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OCG/PSCT Tutorial: Learn How To Write Your Cards Properly!

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I just reread this again because it was updated a lot since last time, and I have a couple questions: I am trying to make a card like Twin Twisters for example, and since TT is still pretty much Series 9, how do we word that kind of effect now? Since, we don't say Spell/Trap "Cards" and it doesn't effect all S/Ts like Trunade does so we can't say Spells and Traps, so how do we word it properly? Do we say: Spell/Trap(s), Spells/Traps or what exactly?

 

 

Spells/Traps. Not Spell/Trap(s) or Spell/Traps.

 

See Linkslayer as an example.

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Cybernetic Horizon PSCT update time!

 

As I like to do, the weird zone cards are put here so you know what to do in case you want to be the same kind of weirdo who makes the kind of cards like Centerfrog here. The most interesting thing to me is that it says "in between" here, that seems like something they haven't used before. "Once per turn: You can target 1 monster in your opponent's Main Monster Zone; give your opponent control of this Defense Position card by moving it to their zone adjacent to the target, then if your opponent controls exactly 2 “Centerfrog” in the Main Monster Zone, gain control of all monsters in between those 2 cards."

 

Cyberese Magician has a clause that says you can't halve the same damage twice, seems like this is not new, but it is to me, so I'm putting this here. It seems like an odd thing, since some cards that are newer don't have this, so not sure what that's about, but anyway, here is the text: "Any damage you take is halved (You cannot halve the same damage twice this way.)"

 

Breaking of the World says "show" instead of "reveal" for showing cards in the hand constantly, not sure if that's going to be a main-stay or what. "Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn."

 

Crusadia Vanguard says something kind of weird, by changing how these kinds of cards are normally done, not sure why they did this exactly, but here it is: "When you activate this card: You can also Tribute 1 "Crusadia" or "World Legacy" monster, if you did, Special Summon 1 "Crusadia" or "World Legacy" monster, with a different original name, from your Deck or GY."

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Breaking of the World says "show" instead of "reveal" for showing cards in the hand constantly, not sure if that's going to be a main-stay or what. "Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn."

 

Showing is not the same as revealing.

 

Crusadia Vanguard says something kind of weird, by changing how these kinds of cards are normally done, not sure why they did this exactly, but here it is: "When you activate this card: You can also Tribute 1 "Crusadia" or "World Legacy" monster, if you did, Special Summon 1 "Crusadia" or "World Legacy" monster, with a different original name, from your Deck or GY."

 

It's a semicolon before "if you did", not a comma.

 

For one, it's a closer translation to its Japanese text. Something like Cubic Karma did not get the same thing.

 

When you activate Crusadia Vanguard, you activate its effect in the same Chain Link. This wording clarifies that you do not Special Summon if you do not Tribute at activation.

 

The "You can" in this case does not tell you "You can activate this effect"; it tells you "You can pay this cost". This is perhaps why it is clarified with an "also".

 

The reason you haven't seen anything like this before is in part because there has never been a "When you activate this card:" (or "When this card is activated:") effect before that had a cost.

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Powercode Link Structure Deck doesn't give us much news, but it does give one thing I feel like is worth talking about, that is Garbage Collector, which says "You can target 1 other Cyberse monster you control that began the Duel in the Main Deck", which makes it perfectly clear what kind of monster you can target with it, it's basically like saying "Target 1 Main Deck monster", but in their own very Konami way of doing things.

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Does the "Your "Mekk-Knight" monsters..." in Mekk-Knight Morning Star's text signify anything in particular? Is it the same as "...monsters you control..." or does it mean something else?

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Does the "Your "Mekk-Knight" monsters..." in Mekk-Knight Morning Star's text signify anything in particular? Is it the same as "...monsters you control..." or does it mean something else?

 

Your monsters are monsters in your possession.

 

In Morning Star's case, "your 'Mekk-Knight' monster" refers to a monster in the context of it battling, which is something that only monsters on the field do. So it's equivalent to "a 'Mekk-Knight' monster you control" in this case.

 

Other examples include Mirror Force ("your opponent's Attack Position monsters") and World Chalice Guardragon ("your linked monster"). But note the wording choices of cards like Knightmare Goblin ("co-linked monsters you control") as well.

