Neutrality Man Posted September 12, 2014 Report Share Posted September 12, 2014 Just a random thought I figured would be interesting to discuss. How different would the game play if Synchro and Xyz monsters used your turn's Normal Summon? Fusion monsters generally need a Spell, so they wouldn't really make sense as anything but a subset of Special Summons. EDIT: In an alternative version: You can only Synchro/Xyz OPT and the Normal Summon is NOT used. Pick and choose which variant(s) that you are discussing. Link to comment Share on other sites More sharing options...
Greiga Posted September 12, 2014 Report Share Posted September 12, 2014 I assume a lot of the game would be built around extra Normal Summons and preserving your monsters and not fast swarming for big bosses. So overall slower. I saw the topic title and thought you meant something like "You can only Synchro OR Xyz Summon once per turn." Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted September 12, 2014 Report Share Posted September 12, 2014 "Special Summon self" monsters like Heraldic Beast Amphisbaena and Spirit of Flames would become much central to how Decks play out, rather than cards like Ma/Pahunder, Constellars, Fire Fists kinda, or anything else that is typically Normal Summoned, because now you need a turn to protect those monsters from the opponent. This would also apply to cards like Call of the Haunted or Battlin' Boxer Spirits since they also help you get monsters out onto the field without using your Normal Summon. Alternatively, Level 4- monsters with actual value will be on the rise. You know, cards like FF Bear and Yamato. Maybe not Bear as much since Bear won't be THAT easy to protect, but cards like Yamato, who is pretty easy to protect (and has Hirume to get faster ED summons) will be the more prevalent of these kind of cards. They probably won't beat the mass-Special Summon way because of speed. Now that ED Summons are restricted to one/turn, and conflict with actually Normal Summoning from the hand, it becomes downright impossible to Summon cards like Quasar since Formula dies to tumbleweed. Double Summon helps heaps, sure, but being a -1 restricts it to combo plays. Also, since it promotes play of ED combos that don't take up your Normal Summon, that's what the game will be seeing. Personally, I would like to have Normal Summons a relevant part of the game, and they are to an extent, but forcing the Extra Deck to use up your Normal Summon discourages Normal Summoning altogether except for the purpose of Normal Summoning from the Extra Deck. Link to comment Share on other sites More sharing options...
Neutrality Man Posted October 26, 2014 Author Report Share Posted October 26, 2014 I assume a lot of the game would be built around extra Normal Summons and preserving your monsters and not fast swarming for big bosses. So overall slower. I saw the topic title and thought you meant something like "You can only Synchro OR Xyz Summon once per turn." Good. I feel the game has been going a little TOO fast lately. Good idea I overlooked. Editing first post to include this option. Link to comment Share on other sites More sharing options...
Darj Posted October 27, 2014 Report Share Posted October 27, 2014 I would go for: You can only Synchro Summon AND Xyz Summon once per turn, without taking the Normal Summon. That way, the game wouldn't be as awfully slow as if they took the Normal Summon, but would still be healthier since "Synchro/Xyz spam" tactics that often end in OTKs, annoying loops or Quasar would be impossible to perform. It would also disable players from overextending by dropping 2+ Synchros/Xyzs in a single turn, forcing them to play conservatively, which I believe is actually the correct way of playing the game. In addition, by allowing both an OPT Synchro and Xyz Summon, it would more or less reward decks that can make both, and may indirectly encourage players to get creative with their decks if they want access to that "bonus". A problem I see with this change is that combo-oriented cards designed to lead to further Synchro/Xyz plays will be rendered useless (e.g. Invoker), but I guess they would have to be either sacrificed for the sake of a healthier game, or fixed so they have an use in this hypothetical metagame. Link to comment Share on other sites More sharing options...
Goose Posted October 27, 2014 Report Share Posted October 27, 2014 Decks that don't rely on those mechanics but have been designed to be competitive in the current system become OP. Link to comment Share on other sites More sharing options...
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