Warrior + NS : Shadow Warrior + Tuner-Type monster.

This monster can only be Special Summoned by returning the above from your side of the field back to your Deck and re-Shuffle. This monster cannot Attack while in Attack position, this monster can Attack while in Defense Position. When this monster is removed from the field and sent to the Graveyard, decrease your Life-Points by 250 and return this card froim your Graveyard to your deck and re-shuffle and then draw 1 card.

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Lore:

This monster can Special Summoned if you Summon a "NS : Shadow Hound". If this card is sent to the Graveyard on the same turn, that "NS : Shadow Hound" is sent to the Graveyard, you can Special Summon, 1 "NS : Shadow Beast Rider" from your hand to your side of the field.

35419ez4.jpg

Lore:

"NS : Shadow Hound" + "NS : Gladiator Goblin"

This monster cannot be Normal, or Special Summoned except by the effect of "NS : Gladiator Goblin". If this monster is Attacked by a monster with a Attack higher than 2500, this monster's ATK is the same as the Attacking monster, both monsters do not get sent to the Graveyard, this monster's ATK returns back to it's orginal ATK at the end of your turn.

35419rz8.jpg

Lore:

"NS : Blue Flame Shadowist" + "NS : Shadow Warrior" + "NS : Shadow Hound"

This monster cannot be Special Summoned except by returning the monsters listed above from your side of the field, back to your deck and re-shuffle. If this monster is Attacked by a Dark-Type, destroy that monster, and then increase this monster's Attack by halve the amount of the Opponent's Destroyed monster, if this monster's ATK and DEF points reach 4000 destroy all monsters on both sides of the field.

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Lore:

This monster is unaffected by all the effects of 'Wind' type monsters from your Opponent's side of the field. Once per turn, all monster's with "NS" in their name gain 100 ATK and DEF points until they are destroyed.

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Lore:

NS : Nebula Dragon + 1 'Tuner' monster.

This monster cannot be Special Summoned except by the Effect of "NS : Nebula Dragon".

This monster cannot be Special Summoned except be returning the monsters listed above, back to your Deck, and re-shuffle. When this card is Special Summoned, choose 2 monsters on both players side of the field, and return them to their players deck and re-shuffle.

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Lore:

This card can also be treated as a 'Fiend' Type monster, if this card is Attacked be either a 'Fiend' or a 'Fairy' Type monster, negate the Attack, and Return 1 Monster card from your Graveyard back to your Deck and re-shuffle. If this monster is Treated as a 'Fiend' Type monster this card's Attribute changes to 'Dark'. This monster can change Position if it's Attribute is 'Fire', if this card's Attribute is 'Dark', once per 2 turns', return 1 Monster and 1 Magic card from your Graveyard back to your Deck and re-shuffle.

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Lore:

This card cannot be Special Summoned, or Summoned in any other way, this card can only be Summoned by the Effect of "Immolate the Heart", and tributing 1 "NS : Nightmare Angel" from your side of the field, and send it to your Graveyard. This mosnter cannot be removed from the field, except if this monster is returned to your Deck, by a effect of one of your Opponent's monster. All monster's with "NS" in their name, cannot be Removed from the field, except if this monster is removed from the field, they retrun to your Deck, you must re-shuffle your Deck afterwards.

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Lore:

When this card is Summoned, all monsters with "Elf" in their name, lose 500 ATk points and are unable to Attack this monster. Once per your Opponent's turn, choose 1 monster with "NS" in it's name and increase the ATK of it by 100 for every 'Equip' type Spell card equipped to this card. If this card's ATK is higher than 2500 during your turn, send this card to the Graveyard and Special Summon 1 "NS : Nightmare Blood Lord" from your hand to your side of the field.

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Lore:

This card cannot be Special Summoned, or Summoned in any other way, this card can only be Summoned by the Effect of "NS : Nightmare Elf". When this card is Summoned by the Effect, you do 1 of these Effects per turn.

.+.Choose 1 'Tuner' Type monster from your side of the field with "NS" in it's name, and send it to the Graveyard, if you do this monster gains 500 ATK points until the End of your Opponent's next turn.

.+. Select 2 Spell cards and return them to your Deck and Re-shuffle, then choose 1 monster from your side of the field with "NS" in it's name and return it back to your deck and re-shuffle.

