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Melodious Grand Concerto
Field Spell Card
Increase the ATK and DEF of all LIGHT Fairy Monsters you control by 400. You can only activate the following effects of "Melodious Grand Concerto" once per turn.
* You can Special Summon 1 "Melodious" Monster from your Hand in Defense Position.
* If a "Melodious" Fusion Monster is Fusion Summoned: Draw 1 Card.

Next: Wild Hunt
 

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“Wild Hunt”

Quick-Play Spell

If 1 of your monsters destroys 5 level 5 or higher monsters this turn, add 1 “Amazoness” card from your GY or Deck to your hand.

Next: “Amazoness Dark Magician Girl”

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Amazoness Dark Magician Girl

DARK

Spellcaster / Fusion / Effect

"Dark Magician Girl" + "Amazoness Paladin"

This card is also treated as EARTH-Attribute. Gains 300 ATK for each "Amazoness" or "Dark Magician" card you control or is in your GY. Once per turn: You can target 1 Warrior or Speillcaster monster in your GY; banish it, and if you do, you can target 1 monster your opponent controls, and if you do that, banish it, face-down. While you control a Warrior and a Spellcaster (except this card), this card cannot be destroyed by battle or by your opponent's card effects.

2200 / 1800

 

Next: Lying Fairy Airy

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Lying Fairy Airy (WIND)

Level 3 [Spellcaster / Effect] ATK/400 DEF/1500
If this card battles a monster, play Rock-Paper-Scissors with your opponent and apply the following depending on the winner: 

  • You: Toss a coin and if your opponent calls it right, the attack becomes a direct attack to the attacking player's LP. Otherwise, the ATK of both monsters are switched during that damage calculation.
  • Your opponent: your opponent tosses a coin and if you guess it right, the attack is not negated. 
  • Draw: Both players roll a six-sided dice and each takes damage equal to 100 x their roll (at the same time), until someone rolls a higher number. The winner's opponent sends their monster involved in this battle to top of their opponent's Deck.

 

Next: Märfae Nooki  (as tanuki/racoon)

 

 

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Märfae Nooki Racoon”
Level 4 Xyz

(ATK: 2000/DEF: 100)

4 level 4 monsters, you can also special summon this card by tributing 5 level 2 or 3 monsters or 1 “Racoon” Xyz monster (this counts as a Xyz summon). If you special summon this card by tributing monsters, the destroyed monsters are then used as Xyz material.

Once per turn: Detach 1 Xyz material, special summon 1 “Märfae Racoon Token” (LIGHT/level/6/ATK/1000/DEF/2000). If the detached Xyz material was a “Racoon” monster, inflict effect damage to your opponent equal to it’s level x250.

Next: “Guardian Dragon with Eyes of Blue“

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Time to make a retrain of Winged Dragon, Guardian of the Fortress #1

Guardian Dragon with Eyes of Blue
lv 4 LIGHT
Dragon/Effect
Gains 200 ATK and DEF for each LIGHT Monster you control. You can only use the following effects of "Guardian Dragon with Eyes of Blue" once per turn.
* If this card is Normal or Special Summoned: You can Special Summon 1 "with Eyes of Blue" Monster from your Deck except "Guardian Dragon with Eyes of Blue".
* (Quick Effect): You can banish this card from your GY; Special Summon 1 Level 8 or higher LIGHT Dragon Monster from your hand.
ATK/1400 DEF/1200

Next: Majestic Mystical Elf

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"Majestic Mystical Elf"

Level 5/Spellcaster/Effect/LIGHT/1200/2500

If you control another Spellcaster monster, this monster cannot be destroyed by battle. Other Spellcaster monsters you control cannot be destroyed by card effects.

 

Next: "The Wicked Progenitor"

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The Wicked Progenitor

DARK

Level 8

Fiend / Effect

Once per turn: You can pay 500 LP; Special Summon 1 "Wicked Spawn Token" (Fiend/DARK/Level 2/ATK 500/DEF 500). Wicked Spawn Tokens cannot be used as material or be Tributed, except for the Tribute Summon of a "Wicked" monster. A Wicked monster Tribute Summoned by using Wicked Spawn Tokens gain effects based on the number of Wicked Spawn Tokens Tributed for its Summon.

