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The most relaxing cards in the world, brought to you by thatgamecompany


ZeRainbowDash

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So whatcha think?

 

[spoiler=The Cards] [spoiler=Flow] cVPAnBh.jpg[/spoiler]

[spoiler=Journey Wanderer] epL3zND.jpg[/spoiler]

[spoiler=Flower] shNM9Hj.jpg[/spoiler]  [/spoiler]

 

[spoiler=The Lore] [spoiler=Flow] Each time a WIND monster is Special Summoned, place 1 Flower Counter on this card. You can remove any number of Flower Counters from this card to Special Summon an equal number of Level 1 WIND monsters. [/spoiler]

[spoiler=Journey Wanderer] FLIP: Add 1 "Flow" or "Flower" from your deck to your hand. [/spoiler] 

[spoiler=Flower] While this card is face-up on the field, Plant-type monsters you control cannot be destroyed by battle, and gain 500 ATK and DEF. Once per trun you can send 1 Flower Counter you cotrol to the Graveyard to Special Summon 1 Level 3 or lower Plant=type monster from your hand, Deck or Graveyard. [/spoiler] [/spoiler]

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I like Thatgamecompany's games, and I like what you're trying to do with the cards - they each support each other. Flow can special summon Journey Wanderer, which can search the deck for Flow and Flower, and Flower can power up the Wanderer.

The problem with this is that these cards don't capture the feel of each individual game. Flow should have more to do with water, Flower should have something to do with wind, and Journey should be about exploration/wonder. But then again, it might be harder to make them support each other that way. And these cards do seem to work together perfectly, in a harmonious cycle...

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i tried to do that... mehehehehehheh. It's really hard.  The way i did the Journey one was a bit of a stretch. It explores the deck looking for flow or flow. and im unfamiliear with flow, i though it was with air. damn... i need to somehw fix all this now. Flower i made to spawn flower counter, just like how you pick up the petals in the game

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