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Thanks a lot @Tythe Scora, it means a lot to me. I just haven’t really seen any Spirit Monsters with effects that activate when sent back to the hand



Quick-Play Spell

When a Non-WIND Monster‘s Effect is activated, negate it & destroy it, destroy all Spell Cards on the Field (Face Up or Face Down). If you do, banish all Spell Cards in each Players’ GYs.


NEXT: “Elemental HERO Courageous Toon Neos”

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This is my first time trying to make a card, so wish me luck: Modded Genex Controller: Model V Level 3 DARK  Machine/Tuner/Effect This card's name is also "Genex Controller" while

This was a thread over on DNF, and it's quite fun and simple. All you got to do is make a card with the name presented by the person above you. Other requirements may be added. Writtens and images are

Shuckle's Shuffling Shuttle Continuous Spell Once per turn: If you control a "Shuckle", "Redro", "Redrus", and/or "Tinker" Continuous Trap; you can target 2 cards on the field, (1 on each pl

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“Elemental HERO Courageous Toon Neos”

[Warrior / Toon / Effect] ATK/2500 DEF/2000    Level: 7 (LIGHT)

Cannot attack the turn it is Summoned, unless your control a "HERO" monster with a different name. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. This card can attack all monsters your opponent controls, once each.

Next: "Monster Re:connect" 

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Monster Re:connect

Trap Card

While you control a Cyberse-Type Link Monster, target 1 Link Monster you control, return it to the Extra Deck. If you do, Special Summon Effect, Spirit, Gemini and/or Pendulum Effect Monsters from your Hand, Deck or GY equal to the returned monsters Link Rating.

NEXT: Manga Reaper (Must be a card which is used to destroy Toon monsters)

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Manga Reaper



Level 6

Atk 2300/Def 1800

Effect: This card cannot declare an attack, except against Toon monsters. This card gains 1000 Atk when attacking a Toon monster. Cannot be targeted and is unaffected by the effects of Toon cards. Cannot be destroyed by battle with a Toon monster. If this card destroys a Toon monster by battle, banish that monster face-down.


I don't know why you'd need something this anti-Toon, but there you go.


Next up:


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Trqp Card 

Target 1 Normal/Gemini/Spirit Monster on the Field, it gains x100 ATK & DEF equal to it’s original level, it’s level then becomes 1. If you do, it cannot change battle positions until it is removed from the Field.

NEXT: “Nightmare Destroyer” (Must be a card that counters Nightmare Wheel’s effect)

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Nightmare Destroyer
LIGHT ****
When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, it gains ATK/DEF equal to the damage you took.  You take no effect damage.  Monsters you control cannot be targeted by Spell/Trap cards your opponent controls.


Hallowed Tallow

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Synchro Gate (SPELL)

Field Spell 
While this card is on the field: The turn player can Synchro Summon 1 Synchro Monster from their Extra Deck, by banishing the Tuner listed from their side of the field and sending at least 2 valid non-Tuner Synchro Materials from their hand and/or field to the GY. That Synchro Monster's Summon cannot be negated and cards/effects cannot be activated in response to its Summon.

(was inspired by Fusion Gate)

NEXT: M-X-Saber Claymore

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M-X-Saber Claymore
Rank 4 EARTH
2 Level 4 monsters, including a "X-Saber" monster
Gains ATK equal to the combined Level of all "X-Saber" monsters you control x 100. You can detach 2 Xyz material from this card; Synchro Summon 1 "X-Saber" Synchro monster from your Extra Deck, by banishing Synchro Materials from your hand, field and GY, also for the rest of the turn, you cannot Special Summon monsters from your Extra Deck except "X-Saber" monsters. You can only use this effect of "M-X-Saber Claymore" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage.
ATK/2400 DEF/1000

(Xyz that Synchro Summons a Synchro to get bulky ATK boost.)

Next: Fallen to Fate

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M-X-Saber Claymore
EARTH Links: W S
2 Monsters, including an "X-Saber" monster
When this card is Link Summoned: You can Set 1 Spell/Trap that lists "X-Saber" in its text from your Deck or GY.  You can target up to 3 "X-Saber" monsters in your GY; shuffle them into your Deck, and if you do, Special Summon 1 "X-Saber" Synchro monster from your Extra Deck into a Zone this card points to whose Levels equals the total Levels/Ranks of the monsters shuffled. (This is treated as a Synchro Summon.) You cannot Special Summon monsters from your Extra Deck for the rest of the turn after you activate this effect except Synchro monsters.  You can only use each effect of "M-X-Saber Claymore" once per turn.



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Ritual Disruption Team
Link: DL, D, DR
2+ Monsters
Neither player can Ritual Summon monsters, also the effects of Ritual monsters are negated. You can only use the following effects of "Ritual Disruption Team" once per turn.
* You can banish 1 Ritual Spell Card or Ritual Monster from your opponents GY; Draw 1 card. 
* If this card is sent from the field to the GY: You can banish this card; Special Summon 3 "Disruption Team Tokens" (Warrior-Type/DARK/Level 2/ATK 800/DEF 0), these tokens cannot be Tributed or be used as Link Material for a Link Summon.
ATK/2400 LINK-3

Next: Cipher Orbital

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6 hours ago, Sunsteel said:

Fright-Eyes Pendulum Bear Dragon


Pendulum Fusion of Rune-Eyes Pendulum Dragon and Frightfur Bear


Every monster it destroys gets equipped to it and for every equipped monster it can attack one more time

attack: 2500

Defense: 0

Next: Zen Butterfly 

Ok, clearly you don’t know how this game works. So I’ll explain them to you.

• When it’s a fusion monster, you must say what materials are needed to fusion summon it along with its effect. (Example: “Rune-Eyes Pendulum Dragon” + “Frightfur Bear”.)

• It’s a fusion of rune eyes and Frightfur bear, so it should have a effect to equip the destroyed monster and either gain ATK equal to the equipped monster or the opponent loses LP (Life Points) equal to it’s ATK.

• Since it’s a Dragon Fusion, it’s Type WOULD BE “Dragon/Winged-Beast/Pendulum/Effect”.

• It should have a GY (Graveyard) effect.

That is all, I hope you take this into consideration 

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Sorry for the outburst, I was only trying to lay out the rules for the visitor, so I’ll do the card to make up for it.

Zen Butterfly

Level 3
Insect/Psychic/Pendulum/ Effect

Pendulum Scale 9

ATK: 500

DEF: 1900

Monster Effect

This monster gains 100 ATK for each Psychic-Type monster on the Field & in the GY.

Pendulum Effect

If a monster effect is activated, negate it. If you do, you can Special Summon this card as a Synchro Monster & it gains 2500 ATK. This card can also attack directly when you control another Psychic-Type Monster if this card was summoned this way.

NEXT: Odd-Pendulum Reborn

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Now that the prompt has been changed into something that is not a card, let's see what I can do with it.

Odd-Pendulum Reborn

[Quick-Play Spell]

Target 2 "Odd-Eyes" Pendulum Monsters face-up in your Extra Deck and/or in your GY: Place them in your Pendulum Zone, but you cannot Pendulum Summon this turn, except "Odd-Eyes" monsters. You can only use the effect of "Odd-Pendulum Reborn" once per turn.


A Timeless Instrument

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