1: Cannot be destroyed by battle

2: Cannot be destroyed by card effects

3: Cannot be Tributed, and control and ATK of this card cannot change by your opponent's card effects.

2500/0

 

Next: Choco Milky Way

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“Choco Milky Way”

Continuous Trap

Can only be activated by activating a “Chocolate Magician Girl“ monster’s effect. Each time a Spellcaster monster with “Magician Girl” in its name is destroyed, you gain LP equal to it’s DEF during your next Standby Phase. You can only activate each effect of “Choco Milky Way once per turn.

Next: “Sweet Magician Diet”

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"Sweet Magician Diet"

Normal Trap

Target 1 "Magician Girl" monster you control, until the End Phase reduce it's ATK to 0, and that monster cannot be destroyed by battle.

 

Next: "Hellfire Blast"

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Hellfire Blast
Spell Card
Target 1 "Red-Eyes" Monster you control; inflict damage to your opponent equal to the targeted Monsters original ATK. During your Main Phases, except the turn this card was sent to the GY: You can banish this card from your GY; destroy cards on your opponents side of the field up to the number of "Red-Eyes" Monsters you control. You can only activate each effect of "Hellfire Blast" once per turn.

Next: Multi-Summon

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Multi-Summon (SPELL)

Quick-Play Spell Card

Activate when you successfully Normal Summon a Level 4 or lower monster while your opponent controls a face-up monster; Special Summon 1 monster from your hand, Deck or GY with the same name as the monster Summoned, then your opponent can choose to either Special Summon 1 monster from their hand, Deck or GY with the same name as a monster they control or have this card inflict 2000 damage to your LP. 

 

 

NEXT: Bellerophon, The Steampunk Sprocketeer

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Bellorophon, The Steampunk Sprocketeer

WIND

Level 7

Warrior / Effect

You can Special Summon this card (from your hand or GY) by Tributing 1 "Deliades" monster. If you control a "Pegasus, the Steampunk Gearbeast" in an adjacent zone to this card, this card can attack your opponent directly, but if you do, other monsters cannot attack that turn. If this card is equipped and it battles a Beast monster: Destroy that monster, and if you do, this card can make a second attack on monsters during this Battle Phase.

2400 / 1800

 

Next: The Electric Sheep can't Dream

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The Electric Sheep can't Dream

LIGHT/Thunder/Effect

Level: 4

If this card is destroyed by battle: You can add 1 Level 4 or lower LIGHT monster from your GY to your hand. If the monster you added to yout hand by this effect was: "The Electric Sheep can't Dream" Draw 1 card. You can only use this effect of "The Electric Sheep can't Dream" once per turn. 

ATK: 1500

DEF: 1400

Next: The Crying Child in Solitude

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The Crying Child in Solitude

EARTH

Level 1

Aqua / Tuner / Effect

Must be Summoned in the most left or most right Main Monster Zone. Your opponent cannot Summon or Set cards in the same column as this card. Once per turn, if your LP is lower than your opponent's: You can target 1 monster your opponent controls; take control of that monster, but you must move it to a zone adjacent to this card. While you control a monster your opponent owns, this card cannot be destroyed by battle or targeted or destroyed by your opponent's card effects.

ATK 0 / DEF 0

 

Next: Boreal Flames of the North

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Boreal Flames of the North

Quick - Play Spell

If you control 2 or more FIRE monsters: Special summon 1 "Boreal Flames Token" (FIRE/Level 10/0 ATK/4000 DEF) to both players fields, and if you do; Both player target 1 monster their opponent controls: That monster is destroyed, but both players take damage equal to their respective targeted monsters original ATK. You can only activate 1 "Boreal Flames of the North" per turn. 

