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Equilibrium
Continuous Trap
Activate 1 of the following effects.
- Target 1 LIGHT monster you control; return it to your hand then Special Summon 1 DARK monster from your GY with the same Level as the returned monster, and if you do, inflict damage to your opponent equal to the Level of the summoned monster x 200.
- Target 1 DARK monster you control; return it to your hand then Special Summon 1 LIGHT monster from your GY with the same Level as the returned monster, and if you do, gain LP equal to the Level of the summoned monster x 300.
You can only use 1 effect of "Equilibrium" once per turn.

 

Boltmare

 

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Boltmare (DARK)

Level 3 [Thunder/Tuner/Effect] ATK/200 DEF/300

If this card is used as Material for the Fusion, Link, Synchro or Xyz Summon of a monster or Tributed for a Tribute or Ritual Summon; the monster Summoned gains the following effect: "If this card is targeted by an attack or effect; inflict 300 damage to both players."

 

Super Junior Grudge

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Super Junior Grudge

Normal Trap

When a monster you control is destroyed by an opponent's attack or by your opponent's card effect: Inflict damage to your opponent equal to half of that destroyed monster's ATK in the GY, and if you do, you can place that destroyed monster on the top of your Deck, and the next time it is Summoned, it gains 1000 ATK and cannot be destroyed by the same type of card (Monster, Spell or Trap) that destroyed it last time.

 

I took some liberties with the card grammar, but oh well 🙂 

 

Next: Hyper Senior Grudge

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Hyper Senior Grudge

Normal Trap

Activate only when a monster you control is destroyed by an opponent's card (by battle or card effect). While this card remains face-up, monsters you control cannot be destroyed by the same type of card (Monster, Spell, or Trap) that destroyed that card. You can only control 1 "Hyper Senior Grudge".

Next: "Decommissioned"

 

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Decommissioned
Quick-Play Spell
Destroy 1 Machine monster on the field or in your hand.

Because there aren't enough hard counters to Machine monsters 😛

 

Midnight Loiterer

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Midnight Loiterer

DARK/Warrior/Effect/Tuner/Level 2

800/1000

During your opponent's End Phase, if this card is in your GY (Quick Effect): Special Summon this card from your GY to your opponent's side of the field. At the end of your opponent's Main Phase 1, if this card was Summoned by its own effect (Quick Effect): Give control of this card to its original owner. You can only use each effect of "Midnight Loiterer" once per turn.

 

Next:

Valentina, Harpie of Dominance

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Valentina, Harpie of Dominance

WIND/Winged-Beast/Normal

Level: 6

Lore: Sitting upon a throne of feathers, the other harpies know not to challenge her, for fear of her swift, merciless, retaliation. 

ATK; 2500

DEF: 1500 

Next:

Kismet, Ruler of Balance

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"Kismet, Ruler of Balance"

Level 8/Spellcaster/Effect/LIGHT/2500/2000

Once per turn, during your Standby Phase, if you control only 2 Attributes of monsters (other than this card), and equal numbers of each Attribute (other than this card), activate these effects based on the Attributes you control:

  • WATER and FIRE: Inflict 500 damage to your opponent for every monster you control, OR your opponent discards 1 card for every monster you control.
  • EARTH and WIND: Destroy 1 Spell/Trap Card your opponent controls for each monster you control, OR all monsters you control gain 500 ATK/DEF for each monster you control until your Draw Phase.
  • LIGHT and DARK: Look at one card from your opponent's hand for every monster you control, OR  target 1 monster you control, that target can attack once for every monster you control during each Battle Phase this turn.

Next: "Counterclock"

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Counterclock (TRAP)

[Continuous Trap Card]

Tribute 1 Machine monster on the field during your opponent's turn to activate this card. While this card is on the field, each player's turn is played in this order: ⚫ Main Phase 2; ⚫ Battle Phase; ⚫ Main Phase 1; ⚫ Standby Phase; ⚫ Draw Phase; ⚫ End Phase. 

This effect is applied on the following turn after activated and is active until the End Phase of the turn this card leaves the field. 