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Lore:

This card can only be Summoned by Tributing 2 "NS : Monster Tank" Monster's from your side of the field, to the Graveyard. When this card is Removed from the Field, return both Monster's Tributed from your Graveyard, to your Deck and Re-Shuffle. This card is Unaffected by all of your Opponent's Spell and Trap Cards, and by 'Wind', 'Fire', and 'Dark' Type monster's Effects, if this monster get's Attacked by 'Dark', 'Wind', and 'Fire' Type monsters, the Attacking monster is sent to the Graveyard.

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Lore:

This monster cannot be sent to the Graveyard, by the Effect of one of your monsters, instead this card returns to the Bottom of your Deck, (do not re-shuffle). If you have 1 or more "NS : Shadow Warrior" on your side of the field, return 1 to your deck and re-shuffle, increase the Attack of this mosnter by 500 during the Turn this effect was activated.

Magic cards

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Lore:

This card can only be activated when "NS : Shadow Lord, Cildrak" inflicts more than 1000 points of damage, to your Opponent, your Opponent can choose one of these effects.

+ he/she Special Summons monsters from his/her hand until there are 5 mosnter on your Opponent's side of the field, your Opponent's monster's cannot change position, or Attack.

+You gain 1000 Life-Points.

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Lore:

This card can only be played while you have a "NS : Nightmare Angel" on your side of the field, send it to the Graveyard, and send 2 other monster with "NS" in their name, from your side of the field, back to your deck and re-shuffle. Special Summon 1 "NS : Doomfire Angel" from your hand to your side of the field, the Summoned monster cannot be removed from your side of the field, except by returning it to your deck, if it does re-shuffle your deck and draw one card.

35419ra0.jpg

Lore:

This card can only be played while there is the field card, "Night Stronghold" in play. All monsters with "NS" in their name, do not take any damage against Fire, Water and Wind type Attacks, and gain 450 ATK and DEF, if Attacked by a monster with a ATK higher than 3000, increase their ATK by 250 until the end of the turn.

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Lore:

This card can only be played when a monster with "NS" in it's name is sent to the Graveyard. All monsters with "NS" in it's name, gain 250 ATK and DEF until the end of the turn. The monster that was sent to the Graveyard, can be returned to your side of the field, by sending a monster from your side of the field to the graveyard, and losing 500 Life-Points.

35419ll4.jpg

Lore:

This card cannot be removed from the field-card zone except by sending this card to the Graveyard, to Activate "Nightmare Stronghold".

While this card is on the field, choose 1 'Synchro' type monster, that monster does not need any monster to summon it, you can only use this effect once per 3 turns.

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Lore:

When this card is played choose 5 monsters with "NS" in your Graveyard, and Special Summon 1 of those monster's every 3 turns, if this effect is interupted, Remove all those cards from your side of field, or graveyard from play.

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Lore:

This card can only be Equipped to "NS : Nightmare Angel", during your turn, all monster with 'Water' as their Attribute, lose 100 ATK for every turn the Equipped monster has been on the field. If the monster(s) has lost more than 700 ATK points, send it to the Graveyard. Increase the DEF of all monster's with "NS" in their name on your side of the field.

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Lore:

This card can only be Played when you have either "Night Stronghold", or "Nightmare Stronghold" on your side of the field. All Damage done Against you, or any of your Monster's are Decreased by 500, your Field card cannot be Removed from the Field, unless this card is returned to your deck. This card cannot be sent to the Graveyard, while there is a Field Card in play.

 

Lore:

------------------------------------------------------------------

BTW NS : Shadow warrior is the main Monster you need in the deck because of all of the synchro monsters that all include the one monster.[/align]

 

 

[spoiler=Scourge][align=center]

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Lore

You can use 1 of the following 3 effects:

●. When this card is selected as an attack target by an opponent's monster you can remove this card from play to draw 1 card and end the Battle Phase.

●. You can remove from play this card and 1 face-up monster you control and draw 2 cards.

●. You can remove from play this card and 1 card from your hand, and place 1 card from your Graveyard on top of your Deck.

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Lore

When this card is destroyed and sent to the Graveyard by battle, you can place 1 "Scourge" monster in your Deck on top of your Deck.