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Shadows in Valhalla, this is practically nothing, but I still want to mention it, because looking at each card does take time, so feel like I was wasting my time doing it if I found nothing. Anyway, card is Forbidden Trapzohedron, and it's interesting to me, because it's a card that mentions Extra Deck monster card types, and it was a card that was originally released before Link Monsters, as far as I can tell, this is the first card that was released after a new type was released, and there aren't any reprints of cards like that after a new one was released, so as this card mentions a few, it says "(among Fusion, Synchro and/or Xyz)", also interestingly it doesn't use the Extra Deck before monster card type as other cards do. Also, Mist Valley Apex Avian finally has PSCT, huzzah!

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I need some help with PSCT trying to translate a YGO pro lua script am making into an effect I made as result of a scripting challenge. I don't have the final script yet, just a proof of concept

 

You can reveal 1 "Mage-Guild" monster from your hand or banish 1 from your GY; this card gains the first below effect this turn. You can only use this effect of
"Mage-Guild Seer" once per turn. ● Keep the top card of your deck revealed while its on top of your deck (if this card leaves the field, the current card remains revealed). That card can activate the following effect while its face-up on top of your deck. ● If Monster, normal summon it. If Spell, as this effect resolution, send it to the GY if it doesn't remain on the field also follow its card text as if you had used it yourself. If Trap, set it. You can only use this effect of "Mage-Guild Seer" up to 3 times per turn.

 

Inspiration/Comparison:

http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=413592

 

Let me try to explain how this works:

"You can reveal 1 "Mage-Guild" monster from your hand or banish 1 from your GY; this card gains the first below effect this turn. You can only use this effect of
Mage-Guild Seer" once per turn.

 

This part is an ignition effect that gives Mage-Guild Seer the rest of its effect. You can only activate this part once per turn.

 

"● Keep the top card of your deck revealed while its on top of your deck (if this card leaves the field, the current card remains revealed)."

This part is pretty straight foward. The part in parenthesis is due to a script limitation where you can't manually flip a card back over without shuffling or something else happening.

 

"That card can activate the following effect while its face-up on top of your deck. ● If Monster, normal summon it. If Spell, as this effect resolution, send it to the GY if it doesn't remain on the field also follow its card text as if you had used it yourself. If Trap, set it. You can only use this effect of "Mage-Guild Seer" up to 3 times per turn."

 

While a card is revealed by Mage-Guild Seer, it gains the above effect. http://yugioh.wikia.com/wiki/Double_Spell is where the spell wording comes from. If Mage-Guild Seer is still face-up and applying its effect after you summon/set/activate 3 cards this way, the next card on top of your deck is still revealed, but you can't summon/set/activate it this way. If you use Raigeki for example, the cards are treated as being destroyed by the spell effect of Raigeki, not by Mage-Guild Seer.

 

Edit: Don't answer that, I'm going to need to re-do the script to fix some issues with chaining cards like Ash blossom if the top card of your deck is upstart goblin for example, and that will mean changing the PSCT.

Edited by I Hate Snatch Steal

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2018 Mega-Tin Mega Pack PSCT update, while ther are many cards, there isn't a whole lot to go over, since a majority of the cards are reprints of the newer era, so they don't have changes really, but regardless, there ar

Just a general note really, but we are seeing some reprints still use Xyz Material instead of simply material, such as Digital Bug LEDybug, Bug Signal Sylvan Princessprite, the last one making the least sense as that is the standard material detach for an effect, among plenty others, but I would still suggest sticking to just material for most cases.

Keep of Dragon Magic, strangely uses Normal Spell Card instead of just Normal Spell, even though this is a search effect, and not an activation, so make of that what you will.

Junk Collector mentions for the first time activation costs, making it clear that you wouldn't have to pay a cost, so you could use a card like Phoenix Wing Wind Blast without paying costs, this can become a very useful tool, since you had to dance around the wording previously. Here's the text for you to copy: "(The Trap's activation requirements must still be correct, but costs are not paid.)"

