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So, Dragons of Legend is printing anime cards?


SANDAA BORUTO

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Here's my take on a few:
 
Lightning Talisman
(Counter Trap)
When your opponent's monster declares an attack: Target that monster; Your opponent draws 1 card, and if they do, negate the attack, also inflict 400 damage to your opponent.
 
Kuribabylon
Attrib: DARK
Type: Fiend/Fusion/Effect
Level: 5
ATK: ?
DEF: 200
5 "Kuri" monsters
You can also Special Summon this card (from your Extra Deck) by banishing 1 each of "Kuriba", "Kuribe", "Kuribi", "Kuriboh", and "Kuribu" from your hand, field, and/or Graveyard. If you do, this card's original ATK becomes the total ATK of those monsters. This card gains 300 ATK for each "Kuri" monster currently banished. You take no damage (by battle or by card effects) while this card is face-up on the field. You can banish this face-up card; Special Summon as many of your banished "Kuri" monsters as possible. Their effects are negated and their ATK becomes half the ATK this card had while on the field. If this card was Fusion Summoned, your opponent cannot target another monster for an attack and this card cannot be destroyed by battle.
 
Kuriba
Attrib: DARK
Type: Fiend/Effect
Level: 1
ATK: 300
DEF: 200
This card cannot be Tributed. If you control no other monsters: You can Special Summon 1 each of "Kuribe", "Kuribi", "Kuriboh" and "Kuribu" from your hand or Deck. You cannot Special Summon other monsters during the turn you activate this effect, and until your opponent's next End Phase, any damage you would take becomes 0.
 
Kuribe
Attrib: DARK
Type: Fiend/Tuner
Level: 1
ATK: 300
DEF: 200
If this card is in your Graveyard or banished, any Battle Damage this card's owner takes becomes 0.
 
Kuribi
Attrib: DARK
Type: Fiend/Effect
Level: 1
ATK: 300
DEF: 200
During either player's turn: You can discard this card from your hand to target 1 monster on the field; That target cannot attack this turn. If this card is banished, "Kuri" monsters you control cannot be targeted for attacks.
 
Kuribu
Attrib: DARK
Type: Fiend/Effect
Level: 1
ATK: 300
DEF: 200
When this card is Summoned: Target 1 monster your opponent controls: It loses ATK equal to the ATK of all "Kuri" monsters you control, until the End Phase.
 
Kuribandit
Attrib: DARK
Type: Fiend/Synchro/Effect
Level: 3
ATK: 300
DEF: 200
"Kuribe" + 2 non-Tuner "Kuri" monsters
If you have no cards in your hand: You can banish this card and all "Kuri" monsters in your Graveyard (min. 1); Draw 5 cards and reveal them. Send all monsters drawn by this effect to the Graveyard, and if you do, inflict 300 damage to your opponent for each card sent. The effect of "Kuribandit" can only be activated once per turn.
 
Good Hero
(Equip Spell)
Special Summon 1 Normal Monster whose original ATK and DEF are both 1000 or less from your Deck in Attack Position and equip it with this card. It is treated as an "Elemental HERO" monster, and gains 300 ATK for each "HERO" monster on the field. When this card leaves the field, destroy the equipped monster. If the equipped monster leaves the field, shuffle this card into the Deck instead of sending it to the Graveyard.
 
Seal of Serket
(Continuous Spell)
This card's name is treated as "Temple of the Kings" while face-up on the field. When this card is activated: Special Summon 1 "Mystical Beast of Serket" from your hand or Deck. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
 
Spell Textbook
(Quick-Play Spell)
If you control a Spellcaster-Type Normal Monster: Draw 1 card and reveal it. If it is a Spell Card, activate its effect (ignoring activation conditions or costs) as this card's effect. Otherwise, send it to the Graveyard. You can only activate 1 "Spell Textbook" per turn.
 
Final Fusion
(Normal Trap)
When a Fusion Monster declares an attack: Target that monster; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position and have it battle with that target. After damage calculation, if the monster Special Summoned by this effect is still on the field: Both players take damage equal to the ATK of that monster. Each player can only activate "Final Fusion" once per Duel.
 
Flattery
(Normal Trap)
When the ATK of a face-up monster on the field changes: Target that monster and 1 face-up monster you control; The second target gains ATK equal to the amount of ATK the first target gained or lost, until the End Phase.
 
Lightning Saber
(Equip Spell)
The equipped monster gains 300 ATK and can attack twice during each Battle Phase. If the equipped monster attacks more than once during your Battle Phase, the equipped monster's ATK is halved during the Damage Step of each of those attacks only.
 
Battle Constant
(Normal Spell)
Target 1 card you control; Banish that target, and if you do, Special Summon 1 "Brain Dragon" from your hand, Deck or Graveyard. You can only activate 1 "Battle Constant" per turn.
 
Brain Dragon
Attrib: LIGHT
Type: Dragon/Effect
Level: 8
ATK: 2800
DEF: 1000
Cannot be Normal Summoned or Set. Must be Special Summoned by the effect of "Battle Constant" and cannot be Special Summoned by other ways. During your Draw Phase, instead of conducting your normal draw: You can target 1 card in your Graveyard; Add that target to your hand, then place 1 card from your hand on top of your Deck. The effect of "Brain Dragon" can only be activated once per turn. This card cannot be used as a Fusion, Synchro or Xyz Material.
 
Conquest of the Supreme Ruler
Continuous Trap
If there is a "Conquest of the Supreme Ruler" in your Graveyard, you cannot activate this card. When a Synchro Monter destroys an opponent's monster by battle and sends it to the Graveyard: Send this card to the Graveyard; Until your opponent's next End Phase, your opponent cannot Normal or Special Summon monsters.
 
Spiritual Fusion
Normal Trap
Banish Fusion Material Monsters you control or in your hand that are listed on a Fusion Monster in your Extra Deck, and Fusion Summon that monster. You can only activate 1 "Spiritual Fusion" per turn.
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