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DO YOU SPEAK THE LANGUAGE OF THE FIST? Karate Man Support


Lunar Origins

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1351006584655.gif300px-KarateManDB1-EN-C-UE.jpg1351006584655.gif

 

You think this is a game?  Lemme tell you about Karate Man, the baddest mother in town.

 

I'm gonna let 'em know that Karate Man is back on the scene! I'm gonna let 'em know that Karate Man is my name, and fuckin' up motherf*****s is my game!

- Karate Man

 

Just look at this badass mofo.  Look at how his hand has assumed the position to deliver the divine judgment upon the metagame, and fear the wrath that shall ensue.

 

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Karate Style - Crouching Tiger Style

[ Spell / Equip ]

You can only equip this card to a "Karate Man" you control.  The equipped monster cannot be destroyed by its own effect, its original ATK becomes 2000, and it cannot attack your opponent directly.

 

Karate Style - Rising Phoenix Uppercut

[ Spell / Quickplay ]

Target 1 "Karate Man" in your Graveyard:  Special Summon that target, and if you do, destroy 1 monster on the field.

 

Karate Style - Hidden Dragon Style

[ Spell / Equip ]

Equip this card to 1 "Karate Man" you control.  The equipped monster cannot be targeted by card effects.  During the End Phase, if this card was sent to the Graveyard:  Add 1 "Karate Style" card from your Deck to your hand.

 

Karate Style - Wise Choice

[ Spell ]

Add 1 "Karate Style" card from your Deck to your hand.  You can banish this card from your Graveyard:  Place 1 "Karate Style" card from your Deck or Graveyard on top of your Deck.  You can only activate 1 "Karate Style - Wise Choice" per turn.
 

Karate Style - Shadow Chop

[ Spell / Quickplay ]

Return 2 "Karate Style" cards from your Graveyard to your Deck; Special Summon 1 "Karate Man" from your Deck.  If this card would be shuffled into your Deck:  You can banish it instead; Special Summon 1 "Karate Man" from your Graveyard.

 

Karate Style - Greed of the Monkey

[ Spell ]

Shuffle 3 "Karate" cards from your Graveyard into your Deck, except "Karate Style - Greed of the Monkey":  Draw 2 cards.  You can only activate 1 "Karate Style - Greed of the Monkey" per turn.

 

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Karate Boy

EARTH / Level 2

[ Warrior / Effect ]

While this card is on the field or in the Graveyard, if you do not control a face-up "Karate Man" on your side of the field:  This card's name is treated as "Karate Man".  When this card is Normal Summoned:  You can add 1 "Karate" card from your Deck to your hand.  Once per turn:  You can double the ATK of this card until the End Phase. Destroy this card  during the End Phase of the turn it was Summoned.

[ ATK: 800 / DEF: 1200 ]

 

Karate Sensei

EARTH / Level 4

[ Warrior / Effect ]

When this card is Normal Summoned: You can add 1 "Karate" monster from your Deck or Graveyard to your hand.  If your opponent activates a card effect:  You can return this card from the field to the hand, then Special Summon 1 "Karate Man" from your hand or Deck in face-up Defense position.  Once per turn:  You can double the ATK of this card until the End Phase. Destroy this card  during the End Phase of the turn it was Summoned.

[ ATK: 1200 / DEF: 1200 ]

 

Karate Man Ascended

EARTH / Level 4

[ Warrior / Effect ]

You can send 1 "Karate Style" card from your hand to the Graveyard:  Special Summon this card from your Graveyard.  This card gains 200 ATK for each "Karate Stye" card in your Graveyard.  Your opponent cannot activate Trap cards during the Battle Phase.  This card's name is treated as "Karate Man" while it is face-up on the field or in your Graveyard.  Once per turn:  You can double the ATK of this card until the End Phase. Destroy this card  during the End Phase of the turn it was Summoned.

[ ATK: 1500 / DEF: 1200 ]

 

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The Legend Never Dies

[ Trap ]

Activate only if you control no monsters: Special Summon 1 "Karate Man" from your hand, Deck, or Graveyard, and immediately activate all of its effects.  Your opponent must target that monster for an attack this turn.

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Crouching, by itself, is enough to make this card pretty crazy.
Rising Phoenix is hilarious.
Hidden Dragon should only really prevent the Opponent's cards from Targeting it, since it's effect contradicts itself and the rest of the Archetype.
Wise Choice' text is incorrect, because it's not Owl.
Greed of the Monkey is silly, but it shouldn't fuel itself.

The monsters are fine.

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