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This is my first time trying to make a card, so wish me luck: Modded Genex Controller: Model V Level 3 DARK  Machine/Tuner/Effect This card's name is also "Genex Controller" while

This was a thread over on DNF, and it's quite fun and simple. All you got to do is make a card with the name presented by the person above you. Other requirements may be added. Writtens and images are

I am going to try to not make this broken, but still usable. Will it work? Not likely, but it's worth a shot. Ultimate Xyz Pendulum Sage Synchron LIGHT Level 12 Spellcaster/Ritual/Effec

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"Our wishes coalesce into a utopic star! Bear witness to the power of a Signer Dragon and Number Card combining, as we Synchro Summon! Fly and high five the sky, Stardust Utopia Dragon!"

(Hope the summoning chant wasn't too bad)

Stardust Utopia Dragon

Level 12 LIGHT

[Dragon/Synchro/Effect]

"Stardust Dragon"+ "Utopia" or "Utopic" XYZ monster

(This card may also be treated as a Warrior-type monster] For the Synchro Summoning of this card, the XYZ monster is treated as a tuner monster with it's rank equaling the level used. If a card you control is attacked while this card is on the field, you can target that card, destroy it. If a card(s) would be destroyed or banished by a card effect, you can Tribute this card: negate the activation, and if you do, banish it. During the End Phase, if this card was Tributed due to its own effect, return this card to the field, and if you do, this card gains 500 ATK. You can only use each effect once per turn.

Next:

Chronicle of Possibility

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On 1/30/2021 at 6:22 PM, Messoras said:

Angel's Rebuke

Continuous Trap Card

You can negate any monster effect activated by your opponent, then, send 1 Fairy monster you control to the GY.

Next card's name shall be:
Candy Curse

For the record, my apostrophe was purposely placed after the S in "angels", as in, it was supposed to be a rebuke from multiple angels.

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Chronicle Of Possibility

SPELL

Continuous

Effect: Select 5 cards in your Deck and turn them face-up, then shuffle your Deck. While this card is on the field, if a card on the top of your Deck is face up, you may play it as though it were in your hand. If this card is sent from the field to the GY, add 1 face-up card from your Deck to your hand.

 

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Next Card:

 

No Shoes, No Shirt, No Dice!

 

Edited by TheWanderingMist
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No Shoes, No Shirt, No Dice!

[Continuous Trap]

If a monster(s) with 0 DEF is Summoned to the field, negate its effects, and if you do: banish it. If a monster with an original DEF higher than 0 has its DEF reduced to 0, return that monster to the hand.

(A bit on the short side, but I think I made it have effects that somewhat reflect the card name)

Next:

Seer of the Future (preferably a monster card)

 

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Seer of the Future (Crystal Seer Retrain)
WATER *
Scale: 8<>8
Spellcaster/Pendulum/Effect
PE: Once per turn: You can excavate the top 2 cards of your Deck; you can destroy this card and place any number of excavated Pendulum Monsters into your Pendulum Zones, place the remaining cards on the bottom of your Deck in any order.
ME: If this card is Normal or Special Summoned: You can change its battle position; excavate the top 2 cards of your Deck, and if you do, place any number of Pendulum Monsters among them into your Extra Deck face-up, also place the rest on the bottom of your Deck in any order, and if you do that, place 1 Spell Counter on this card for each card added to your Extra Deck by this effect.  If a monster you control would be destroyed by battle, you can remove 1 Spell Counter from this card instead.
100/100

 

Next: Upside-Down Palace

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Seer of the Future

Continious Trap

When a card is activated or Special Summoned from the opponent’s hand, negate it and place it at the bottom of your opponent’s Deck. If you do, Special Summon this card as a monster (ATK/2500/DEF/2600/LIGHT/Spellcaster) with this effect:

• Your opponent cannot activate or Special Summon cards from their hand while this card is on the Field.

NEXT: Synchro Spirit Force (must synchro summon monster)

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Synchro Spirit Force
Continuous Trap
If a Synchro monster you control is attacked: You can negate that attack, and if you do, Special Summon 1 Warrior Tuner monster from your GY.  Immediately after this effect resolves, Synchro Summon using monsters you control.  If this card is sent from the field to the GY by an opponent's card effect, you can Set 1 "Spirit Force" from your hand, Deck, or GY to your side of the field, also it can be activated this turn.

 

Next: Upside-Down Palace

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  • 3 weeks later...

Upside-Down Palace

Continuous Spell

While you control this face-up card, both players' banished face-up cards are flipped face-down, and all banished face-down cards are flipped face up. During the End Phase, the turn player can play 500 LP. If they do not, they switch control of monsters they control if there is no monster in the Main Monster Zone in the same column (if they switch control, move them to the Main Monster Zone in the same column). If this card leaves the field: Both players discard all their hand, then add cards from their GY to the hand, except any of the cards discarded,  up to the number of cards each player discarded

 

Next: Chaos Comet of Evolution (kudos if you know what this prompt is referencing)

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  • 4 weeks later...

Chaos Comet of Evolution

Continuous Spell

1) Destroy this card during the 3th End Phase after it was activated.

2) Once per turn: You can target 1 Dinosaur monster you control; destroy it, and if you do, Special Summon 1 Dinosaur monster from your hand.

3) If this card you control is destroyed by a card effect: Destroy all monsters you control, then you can Special Summon the Dinosaur monster with the highest Level in your GY.

 

Cyberse Tech Support

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Cyberse Tech Support

Spell

Activate 1 of the following effects.

- Tribute 1 Cyberse monster; Special Summon 1 Machine monster from your Deck with the same Attribute as the Tributed monster and up to 2 Levels higher.

- Tribute 1 Machine monster; Special Summon 1 Cyberse monster from your Deck with the same Attribute as the Tributed monster and up to 2 Levels lower.

You can only activate 1 "Cyberse Tech Support" per turn.

 

Three for the Price of One!

-OR-

Stinky Onion Soldier

 

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Stinky Onion Soldier

Level 4 EARTH

[Plant/Tuner/Effect]

(This card is also always treated as a Warrior-type monster). Once per turn, you can target a monster, this card loses 700 ATK, and if you do, the targeted monster gains 1500 ATK. Your opponent cannot Summon Monsters or activate the effects of Spells/Traps in the same column as this card as long as this card is on the field.

ATK 1800 DEF 1700

Next:

Emergency Confrontation

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