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Scooby Doo cards (everyone is invited)


Matches

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Soooo....basically this is a thread for people to make Scooby Doo cards with. If a card has been done already, you can offer a remake as well. Each time someone makes a good card, I'll add their card to the card pool here. Just post whatever Scooby Doo cards you come up with, or if you think you can make a superior version of a card, submit it and I'll add yours here. ^^

 

Scooby-Doo monster cards:

 

[spoiler=Scooby Doo]

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When this card is Summoned: Add 1 "Shaggy, Friend of Scooby" from your Deck or Graveyard to your hand. If this card would be destroyed, you can pay 300 Life Points and place 1 Scooby-Dooby-Doo! Counter (max. 3) on this card instead. You can send this card on the field with 3 Scooby-Dooby-Doo! Counters on it to the Graveyard to target 3 cards on your opponent's side of the field; return those target's to their original owner's hand. 

 

[/spoiler]

[spoiler=Shaggy, Friend of Scooby]

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When this card is Summoned: Add 1 "Scooby-Doo" from your Deck or Graveyard to your hand. Once per turn: You can reveal the top card of your deck. If it is a monster card, send it to the Graveyard to have this card gain 400 ATK until the End Phase. If you control a face-up Beast-Type monster: This card cannot be destroyed by card effects. 

 

[/spoiler]

[spoiler=Velma, Ace Detective]

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Cannot be destroyed by battle. Any battle damage you take from a battle involving this card becomes 0. Once per turn: You can target 1 set card on the field and call it. If you call it right, banish it. Otherwise, return it to its original position. 

 

[/spoiler]

[spoiler=Dapne, Damsel in Distress]

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You can Special Summon this card (from your hand) to your opponent's side of the field, in Attack Position. Cannot be destroyed by battle. Any battle damage either player takes from a battle involving this card becomes 2000. This card cannot be Tributed or used as a Xyz/Synchro Material Monster.

 

[/spoiler]

[spoiler=Fred, Expert Strategist]

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Trap Cards your opponent controls cannot be activated. The effects of all face-up Trap Cards your opponent controls on the field are negated. Once per turn, during either player's turn: You can activate 1 Trap Card from your hand.

 

[/spoiler]

[spoiler=Thorn, Hex Girl]

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When this card is Normal Summoned: Gain 1000 Life Points. Once per turn, during either player's turn: You can target 1 monster you control; it gains 700 ATK and 900 DEF until the End Phase. Once per turn: You can change the battle position of this card.

 

[/spoiler]

 

Scooby Doo Spell Cards

 

[spoiler=Scooby Snacks]

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Target 1 face-up "Scooby-Doo" or 1 "Shaggy, Friend of Scooby" you control on the field; it gains 500 ATK until the end of the Battle Phase.

[/spoiler]

 

Scooby Doo Trap Cards

 

[spoiler=Fred's Trap]

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If you control a face-up "Fred, Expert Strategist": Target up to 2 Zombie-Type monsters on the field and destroy them. During your turn: You can banish this card from your Graveyard to Special Summon 1 "Fred, Expert Strategist" from your hand or Graveyard.

 

[/spoiler]

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