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Lore

When you take Battle Damage while this card is in your Graveyard, remove it from play. Then, if there is a DARK monster other than "Scourge : Ghoul" in your Graveyard, inflict damage to your opponent equal to the amount of Battle Damage you took.

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Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard.

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Lore

This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn.

Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage.

This is my Fave

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Lore

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending a face-up "Scourge : Death Knight" you control to the Graveyard. During your opponent's Battle Phase, your opponent must attack this monster with any Attack Position monsters they control. When this card destroys a monster and sends it to the Graveyard, destroy all monsters your opponent controls and inflict 500 damage to your opponent for each monster destroyed by this effect.

35419lk0.jpg

Lore

This card cannot be Tributed for a Tribute Summon or Tribute Set. During the End Phase of a turn this card did not declare an attack, inflict 800 damage to this card's controller. Any Battle Damage this card's controller receives from a battle involving this card becomes 0. This card cannot be destroyed by battle. When this card destroys a monster by battle, inflict 300 damage to your opponent. When this card is destroyed by a card effect, inflict 1000 damage to your opponent.

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Lore

When you Tribute Summon this card by Tributing a "Scourge" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls.

 

 

Magic Cards:

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Card Lore

Select 1 "Scourge" monster, and 1 monster on your Opponent's side of the field. Both Selected monster's are sent to the Graveyard. If the Selected monster's are still in the Graveyard, return them to their perspective side's of the field, 5 turns after this Effect is activated, the Selected monster's gain 500 ATK Points, the owner of the first monster that is sent to the Graveyard, after they return to their perspective side's of the field, loses 1000 Life-Points.

i will post the "Scourge : Red Eyed Demon" later, as listed in Death's Effect.[/align]

 

[spoiler=Spirit Mini Set][align=center]

[#???]Spirit, the Neo Ghost

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This monster can attack all monster's on your opponent's side of the field. If this card is destroyed and sent to the Graveyard by battle, you can choose and activate 1 of the following effects:

1. Increase your Life Points by 1000.

2. If you have 4 or less cards in your hand, draw cards until you have 5 cards in your hand.

3. Special Summon 1 WATER monster from your hand.

[ultimate Ryan]

 

Spirit, the River Runner

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If you have another "Spirit, the River Runner", and 1 "Spirit, the WaterBeing" on your side on your side of the field, increase their ATK by 250. If one of those monster is removed from the field, this monster's ATK and DEF is decreased by 700.

[Please pm me the Correct OCG, i know it's wrong]

 

Spirit, the WaterBeing

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This monster can only be Summoned by tributing 1 "Spirit, the Neo Ghost" and 1 "Spirit, the River Runner" from your side of the field. This monster can Attack all "Water" monster's on your Opponent's side of the field, if Attacked by a "Water" monster all cards on both sides of the field, return to the Owner's Decks.

 

Spirit, the Ultimate Twins

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When this card is Summoned, you choose this monster's Attribute. Apply the proper effect according to this card's Attribute.

Dark: This card's name is treated "Spirit, the Shadow Twin" and cannot be destroy by battle with FIRE monsters.

Light: This card's name is treated as "Spirit, the Silver Twin". While this monster is on your side of the field, your opponent cannot activate Spells or Trap Cards.

[Phantasy Dreamer]

 

Spirit, the Gaia Swordwielder

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Once per turn you can change the Type of this card to Warrior-Type or Rock-Type, this monster's effect changes depending on the Type chosen.

Warrior-Type: This card can attack directly by decreasing your own Life Points by 500.

Rock-Type: This card is unaffected by all Spell and Trap cards during your opponent's turn.

[ultimate Ryan]

 

Spirit, the Taighutsu Gaia Artist

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This monster cannot be Summoned except for Tributing 1 "Spirit, the Gaia SwordWielder" and 1 "Earth" monster with "Spirit" in it's name. No monster with "Samurai" or "Mutalisc" can select this monster as an Attack Target, if this monster get's targeted by a Monster Effect, Decrease the Attack of any monster on your side of the field by 500 to Negate the Effect.

[Please pm me the Correct OCG, i know it's wrong]

 

Spirit, the Thunder Being

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When this card is Special Summoned from your Graveyard, return it to the owner's hand at the end of your turn. When this monster is sent to the Graveyard from your hand, you can Special Summon 1 "Spirit, Unkown Spark" from your Deck or Hand to your side of the field.