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Very unorthodox, I know, but I'm looking to write an effect that can count the number of times something was done without counters. Specifically, I want a card I can send to my GY, then, after 5 cards have been sent from my opponent's Deck to the GY since it was sent to the GY, I can Special Summon it as a trigger effect.

Any ideas as to how to write this?

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Very unorthodox, I know, but I'm looking to write an effect that can count the number of times something was done without counters. Specifically, I want a card I can send to my GY, then, after 5 cards have been sent from my opponent's Deck to the GY since it was sent to the GY, I can Special Summon it as a trigger effect.

 

Any ideas as to how to write this?

 

That's some major memory issues.

 

(DRAFT)

If a card is sent from your opponent's Deck to the GY while this card is in the GY (except during the Damage Step), and 5 or more have been sent while this card was in the GY: You can Special Summon this card.

 

Something like that?

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(DRAFT)

If a card is sent from your opponent's Deck to the GY while this card is in the GY (except during the Damage Step), and 5 or more have been sent while this card was in the GY: You can Special Summon this card.

Exactly what I want, thanks!

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Legendary Duelist: White Dragon Abyss, only one thing I found of note this time around:

 

Bingo Machine, Go!!! says something new, that is "Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck."

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Legendary Hero Decks PSCT update:

 

Not a lot here, so I'll also just say that I updated the main post to change the "ATK and DEF" to "ATK/DEF" instead, since that's something I was slacking off on. The only other things here I noticed was that Number 86: Heroic Champion - Rhongomyniad said "2 or more (max. 5) Level 4 Warrior monsters" instead of using the normal plus. Guessing it's because of that max clause maybe?

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Or they just suck at being consistent, especially with reprints

 

New NK Trap is interesting: "You can banish this card from your GY, except the turn this card was sent to the GY"

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Soul Fusion PSCT update, I can tell that these are getting slightly more redundant now after Link Monsters have been a thing for quite a bit, though I feel like I should still do them, it's good habit since you never know when something important will come up.

 

Cyberse Clock Dragon, they are doing a thing they did previously for Beatrice, Lady of the Eternal, and maybe others, but that's the only one I remember right now, which is that instead of making a new line break after the material requirements, they add a slash like so:

 

"Clock Wyvern" + 1+ Link Monsters / When this card..." I previously thought this was because it had an alternate Summoning method, though as that never became a thing later, it was most like because of space, which I assume is the same case here, since Clock Dragon here is quite a long text, but regardless if you want to do that, you can I suppose.

 

Orcustrated Babel, something interesting here, because of the way this card is worded, it has to say oddly, since it wishes to ignore changing the names of the Link Monsters, so it says "You can activate the effect of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effect."

 

D/D/D Flame High King Genghis, like with Quick Effects that that say "Once per opponent's turn", this card says "Once per your turn", quite an uncommon thing to have a Quick Effect that only works in your turn like this, but there you have it.

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Orcustrated Babel, something interesting here, because of the way this card is worded, it has to say oddly, since it wishes to ignore changing the names of the Link Monsters, so it says "You can activate the effect of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effect."

 

Essentially Independent Nightingale combined with Astro/Chronograph's structure

 

D/D/D Flame High King Genghis, like with Quick Effects that that say "Once per opponent's turn", this card says "Once per your turn", quite an uncommon thing to have a Quick Effect that only works in your turn like this, but there you have it.

 

This is because in Japanese, Quick Effects are generally denoted by "This effect can also be activated during an opponent's turn." So for a Quick Effect to be activatable during only your turn, it would only make sense if it had a way to denote that it was a Quick Effect without mentioning the opponent's turn—responding to activations

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PSCT update from Structure Deck: Zombie Horde. Also, updated the original post a bit, so check out the update notes.

 

Doomking Balerdroch has an interesting little thing to it, that being that it has a "Once per Chain" effect which includes a condition that allows only one of the effects you get to activate to be applied that turn. Quite strange, but I'm sure someone out there will find a good use for this.

 

"Once per Chain, when a Zombie monster, except “Doomking Balerdroch”, activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of “Doomking Balerdroch” again this turn).● Negate that effect.● Banish 1 monster from the field or GY."

