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Shrine of the Egyptian Gods
Continuous Spell Card
During your Main Phase, you can Normal Summon 1 DIVINE monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn). If you Normal Summon a DIVINE Monster, You can apply 1 of these effects;

● Draw 2 cards.

● Special Summon 2 "Disciple Tokens" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0).

● Gain 2000 LP.

You do not have to activate the effects of Special Summoned DIVINE monsters you control that would send them to the Graveyard during the End Phase.
 

Next:

Chaos Gaia the Fierce Knight

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Chaos Gaia the Fierce Knight
EARTH 7*
Warrior/Effect
Cannot be Normal Summoned/Set.  You can Special Summon this card from your hand by tributing up to 3 monsters you control.  For each monster Tributed for the Summon of this card, you can send the top card from your Deck to the GY, and if you do, change the battle position of 1 monster your opponent controls.  While you have a LIGHT monster(s) in your GY, this card cannot be destroyed by card effects.  While you have a DARK monster(s) in your GY, this card gains piercing, also it cannot be destroyed by battle.
2300/2100

 

Collapse Synchron

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Collapse Synchron
Level 2 EARTH Machine/Effect
During your Main Phase: you can reveal 1 “Warrior” Synchro Monster from your Extra Deck; Special Summon Monsters from your Deck whose combined levels are equal to the revealed monster’s level -2, with their effects negated, but the Zones they were Special Summoned into cannot be used for another monster until the end of this turn. You can only use this effect of “Collapse Synchron” once per turn. A Synchro Monster that used this card as Synchro Material cannot be destroyed by battle. 
ATK/200 DEF/700

 

next:

Shark Bait

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Shark Tank

Continuous Spell

When this card is activated: You can Special Summon 1 Fish monster from your hand. If a WATER Xyz monster you control destroys an opponent's monster by battle: You can draw 1 card. During the Battle Phase, if a Fish monster(s) is sent to your GY: You can target 1 of them; send this card to the GY, and if you do, Special Summon that target and increase its Level by up to 4 and its ATK by 800.  You can only control 1 "Shark Tank".

 

Wanderlust Warlord

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Wanderlust Warlord

Level 10
ATK: 3400/DEF: 2000

Warrior/Fiend/Effect

You must tribute 1 level 6 or higher Fiend-Type monster to normal summon. If this card is attacked, negate the attack & destroy the attacking monster, your opponent then discards 1 random card from their hand. You can only activate this effect once per turn.

 

Next: HERO Team

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HERO Team
Normal Spell
Reveal 1 "Elemental HERO" Fusion Monster in your Extra Deck; add "Elemental HERO" monsters with different names from your Deck to your hand, up to the number of Fusion Materials on that revealed monster, but the next monster you Special Summon this turn must be that revealed monster. Otherwise, you cannot Special Summon monsters for the rest of the turn. You can banish this card from your GY, then discard 1 card; add 1 "Polymerization" from your Deck or GY to your hand. You can only activate 1 "HERO Team" per turn.

 

N/C:

Skyrocket Warrior

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Skyrocket Warrior

ATK: 1800/DEF: 1500

WIND 

Warrior/Machine/Effect

Once per turn: Discard 1 card, special summon 1 “Junk” or “Warrior” Monster from your Deck, you cannot special summon Monsters for the rest of the turn, except “Junk” or “Stardust” Synchro Monsters.

Next: “Red-Eyes Triple-Burn Dragon“ (Must be a fusion monster that requires 3 Red-Eyes Black Dragons)

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2 hours ago, Gradget Gaming091 said:

(Must be a fusion monster that requires 3 Red-Eyes Black Dragons)

There is no such thing, there's only "Red-Eyes B. Dragon" 😜

 

Red-Eyes Triple-Burn Dragon
DARK 11*
Dragon/Fusion/Effect
"Red-Eyes B. Dragon" + "Red-Eyes B. Dragon" + "Red-Eyes B. Dragon"
If this card is Fusion Summoned using "Polymerization", this card is unaffected by the effects of monsters with less ATK.  Once per turn: You can banish 1 Level 4 or lower monster, 1 Level 5 or 6 monster, and 1 Level 7 or higher monster from your GY, and if you do, this card gains ATK equal to the total Levels of the banished monsters x 100 until the End Phase.  If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to half this card's ATK.
3600/3000

 

Set Fire to the Rain

 

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Set Fire to the Rain

Continuous Spell

Activate only if you control an "Alchemic Magician" and/or "Downerd Magician". Once per turn, during your opponent's Standby Phase: Your opponent takes 300 damage for each WATER monster they control and 500 damage for each "Umi" they control. You can discard 1 card: negate the effects of all WATER face-up monsters on the field until the end of this turn. If you don't control an "Alchemic Magician" and/or "Downerd Magician", destroy this card.

*first time I made an anti-WATER support. It pained my heart.

 

Next: Corona-Vaccine Injection Fairy Fily

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