[Phantasy Dreamer]

 

Spirit, the Wind Profice

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This monster can only be Summoned by tributing a "Wind" monster with "Spirit" in it's name from your side of the field. All Monster's with "Spirit" in their name on your side of the field, gain 100 ATK for every Active Spell card on your side of the field.

[Please pm me the Correct OCG, i know it's wrong]

 

Spirit, the Maelstrom Shaman

35419so6.jpg

This monster can only be Summoned by tributing "Spirit, the Wind Profice", "Spirit, the WaterBeing" and 1 "Spirit, the ThunderBeing" from your side of the field. This monster can change it's Monster Zone once per turn, this monster gains the following Effects for the Monster Zone it is on:

Far Left: Draw 2 Cards

Left: Return 2 "Spell" cards to your hand, from your Graveyard.

Center: Destroy a monster on the field, regardless of position.

Right: Return 2 "Trap" cards from the Graveyard to your hand.

Far Right: Increase the ATK of this monster by 200.

[Please pm me the Correct OCG, i know it's wrong]

 

Spirit Warrior of the Nine Kings

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Once per turn, when 1 of your monster's with either "Spirit" or "Mutalisc" in it's name battles with a monster on your opponent's side of the field, you take 500 damage to your Life Points, then discard 1 card from your hand to send both monsters to the Graveyard.

[Phantasy Dreamer]

 

Spirit Warrior of the Legandary Warrior

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This monster can be Special Summoned if there is "Spirit Warrior of the Nine Kings" and another monster with "Spirit" in it's name on your side of the field. If this monster is declared as an Attack Target, if you have 2 or more monster's with "Spirit" on your side of the field, this monster can change Monster Zones with another monster on your side of the field, the Attacking monster Attack's that monster instead of this monster, this effect can only be usesd once while this monster is on your side of the field.

[Please pm me the Correct OCG, i know it's wrong]

 

Spirit Warrior of the Heavenly Army

[?????]

[?????]

 

Spirit Warrior of the Ultimate Gaurdian

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This monster cannot be Summoned, except by tributing "Spirit of the Nine Kings", "Spirit of a Legendary Warrior", and 1 "Spirit of the Heavenly Army" from your side of the field. If this monster is declared as an Attack Target you can discard 1 card in your hand to the Graveyard to Negate the Attack, if the monster's ATK is higher than 3500, return it to the Owner's hand.

[Please pm me the Correct OCG, i know it's wrong]

 

Spirit, the Blinding Cloak

35419kf0.jpg

Once per turn, you choose and activate 1 of the Following Effects:

1. Select 1 "Dark" monster and decrease it's ATK and DEF by 500.

2. Select 2 Spell cards, and 1 Trap card in your Graveyard and return them to your Deck, and re-shuffle.

3. Look through your Deck for 1 "Spirit Weapon" and Equip it to this monster, then re-shuffle your Deck.

[Please pm me the Correct OCG, i know it's wrong]

 

Spirit, the Fiendish Tremor

35419zh2.jpg

If this monster is used as a Tribute, you gain 500 Life-Points, if the monster Summoned after tributing this card is either "Spirit, the Terror Priestess" or "Spirit, the Nightmare Sage Lord", Special Summon this monster in Face-Up Attack Position on your side of the field.

[Please pm me the Correct OCG, i know it's wrong]

 

Spirit, the Terror Priestess

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This monster can only be Summoned by tributing 1 "Spirit, the Fiendish Tremor" from your side of the field. If this monster is declared as an Attack Target you must remove a monster from your side of the field, to negate the Attack, and send the Attacking monster to the perspective owner's Graveyard.

[Please pm me the Correct OCG, i know it's wrong]

 

Spirit, the Nightmare Sage Lord

35419oa8.jpg

This monster cannot be Summoned except by sending "Spirit, the Terror Priestess", "Spirit, the ThunderBeing" and 1 "Spirit, the Wind Profice" from your side of the field to the Graveyard. If you have "Spirit, the Maelstrom Shaman" on your side of the field, when this monster is on your side of the field, increase the ATK of both monster's by 500, and unaffected by "Quick-Play" Trap cards played during your's and your Opponent's Battle Phase.

[Please pm me the Correct OCG, i know it's wrong]

 

Spirit, Priest of Rejuvenation

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1 "Tuner" monster + 1 "non-tuner" monster.