Next: Voltagnic Drago

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Voltagnic Drago
Level 8 FIRE
Thunder/Effect
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 FIRE or Thunder Monster from your GY. You can only Special Summon "Voltagnic Drago" once per turn this way. (Quick Effect): You can target 1 face-up Monster your opponent controls; negate the targeted cards effects until the End Phase this turn, then, inflict damage to your opponent equal the original ATK of the targeted monster. This card cannot attack during the turn you activated this effect. You can only use this effect of "Voltagnic Drago" once per turn.
ATK/2800 DEF/2300

Next: Synchro Cannon

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Voltagic Drago (LIGHT)

[Dragon / Fusion / Effect ]  Level 5  | ATK/2300 | DEF/1700

1 Pyro monster + 1 Thunder monster

This Fusion Summoned card gains the following effect(s) depending on which monster had a higher Level when used as Fusion Material (Link and Xyz Monsters are treated as monsters with Level equal to twice their Link Rating/Rank):

  • Pyro: If this card destroys a monster by battle, you can inflict half of that monster's ATK as damage to your opponent.
  • Thunder: If this card destroys a monster by battle, it can attack once again in a row.
  • Tie: This card gains 300 ATK and inflicts piercing damage, also, you can choose and have this card gain one of the aforementioned effects.


OOF sorry. Seems i posted at that exact moment late.

Synchro Cannon (SPELL)
[Continuous Spell Card]

Each time you Synchro Summon a monster; inflict damage to your opponent equal to 200 x the Level of the Synchro Monster Summoned. You can send this face-up card to the GY and target 1 face-up Synchro Monster you control; destroy all cards in the same column as that Synchro Monster (including it).


Next: Condescending Descendants of Incandescence
 

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Condescending Descendants of Incandescence

Continuous Spell

If a Pyro monster you control is destroyed by battle or sent to the GY by your opponent's card effect: You can Special Summon 1 "Incandescent Descendant Token" (Pyro/FIRE/Level 1/ATK 800 / DEF 0) in the same zone that monster sent to the GY was. Monsters your opponent control in the same column as this card lose 800 ATK. Once per turn: You can Tribute any number of Incandescent Descendant Tokens; Special Summon 1 Pyro monster with an ATK equal or lower to the combined ATK of the Tributed Tokens from your Deck or GY. If this card is in your GY: You can banish it, then target 1 monster your opponent controls that is in the same column as a Pyro monster you control; negate its effects until the end of this turn.

 

Next: Ascending Ancestors of Iridescence 

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Ascending Ancestors of Iridescence
Spell Card
Activate this card while you control no Monsters. Special Summon 1 "The Weather Painter" Monster from your Deck. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon as many "The Weather Painter" Monsters with different Attributes from your hand and/or GY, also Monsters summoned by this effect cannot attack this turn. You can only activate this effect of "Ascending Ancestors of Iridescenes" once per turn.

Next: Prism Draw

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Prism Draw

Spell

Draw 1 card for every 2 Attributes among monsters you control. You can only activate 1 "Prism Draw" per turn.

 

The Wight House

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The Wight House

Field Spell

When this card is activated, you can add 1 "Trunk, the Wight Supremacist" from your Deck or GY to your hand. "Wight" monsters you control cannot be destroyed by "Immigrant" monsters. If you control a "Trunk, the Wight Supremasist": You can pay 4000 LP; Special Summon 1 "Wight's Wall Token" (Rock/DARK/Level12/ATK 0/DEF 8000).

 

I hope I don't get in trouble for this xD

 

Next: Shuckle's Shuffling Shuttle

 

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Shuckle's Shuffling Shuttle

Continuous Spell

Once per turn: If you control a "Shuckle", "Redro", "Redrus", and/or "Tinker" Continuous Trap; you can target 2 cards on the field, (1 on each players field) and 1 card in both players hands, those cards are shuffled into their owners respective decks, and if they are: Both players draw until they have 5 cards in their hand. You cannot attack your opponent directly, or attack monsters that aren't in the 1st or 5th Main Monster zones the turn you activate this effect. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect (You can still Special Summon monsters from your opponents Extra Deck, though) You can only use each effect of "Shuckle's Shuffling Shuttle" once per turn. 

Next: Infinite Wisdom of the Most Defensive

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Infinite Wisdom of the Most Defensive
Quick-Play Spell Card
Target 1 Spellcaster Monster you control; for the rest of this turn, the targeted monster cannot be destroyed by battle or by card effects, also all battle damage you take involving the targeted monster becomes 0. If a Spellcaster(s) you control would be destroyed by battle or by a card effect, you can banish this card from your GY instead.

Next: Digital Bug Modem Routerfly

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