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Synchros and Xyz of Six Samurai Kizan and Enishi


thomasjcs

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These are ideas I thought of for the Six Samurai Deck. I though that these two Synchro Monster Should have been created along side of Shi En and the should each have a Six Samurai Tuner monster and a Shien Tuner Monster effect that activates by sending it to the graveyard. And since Kizan is younger version of Grandmaster Of The Six Samurai, and Enishi, Shiens Chancellor is also Legendary Six Samurai Enishi, there should be Synchro and Xyz versions of those cards because Kizan and Enishi seem to be Shien most trusted companions.

 

Chancellor Of The Six Samurai-Enishi

Rank 4

Light

ATK2200/1200

Warrior/Xyz/Effect

2 Level 4 Six Samurai Monsters

Once during your turn you can detach 1 Xyz material from this card and banish 1 face up monster, if you do this cut this cards ATK in half until the end phase.

 

Battle Instructor Of The Six Samurai-Kizan

Rank 4

Earth

ATK2100/800

Warrior/Xyz/Effect

2 Level 4 Six Samurai

Once per turn you can detach 1 Xyz Material from this card to negate 1 face up cards effect until the End Phase.

 

Legendary Six Samurai-Eni Shi

Level 7

Light

ATK2600/1500

Warrior/Synchro/Effect

1 Warrior-Type Tuner + 1 or more non Tuner Six Samurai Monster.

Once during your turn you can destroy 1 face up monster. If you activate this effect, this card cannot attack this turn. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead.

 

Legendary Six Samurai-Ki Zan

Level 6

Earth

ATK2400/1500

Warrior/Xyz/Effect

1 Warrior-Type Tuner + 1 or more non Tuner Six Samurai Monster

When this card attack a Level 6 or higher Monster, Increase this cards ATK by half of the monster its battling until the end of Damage Step. If this face up card would be destroyed, you can destroy another face up Six Samurai Monster you control instead.

 

Disciple Of The Six Samurai

Level 2

Light

ATK400/2000

Warrior/Tuner

If this card is used as Synchro Material for a Warrior type Synchro Monster, Select 1 Monster your opponent controls. That Monsters ATK becomes 0 and its effect is negated.

 

Shi En-Shogun Hier To The Six Samurai

Level 2

Dark

ATK200/300

Warrior/Tuner

When this card is used as Synchro Material for the Synchro Summon of a Six Samurai Synchro Monster, it gains the following effect:

* The Monster that was  Synchro Summoned by this card is unaffected by Monster Effects.

 

Shiens Priest

Level 1

Light

ATK300/100

Warrior/Tuner

If you would take damage from a battle or a card effect, you can send this card to the graveyard and the damage you would take is inflicted to your opponent life points instead.

 

Shiens Healer

Level 1

Lght

ATK100/300

Warrior/Tuner

If you would take damage from a battle or a card effect, you can send this card to the graveyard and the damage you would take increases you life points instead.

 

I'll Eventual post the drawings for these ideas as soon as I can.

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So let me get this straight...

you want to give Sams.. not one. but /2/ Chaos Sorcs? AND a magic Cylinder/rainbow life hand trap that also happen to be tuners?

And if thats not bad enough, you literally gave them a Paladynamo...

 

What kind of crap have you been smoking lately?

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The 2 Shien Tuners work on only 1 Monster or card effect, they don't last the entire turn when its sent to the graveyard. The work like Draining

Shield, they deal with only 1 card. So If I have both in my hand and the opponent had 3 monsters I could only deal with 2 of them, same with card effect. As for the banish effect I guess 1 enough I leave it with the Xyz monster.

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The 2 Shien Tuners work on only 1 Monster or card effect, they don't last the entire turn when its sent to the graveyard. The work like Draining

Shield, they deal with only 1 card. So If I have both in my hand and the opponent had 3 monsters I could only deal with 2 of them, same with card effect. As for the banish effect I guess 1 enough I leave it with the Xyz monster.

 

That doesn't matter. They are still hand traps. Effect Veiler is only for 1 card. The worst part is, they are splashable. Seriously. Leave your field open on purpose. You now have a hand trap of D-Wall/Magic Cylinder that also happens to work on Effect Damage as well. 

 

So basically, they attack directly with a Gorz or something. Suddenly they are losing life points despite having nothing on your field. Magic Cylinder is already considered a retarded card, and you want a HAND TRAP VERSION OF IT? The other one is perfectly fine compared to this, because gaining life points doesn't really do anything thse days.

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