 

Next: 

Soldier of the Red Lotus

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"Soldier of the Red Lotus"

Level 8/Warrior/Effect/FIRE/2900/2000

You can Special Summon this card by banishing one "Knight of the Red Lotus" from your GY. Once per turn: you can Special Summon any number of Level 4 or lower FIRE monsters from your GY.

 

Next: False Savior

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False Savior
DARK 7*
Fairy/Effect
This card is always treated as a "Darklord" monster.  If you control no Spells/Traps, you can Special Summon this card from your hand.  If this card is Summoned: Gain 1000 LP.  If this card leaves the field: The controller of this card takes 2000 damage.  If you have no DARK monsters in your GY: Destroy this card at the end of the Phase.
2500/2000

 

Chromatic Dissonance

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Chromatic Dissonance

Continuous Spell

You can target 1 Attack Position "Melodious" monster you control; swap it's ATK and DEF and change it to face-up Defense Position, and if you do, that monster is treated as if it was Special Summoned and gains the following effect:

* Your opponent cannot use the zones in the same column as this Special Summoned card.

You can only use this effect of "Chromatic Dissonance" once per turn.

 

Next: Frog Symposium

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Frog Symposium

Continuous Spell

Once per turn, during either player's turn, when your opponent Special Summons a monster: Special Summon 1 "Frog" monster from your Hand or GY, and if you do; Return 1 face-up card on the Field to it's Owner's Hand.

 

Next: Ameterasu, the Resplendent One.

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Amaterasu, the Resplendent One (LIGHT)

Link 1  [Fairy / Link / Effect]  ATK/3500

1 "Amaterasu" 

Must be Link Summoned by removing from play the above Link Material while there are no other cards on the field and cannot be Summoned by other ways. When this card is removed from the field; return the Link Material banished to Summon this card to your field in face-up Attack or Defense Position. 

 

Next: Eternal Sunshine

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"Eternal Sunshine"

Equip Spell

Equip only to a LIGHT monster. The equipped monster cannot be destroyed by battle or card effects. If the equipped monster leaves the field, you can choose one of these effects:

  • Pay 1000 LP, Special Summon the monster that was equipped with this card.
  • Pay 500 LP, add this cad to your hand.

Next: "Reset Button"

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Reset Button

Counter Trap

When your opponent special summons a monster, negate the summoning of that monster and return it to your opponents deck. Then if you did, return all cards on the field and in both players hand to their deck, then both players draw until they have 6 cards in their hand, and their LP become 8000. The turn this card is activated neither player can battle or special summon a monster from their extra deck. You can only activate 1 "Reset Button" per duel. This card cannot activate if any of your cards or effects have activated this turn, or If either player has taken damage this turn. 

Next: Temple of Treasures

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Temple of Treasures

Continuous Spell

You can reveal 1 random card from your Deck, except the top or bottom card, then apply 1 of the following effects based on the revealed card's type of card (Monster, Spell, or Trap):

* Monster: Special Summon the monster if it is Level 4 or lower OR Special Summon that monster to your opponent's side of the field if it is Level 5 or higher, also, you cannot Special Summon other monsters for the rest of this turn.

*Spell: Draw 1 card, then shuffle that Spell into your Deck

*Trap: Take 1000 damage, then shuffle that Trap into your Deck.

You can only use this effect of "Temple of Treasures" once per turn.

 

Next: Pervert Ninja & Seductive Kunoichi <- If you'd like, make it a monster hand trap.

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Pervert Ninja & Seductive Kunoichi (WIND)
Level 3 ATK/700  DEF/1700
[ Warrior / Effect ]
(Quick Effect): You can discard this card, then target 1 Special Summoned monster on the field; flip the target face-down. When this card declares an attack; you can Set this card. You can only use each effect of "Pervert Ninja & Seductive Kunoichi" once per turn.



Next: Obelink The Torrenter

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Alright...

