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This is my first time trying to make a card, so wish me luck: Modded Genex Controller: Model V Level 3 DARK  Machine/Tuner/Effect This card's name is also "Genex Controller" while

This was a thread over on DNF, and it's quite fun and simple. All you got to do is make a card with the name presented by the person above you. Other requirements may be added. Writtens and images are

Exquisitely Hungry Burger DARK | Warrior | Level 9 | Ritual | Effect You can Ritual Summon this card using "Secret Recipe". When this card is Ritual Summoned, you can return up to 3 Ritual Monsters or

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"Our wishes coalesce into a utopic star! Bear witness to the power of a Signer Dragon and Number Card combining, as we Synchro Summon! Fly and high five the sky, Stardust Utopia Dragon!"

(Hope the summoning chant wasn't too bad)

Stardust Utopia Dragon

Level 12 LIGHT

[Dragon/Synchro/Effect]

"Stardust Dragon"+ "Utopia" or "Utopic" XYZ monster

(This card may also be treated as a Warrior-type monster] For the Synchro Summoning of this card, the XYZ monster is treated as a tuner monster with it's rank equaling the level used. If a card you control is attacked while this card is on the field, you can target that card, destroy it. If a card(s) would be destroyed or banished by a card effect, you can Tribute this card: negate the activation, and if you do, banish it. During the End Phase, if this card was Tributed due to its own effect, return this card to the field, and if you do, this card gains 500 ATK. You can only use each effect once per turn.

Next:

Chronicle of Possibility

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On 1/30/2021 at 6:22 PM, Messoras said:

Angel's Rebuke

Continuous Trap Card

You can negate any monster effect activated by your opponent, then, send 1 Fairy monster you control to the GY.

Next card's name shall be:
Candy Curse

For the record, my apostrophe was purposely placed after the S in "angels", as in, it was supposed to be a rebuke from multiple angels.

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Chronicle Of Possibility

SPELL

Continuous

Effect: Select 5 cards in your Deck and turn them face-up, then shuffle your Deck. While this card is on the field, if a card on the top of your Deck is face up, you may play it as though it were in your hand. If this card is sent from the field to the GY, add 1 face-up card from your Deck to your hand.

 

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Next Card:

 

No Shoes, No Shirt, No Dice!

 

Edited by TheWanderingMist
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No Shoes, No Shirt, No Dice!

[Continuous Trap]

If a monster(s) with 0 DEF is Summoned to the field, negate its effects, and if you do: banish it. If a monster with an original DEF higher than 0 has its DEF reduced to 0, return that monster to the hand.

(A bit on the short side, but I think I made it have effects that somewhat reflect the card name)

Next:

Seer of the Future (preferably a monster card)

 

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Seer of the Future (Crystal Seer Retrain)
WATER *
Scale: 8<>8
Spellcaster/Pendulum/Effect
PE: Once per turn: You can excavate the top 2 cards of your Deck; you can destroy this card and place any number of excavated Pendulum Monsters into your Pendulum Zones, place the remaining cards on the bottom of your Deck in any order.
ME: If this card is Normal or Special Summoned: You can change its battle position; excavate the top 2 cards of your Deck, and if you do, place any number of Pendulum Monsters among them into your Extra Deck face-up, also place the rest on the bottom of your Deck in any order, and if you do that, place 1 Spell Counter on this card for each card added to your Extra Deck by this effect.  If a monster you control would be destroyed by battle, you can remove 1 Spell Counter from this card instead.
100/100

 

Next: Upside-Down Palace

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Seer of the Future

Continious Trap

When a card is activated or Special Summoned from the opponent’s hand, negate it and place it at the bottom of your opponent’s Deck. If you do, Special Summon this card as a monster (ATK/2500/DEF/2600/LIGHT/Spellcaster) with this effect:

• Your opponent cannot activate or Special Summon cards from their hand while this card is on the Field.

NEXT: Synchro Spirit Force (must synchro summon monster)

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Synchro Spirit Force
Continuous Trap
If a Synchro monster you control is attacked: You can negate that attack, and if you do, Special Summon 1 Warrior Tuner monster from your GY.  Immediately after this effect resolves, Synchro Summon using monsters you control.  If this card is sent from the field to the GY by an opponent's card effect, you can Set 1 "Spirit Force" from your hand, Deck, or GY to your side of the field, also it can be activated this turn.

 

Next: Upside-Down Palace

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