This monster can only be Summoned by Synchro Summon. While this monster is on your side of the field, if there are monster's with "Spirit", return them to your hand, and inflict 100 Live-Points for very monster returned to your hand to your Opponent's Life-Points. Once per turn, you can select 1 monster from your hand with "Spirit" in their name and return it to your Deck, and inflict 100 points of Damage to your Opponent. This monster cannot be selected by Spell cards that are controlled by your Opponent.

[Phantasy Dreamer]

 

Spell Cards

 

Sorrow Battle Front

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If there is a "Mutalisc" monster on your opponent's side of the field, all face-up Warrior-Type monsters you control gain 400 ATK and DEF, at the end of the turn, if there are no "Mutalisc" monsters on your opponent's side of the field, all cards on both sides of the field are returned to their owner's Deck. Each player shuffles their Decks

[ultimate Ryan][/align]

 

 

[spoiler=Mutalisc Mini Set][align=center]

Monster Token Cards

 

[#???]Mutalisc, Speed Organ

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This monster cannot be Summoned except by the Effect of "Mutalisc, the Manic Speed Mutant". When this card is sent to the Graveyard you can choose one and activate of these effects:

1. Special Summon all "Mutalisc, Speed Organ" monsters from your deck to your side of the field.

2. Special Summon 1 "Mutalisc, the Manic Speed Mutant" from your Graveyard to your side of the field.

[Please pm me the Correct OCG, i know it's wrong]

 

Monster Cards

 

[#???]Mutalisc, the First Mutant

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This monster can be Special Summoned while you control a "Mutalisc, the Advanced Warrior". When this monster is selected as an attack target, you can send this monster to the Graveyard to gain 1000 Life-Points at the end of the Battle Phase.

[Phantasy Dreamer]

 

[#???]Mutalisc, the Speed Manic Mutant

35419jx0.jpg

{OCG from Ruby}

[Lore:]

When this monster battles with a level 5 monster, send this card to the Graveyard. If sent to the Graveyard by this card's effect, Special Summon all "Mutalisc, Speed Organs" from your Deck or hand to your side of the field, in face-up Defense Position.

 

[#???]Mutalisc, the Armed Heavy Soldier

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When this card is selected as an attack target, you take 500 damage or destroy this monster. When this monster is sent to the Graveyard by it's own effect, after 5 turns while this monster is in your Graveyard, Special Summon 1 "Mutalisc, the Mutant War Grunt" from your hand or Deck to your side of the field, in Attack Position.

[Phantasy Dreamer]

 

[#???]Mutalisc, the Kingadent's Mutant

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This monster can only be Normal Summoned. This monster can only Attack a limit of 3 times during it is on the field, on the 3rd, send this monster to the Graveyard and discard 3 cards from your hand to the Graveyard. While this monster is on your side of the field, your Opponent cannot activate "Sorrow Battle Front", if he/she activates it on the turn after this monster is sent to the Graveyard.

[Please pm me the Correct OCG, i know it's wrong]

 

[#???]Mutalisc, the Stonehenge Mutant

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This monster cannot be Special Summoned in Face-Up Attack Position. This monster cannot be sent to the Graveyard while in Defense Position, this monster's DEF Points can get Increased by 100, if you do this, decrease your ATK Points by 100.

[Please pm me the Correct OCG, i know it's wrong]

 

[#???]Mutalisc, the Temporary Beast

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This monster cannot be destroy by battle with Warrior-Type monsters. If this monster is targeted by a Spell card, both players lose 500 Life Points and must discard 2 cards from their hand, then both players roll a dice. The player who has the higher result gains 1000 Life-Points. If your opponent has the higher result, this card is destroyed. If you had the higher result, the Spell card is destroyed. This effect can only be activated once in the Duel.

[Phantasy Dreamer]

 

[#???]Mutalisc, the Scaled Warrior Mutants

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This monster can be Special Summoned by returning 3 "Mutalisc, Reptile Baby" from your side of the field to your deck, when this monster is Special Summoned you can choose 1 monster on your Opponent's side of the field, and change it into face-up Defense position, if it was in Face-down Defence position decrease it's DEF by 500 points. When this monster is sent to the Graveyard, Special Summon up to 3 "Mutalisc, Reptile Baby" from your Deck to your side of the field.

