Lonk Posted January 5, 2014 Report Share Posted January 5, 2014 So I was playing a match with my Gem-Knight Deck, and I went up against Hieratics. In the 3rd game, I set this card, Warning and Lance. My opponent flipped Decree. During my opponent's turn, he exploded with Special Summons, even after I used Maxx "C" effect until I drew 13 cards. His field had 2 Gaia Chargers, a Neb and an Eset. He attacked with Neb, and I activate this card to send Obsidian to the Grave to revive Iolite in Defense position. I fouled up his OTK, drew into all the cards I needed to win (Dark Hole, Gem-Knight Fusion, Bottomless, Torrential, DNA Surgery and Super Poly). Went into Prisma-Aura and popped his Decree and I proceeded to win, all because this card with Obsidian and Iolite blocked his OTK. Link to comment Share on other sites More sharing options...
Toffee. Posted January 5, 2014 Report Share Posted January 5, 2014 This card always tends to drive me up a wall.Because more often then not, whenever someone uses it, my hand always has stuff that I want and picking what to send is like brain surgery :/ Link to comment Share on other sites More sharing options...
Dog King Posted January 5, 2014 Report Share Posted January 5, 2014 your opponent was bad why would they let you draw so many from maxx c when they werent even able to clear your backrow? also sending made this card much worse, but i remember using a deck with this and naturia ragweed, it was a bad deck also exddia but who uses this in it anymore Link to comment Share on other sites More sharing options...
Lonk Posted January 5, 2014 Author Report Share Posted January 5, 2014 your opponent was bad why would they let you draw so many from maxx c when they werent even able to clear your backrow? also sending made this card much worse, but i remember using a deck with this and naturia ragweed, it was a bad deck also exddia but who uses this in it anymore He wasn't actually bad, just very overconfident. I mean, if you had the hand required to OTK and a face-up Royal Decree while your opponent has a large backrow, wouldn't you want to keep going on for the OTK set-up? Link to comment Share on other sites More sharing options...
Dog King Posted January 5, 2014 Report Share Posted January 5, 2014 He wasn't actually bad, just very overconfident. I mean, if you had the hand required to OTK and a face-up Royal Decree while your opponent has a large backrow, wouldn't you want to keep going on for the OTK set-up? how much damage did he exactly put on the field? Link to comment Share on other sites More sharing options...
Lonk Posted January 5, 2014 Author Report Share Posted January 5, 2014 how much damage did he exactly put on the field? I had 8000 at the start of the turn. I survived with 2900. Link to comment Share on other sites More sharing options...
Slinky Posted January 5, 2014 Report Share Posted January 5, 2014 Scarecrow would have net the same results. or Battle Fader. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 5, 2014 Report Share Posted January 5, 2014 Scarecrow would have net the same results. or Battle Fader. But they don't fit into as many decks. Link to comment Share on other sites More sharing options...
evilfusion Posted January 6, 2014 Report Share Posted January 6, 2014 It has potential for disruption, but it's inconsistent because it requires both players to have at least 2 cards in hand, which makes it a terrible topdeck and not useful for disruption late game. Also, early game you may just end up helping your opponent unclog a bad hand, especially if they need Graveyard setup. I've considered running it in something like Gimmick Puppets, which tends to have a lot of cards that they want to throw into the Graveyard, and doesn't really mind if the opponent does the same. But in other Decks, I pretty much never think of this card. Link to comment Share on other sites More sharing options...
Slinky Posted January 6, 2014 Report Share Posted January 6, 2014 But they don't fit into as many decks. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 6, 2014 Report Share Posted January 6, 2014 I'm mostly serious. They are clunky, and take up space. They DO block OTKs, yes, but they are often misplaced in decks just because people want to run them. Link to comment Share on other sites More sharing options...
Mugendramon Posted January 6, 2014 Report Share Posted January 6, 2014 I'm mostly serious. They are clunky, and take up space. They DO block OTKs, yes, but they are often misplaced in decks just because people want to run them. Then you're wrong because they're sided a lot. Especially scarecrow. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted January 6, 2014 Report Share Posted January 6, 2014 Then you're wrong because they're sided a lot. Especially scarecrow. I have yet to see them, but sure. Not saying you are wrong, but I don't see a lot of decks use them. Link to comment Share on other sites More sharing options...