 

Glow-Up Bloom, a small thing, but a good thing, it says "in either case" to clarify that regardless of what you chose to do, you still can't Special Summon non-Zombies. You would probably just stick it at the start of the effect before all the other stuff, but it makes sense to have it last, since that's where other conditions tend to be.

 

"If this card is in your GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters."

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Just want to note that section #22 doesn't have a proper comparison:

You compare an effect that has a "to target" as part of the cost vs. an effect that has a "then" as part of the effect. While it's true that "to" has been dropped by modern PSCT, IMO it's more appropriate to compare an outdated "to target" as cost vs. a modern "then target" as cost (e.g. Tornado Dragon).

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Just want to note that section #22 doesn't have a proper comparison:

You compare an effect that has a "to target" as part of the cost vs. an effect that has a "then" as part of the effect. While it's true that "to" has been dropped by modern PSCT, IMO it's more appropriate to compare an outdated "to target" as cost vs. a modern "then target" as cost (e.g. Tornado Dragon).

 

That section is pretty terrible, and depending on what it's trying to say, downright wrong

 

Not even going to touch on it until it's clarified, but either way that section is overcomplicated and deals with conjecture and hypotheticals that it has no reason to deal with in the first place. Depending on the intent of the second example, it's downright misinformation

 

Use "then target" rather than "to target". That's all there is to it

 

 

Targeting is not a cost

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Just want to note that section #22 doesn't have a proper comparison:

You compare an effect that has a "to target" as part of the cost vs. an effect that has a "then" as part of the effect. While it's true that "to" has been dropped by modern PSCT, IMO it's more appropriate to compare an outdated "to target" as cost vs. a modern "then target" as cost (e.g. Tornado Dragon).

That section is pretty terrible, and depending on what it's trying to say, downright wrong

 

Not even going to touch on it until it's clarified, but either way that section is overcomplicated and deals with conjecture and hypotheticals that it has no reason to deal with in the first place. Depending on the intent of the second example, it's downright misinformation

 

Use "then target" rather than "to target". That's all there is to it

 

 

Targeting is not a cost

Yes, I see now that it makes no sense now, the example I gave you could activate the effect anyway, "then" in costs don't impact that at all, I have removed that part of the section completely.

 

Also, gonna view the new cards in Hidden Summoners later for my PSCT update thingy, just haven't gotten around to that one yet.

 

EDIT: Nothing worth noting in the Hidden Summoners, but Mayakashi Synchros all have the Cyberse Clock Dragon, so there you have it, it's now a common thing I guess.

Edited by Zaziuma

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Hey you, it's been a bit since I updated this, I have been checking the sets, but nothing really felt important, but got a tiny little update for you in regards to Speed Duel: Arena of Lost Souls. Diffusion Wave-Motion is now reprinted to say that it is not a Fusion card, so no longer do you need say that on your cards that deal with the Fusion archetype. I actually think it may have been on the database, but now it's printed on a card, so there you are. Violet Crystal has gotten a similar erratum as well to exclude it from the Crystal archetype that Crystal Beasts use.

 

Desert Twister, kind of an odd thing, instead of the usual "Cannot be Normal Summoned/Set" they have "Cannot be Normal Summoned or Set" instead. Could be a simple mistake, though other PSCT cards have used that, but not recently from the looks of it. Probably safe to assume it's just a mistake, and that they won't change that for other Special Summon-only monsters.

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Oh my god, I finally got something interesting to talk about! Yes indeed, Rising Rampage just came out, and after so long, there is a card with some interesting PSCT, so here it is, it's Voltester, and it has an effect that's fairly interesting. So basically, this will destroy all monsters that point to other monsters, but then continue destroying monsters that those monsters pointed to, basically making co-links blow up. The way they handled this is to say "and follow the Link Arrows of all those destroyed monsters," which seems to make the most sense, since you know, they aren't actually there to point at anything anymore.

 

If this card is Special Summoned to a zone a Link Monster points to: Destroy all Link Monsters that point to this card, then destroy all other monsters that those Link Monsters pointed to, and follow the Link Arrows of all those destroyed monsters, destroying everything they point to, and repeating the process, until there are no more to destroy. (This card cannot be destroyed by this effect.)

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