[Please pm me the Correct OCG, i know it's wrong]

 

[#???]Mutalisc, the Aqau Hound Mutant

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This monster can only be Summoned by tributing 1 "Mutalisc, the First Mutant" and 1 "Water" monster from your side of the field. This monster can Attack your Opponent's Life-Points if there are 4 or more monster on your Opponent's side of the field. this monster cannot be selected as an Attack target by monster's with 'Light' in their name.

[Please pm me the Correct OCG, i know it's wrong]

 

 

[My Best]

[#???]Mutalisc, the Envoy of Power

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Mutalisc, the Permanent Beast", 1 "Mutalisc, the First Mutant", and 1 "Mutalisc, Armed Heavy Soldier" you control. This monster's name is also treated as "Morpheus, the Ultimate Mutalisc" while it is on the field. By paying 500 Life-Points you can activate the following effect:

This monster can attack up to 3 monsters your opponent controls. If you activate this effect, you can Special Summon 1 "Mutalisc, Power Organ" from your Deck to your side of the field in face-up Attack Position. if (you should state the monster's name) is removed from your side of the field, remove from play the monster that battles with this card in its next battle, before Damage Calculation.

 

Spell Cards

 

[#???]Great Gaurd Missile

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Select 1 monster with "Mutalisc" in it's name, and has more DEF Points then ATK Points. Decrease the Selected monster's DEF by 500, and Summon 1 "Missile Mutalisc Token(Fiend-Type/Earth/Level 1/ATK 100/DEF 100)". When the "Token" is removed from the field, inflict 500 Damage to your Opponent's Life-Points.

[Please pm me the Correct OCG, i know it's wrong]

 

Trap Cards

 

[#???]Plasma Annihilation

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This card can only be Played when your Opponent inflicts battle Damage to your Life-Points. Destroy the Attacking monster, and your Opponent discards 2 cards from his/her hand. If the monster is either a Warrior-Type monster or a Aqau-Type monster you can choose one of these effects:

1. Draw 2 cards from your deck to your Hand, and also gain 500 Life-Points.

2. Select 1 monster and inflict half of that monster's ATK Points to your Opponent's Life-Points.

 

Exlaimer

All of these images are not owned by me, these are all owned by Jaestudio

more coming later awaiting OCG help.[/align]

 

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you should credit the artists from whom you got the art from.

 

^ Agree.

 

Otherwise they are very nice cards. I noticed a few OCG errors, though (like incorrect parenthesis on one of the monsters), so you should re-check them to make sure they're right. Nice effort!

 

overall - 12.34/13.69 ^_^

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  • 2 weeks later...

I will be making much more cards, so be kind and wait coz i just started the Cybernetric/CyberSpace set so be kind and please wait if u can please give me some hints for the upcoming types of cards i should make

 

Thank you for looking in my forum's post

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  • 2 weeks later...

Well they're fantastic, a few OCG errors but still briiliant. You are very talanted and I can't wait for your next set to be made so I can admire it. Some of the images couldbe better. And I think you should credit the artists.

 

Things To Improve:

-Try and find even better images

-Fix your OCG errors

 

I give this set a 9/10. It's not perfect but it's still it's very imaginative you have TALENT!

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  • 1 month later...

thanks everyone for posting and giving me comments about my first set, please start commenting about the new set, called 'Nightmare Stronghold' it consists of Dark, and some light type monsters, with a list of supporting cards.

thanks everyone for posting and giving me comments about my first set, please start commenting about the new set, called 'Nightmare Stronghold' it consists of Dark, and some light type monsters, with a list of supporting cards.[/color]

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The orginals were way better' date=' next time you copy something, ask shini at least or give him credit. I admire you for not stealing the effects.

[/quote']

 

Um yeah, you did kind of steal my Chimera's. I posted cards with the "Chimera (Fiend+Beast)" Thing a long time ago. In my opinion I think I do deserve some credit. It was my idea.

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The orginals were way better' date=' next time you copy something, ask shini at least or give him credit. I admire you for not stealing the effects.

[/quote']

 

Um yeah, you did kind of steal my Chimera's. I posted cards with the "Chimera (Fiend+Beast)" Thing a long time ago. In my opinion I think I do deserve some credit. It was my idea.

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