Catterjune Posted January 6, 2014 Report Share Posted January 6, 2014 your opponent was bad why would they let you draw so many from maxx c when they werent even able to clear your backrow? also sending made this card much worse, but i remember using a deck with this and naturia ragweed, it was a bad deck also exddia but who uses this in it anymore This. Even if you didn't side in Battle Fader or Scarecrow, a lot of people main Effect Veiler (and it sounds like this deck used lots of effect monsters to SS), and plenty of people use Tragoedia. It sounds like this card just stopped one attack, possibly two if you used Hand Destruction when a monster with 2000 or less attack hit first. You faced an idiot and won. I mean, don't get me wrong. I've won duels with stupid ass strategies before. It's funny and oddly specific, but considering he fed you your draws by SS-ing 13 times, it's not that impressive to win because your opponent handed it to you. ON-TOPIC THOUGH! Hand Destruction. It's alright I guess, for decks that need to be speedier but it often feeds your opponent's strategies too. The fact that it's a quick play is alright, since it's fine MST bait so you don't feel bad going minus one when you activate it. Especially if you set stuff up, like maybe Necro Gardna or Breakthrough Skill. And obviously, it's important in dumb OTK decks that need drawing a lot, like Tethys OTK or something dumb. Link to comment Share on other sites More sharing options...
Dog King Posted January 6, 2014 Report Share Posted January 6, 2014 I had 8000 at the start of the turn. I survived with 2900. you see book and lance are being mained now so if he did all the stuff with decree even 1 of those could of stopped him and also there are hand traps aswell which could of stopped him aswell like veiler and scarecrow (unlikely but still) so if i was him i probably would of let a turn pass and then otk Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 6, 2014 Report Share Posted January 6, 2014 So far this is less a discussion about Hand Destruction and more about proper responses to Maxx C. Hand Destruction is annoying because the opponent needs to have 2 cards. However, it also messes up decks that tend to reduce their hand to hand traps, or Dark Worlds. Does that make it good? No. It should only ever be run if you NEED the draw power badly enough for the -1. Incidentally, anyone remember when the thing was initially posted and everyone. Thought it said "send 3"? Link to comment Share on other sites More sharing options...
Lonk Posted January 6, 2014 Author Report Share Posted January 6, 2014 This card also happens to work well in Decks that either don't mind the -1, or make this card a 0 (Such as Leo or Obsidian/Lazuli). It still is dependent on your opponent, but it still is very decent draw power for Decks that can use this card well. Link to comment Share on other sites More sharing options...
Dog King Posted January 6, 2014 Report Share Posted January 6, 2014 if you want to use draw power you can use duality and upstart and if you want to get rid of cards from your hand to the graveyard there are better stuff like pwwb for the job so idk why to use this cart Link to comment Share on other sites More sharing options...
Lonk Posted January 6, 2014 Author Report Share Posted January 6, 2014 if you want to use draw power you can use duality and upstart and if you want to get rid of cards from your hand to the graveyard there are better stuff like pwwb for the job so idk why to use this cart I do like PWWB, and I run it, but I found that Hand Destruction works better for the Deck than Duality and Upstart do. Link to comment Share on other sites More sharing options...
Dog King Posted January 6, 2014 Report Share Posted January 6, 2014 not only are you minusing yourself, you are also giving the chance to get new cards and possibly some of their cards that are being set to the graveyard are a plus for them so idk why Link to comment Share on other sites More sharing options...
Lonk Posted January 6, 2014 Author Report Share Posted January 6, 2014 not only are you minusing yourself, you are also giving the chance to get new cards and possibly some of their cards that are being set to the graveyard are a plus for them so idk why In terms of this situation, it would only be if the reward beats out the risk. Half of the time, it does and half of the time it doesn't. Gem-Knights desperately need their own D-Draw. Unfortunately, Hand Destruction is the only card that fills that niche, so I have to go with it.. Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 8, 2014 Report Share Posted January 8, 2014 if you want to use draw power you can use duality and upstart and if you want to get rid of cards from your hand to the graveyard there are better stuff like pwwb for the job so idk why to use this cart There may be the off chance when you want to disrupt your opponent's hand with this, which those other effects can't do. Also, because this is quick-play, you can potentially bait MSTs or the like to equal out the loss. Your comment also overlooks the fact that while cards exist that can pitch and that can draw, very few do both, and all of them are either deck-specific or gimmicky (or both). Hand Destruction is more-or-less generic. Also, I now have the hilarious image of chaining this to Abyssmegalo's activation and the opponent being forced to pitch it. Link to comment Share on other sites More sharing options...
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