 

"Obelink the Torrenter"

Link 3/Divine-Beast/Link/Effect/DIVINE/4000/4000

3 Monsters, including at least one card with the original name "Obelisk the Tormentor", "Slifer the Sky Dragon", or "The Winged Dragon of Ra".

This card's Link Summon cannot be negated. When Link Summoned, your opponent cannot activate any cards or effects until the End Phase. If this card is Special Summoned from the Extra Deck by any method other than Link Summoning: Destroy it during the End Phase. Once per turn during your Standby Phase, if you have at least 3 DIVINE monsters in your GY with different names: Declare either banishing or GY, send all cards your opponent controls to that location. If this card leaves the field: You can Special Summon one non-Link DIVINE monster from your hand, Deck, or GY, except "Holactie the Creator of Light", ignoring its Summoning conditions.

 

Next: "Heads I Win, Tails You Lose"

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Heads I Win, Tails you Lose

Normal Spell

Toss a coin, then apply 1 of the following effects based in if you called it right or wrong, and the number of different Attributes among the monsters you control:

*1-2 Heads: Gain 1000 LP and inflict 1000 damage to your opponent.

*1-2 Tails: Take 1000 LP, also your opponent gains 1000 LP

*3-4, Heads: Special Summon 1 Lv 8 or lower monster from your Deck, then destroy 1 monster your opponent controls.

*3-4, Tails: Your opponent can Special Summon 1 Lv 8 or lower monster from their Deck, and if they do, destroy 1 monster you control.

*5-6, Heads: You win the Duel.

*5-6, Tails: You lose the Duel.

 

Next: A tiny witch's training

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A tiny witch's training

quick play spell

Pay 100 LP and Send 1 Spellcaster monster you control to the Graveyard; Special Summon from your Deck, 1 Spellcaster with a higher level then the sent monster's original Level. Once per turn it cannot be destroyed by battle or by card effects.

Seize the Wind!

Requirement: Must involve Cyberse Type (Hopefully whoever does this one gets the reference)

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Seize The Wind! (SPELL)

Activate only if your LP are 1000 or lower. Yell "Storm Access!" and try to snatch one of the cards in your opponent's Extra Deck. Your opponent is allowed to yell "Data Storm!" and slap your hand to stop you before you do. 

I'm kidding, here is an actual effect:

Activate only if your LP are 1000 or lower. Your opponents places all Link Monsters from their Extra Deck face-down. Select and reveal 1 of those cards and if that card is a Cyberse monster, you can add that card to your Extra Deck and you are treated as the card's owner for the remainder of the Duel.

 

 

NEXT: Dreadful Dredge of the Drudgery Druid

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Dreadful Dredge of the Drudgery Druid
Trap
Both players send the top card from their Deck to the GY.  During each player's next Draw Phase, they must add 1 card from their GY to their hand instead of their Normal Draw.

Next: Divine Theologian -or- Sacred Theologian -or- Wicked Theologian

(Rep if you make it support the god cards/sacred beasts/wicked gods)

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Wicked Theologian

DARK

Level 4

Fiend / Union / Effect

When Tribute Summoning a "Wicked" monster, you can treat this monster as 2 Tributes. If this card is in your GY (except the turn this card is sent to the GY): You can equip this card to a "Wicked" monster you control, but if you do, banish this card when it leaves the field. Once per turn, you can either: Target 1 "Wicked" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster cannot have its effects negated by your opponent's card effects.

0 / 2000

 

Next: Pompous Puny Cavalier

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Pompous Puny Cavalier (EARTH)

Level 3 [Warrior / Effect]  ATK/1800 DEF/900

When this card is Summoned; you can pay 1000 LP, otherwise this card's ATK becomes 1000. You can pay 1000 LP to negate this card's following effect: "Cannot attack if you control another monster(s)".  You must pay 100 LP each time this card declares an attack. When this card is targeted by an equip card; pay 300 LP otherwise the equip card is negated and destroyed. When this card inflicts battle damage to your opponent; gain LP equal to the damage inflicted. Control of this card cannot switch.

 

 

Next:  Estranged Magical Prodigy 

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