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Synchro Versions Of The Original Six Samurai


thomasjcs

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Legendary Six Samurai-Zanji

Level 8

Light

ATK2800/2300

Warrior/Synchro/Effect

1 Six Samurai Tuner + 1 or more non-Tuner "Six Samurai" Monsters

Destroy any monsters this card attacks at the end of Damage Step. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead.

 

Legendary Six Samurai-Irou

Level 8

Dark

ATK2700/2200

Warrior/Synchro/Effect

1 Six Samurai Tuner + 1 or more non-Tuner "Six Samurai" Monsters

If this card attacks a face down Defense Position Monster, destroy the monster immediately with this cards effect without flipping it face up or applying damage calculation. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead.

 

Legendary Six Samurai-Nisashi

Level 7

Wind

ATK2400/1700

Warrior/Synchro/Effect

1 Warrior-type Tuner + 1 or more non-Tuner "Six Samurai" Monsters

This card can attack twice during the same battle phase. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead.

 

Legendary Six Samurai-Yariza

Level 6

Earth

ATK2000/1500

Warrior/Synchro/Effect

1 level 2 Earth Six Samurai Tuner + 1 or more non-Tuner "Six Samurai" Monsters

This card can attack your opponent directly. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead.

 

Legendary Six Samurai-Yaichi

Level 6

Water

ATK2300/1800

Warrior/Synchro/Effect

1 Warrior-type Tuner + 1 or more non-Tuner "Six Samurai" Monster.

Once during your turn, you can destroy 1 set Spell or Trap card. If you do this this card cannot attack this turn. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead.

 

Legendary Six Samurai-Kamon

Level 6

Earth

ATK2500/2000

Warrior/Synchro/Effect

1 Warrior-type Tuner + 1 or more non-Tuner "Six Samurai" Monster

Once during your turn, you can destroy 1 face up Spell or Trap card. If you do this, this card cannot attack this turn. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead.

 

 

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