shadowsapex Posted August 26, 2015 Report Share Posted August 26, 2015 The Sabotage archetype is an archetype of Lvl 2 Spellcaster monsters of different attributes who special summon themselves to the opponent's field and apply detrimental effects to them (kind of like the Dustons, but its more about the effects than the clogging).The text is kinda complicated, so I hope I got it right. And the names aren't that good, since I'm not good at naming monsters. [spoiler=Monsters]Sabotage Bomber - Lvl 2, 1000/1000, FIRE, Spellcaster- You can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position, but you cannot Normal Summon or Special Summon other "Sabotage" monsters this turn. This card cannot be tributed or used as Synchro Material, except with a "Sabotage" Tuner. This effect can only be activated by this card's original owner while this card is controlled by the opponent.● Once per turn, during either player's turn: You can send 1 "Sabotage" card from your hand or either side of the field to the graveyard, except "Sabotage Bomber", then target 1 face-up card your opponent controls; destroy that target. Sabotage Poisoner - Lvl 2, 1000/1000, EARTH, Spellcaster- You can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position, but you cannot Normal Summon this turn, except monsters with 1000 or less ATK. This card cannot be tributed or used as Synchro Material, except with a "Sabotage" Tuner. These effects can only be activated by this card's original owner while this card is controlled by the opponent.● If your opponent Special Summons a monster(s): Inflict 300 damage to your opponent, also place 1 Sabotage Counter on this card. During either player's turn: You can remove all Sabotage Counters from this card, then target 1 monster your opponent controls; it loses 300 ATK for each Sabotage Counter removed. Sabotage Hacker - Lvl 2, 1000/1000, WATER, Spellcaster- You can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position, but you cannot Normal Summon or Special Summon this turn. This card cannot be tributed or used as Synchro Material, except with a "Sabotage" Tuner. This effect can only be activated by this card's original owner while this card is controlled by the opponent.● If a Spell/Trap your opponent activated is sent to the Graveyard: You can banish this card from the field, also send 1 "Sabotage" Spell/Trap from your hand or your side of the field to the Graveyard; add that Spell/Trap to your hand. This effect of "Sabotage Hacker" can only be activated once per turn. Sabotage Assassin - Lvl 2, 1000/1000, WIND, Spellcaster- You can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position, but you cannot Special Summon other cards this turn. This card cannot be tributed or used as Synchro Material, except with a "Sabotage" Tuner. These effects can only be activated by this card's original owner while this card is controlled by the opponent.● You can banish 1 "Sabotage" card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. This effect of "Sabotage Assassin" can only be activated once per turn. Once per turn: You can target 1 "Sabotage" monster you control; it can attack your opponent directly this turn. Sabotage Spy - Lvl 2, 1000/1000, DARK, Spellcaster- You can Special Summon this card (from your hand) to your opponent's side of the field in Defense Position, but you cannot Special Summon other cards this turn. This card cannot be tributed or used as Synchro Material, except with a "Sabotage" Tuner. These effects can only be activated by this card's original owner while this card is controlled by the opponent.● During your End Phase: You can look at the top 3 cards of your opponent's Deck, then put them back on top of the Deck in any order. Once per turn, if a "Sabotage" monster(s) your opponent controls is destroyed by your opponent's card effect: Draw 1 card. Sabotage Mastermind - Lvl 2, 1000/1000, LIGHT, Spellcaster, Tuner- When this card is Normal Summoned: You can change all "Sabotage" monsters your opponent controls to Attack Position. When you use this card as Synchro Material, you can use "Sabotage" monsters your opponent controls as the other Synchro Materials. [spoiler=Spells]Sabotage Disguise - Continuous Spell- Once per turn, if a "Sabotage" monster on the field is sent to the Graveyard: you can add a "Sabotage" monster from your deck to your hand, but you cannot Special Summon monsters with that name for the rest of the turn. [spoiler=Traps]Sabotage Virus - Trap- Shuffle this card face-up into your opponent's Deck. When this card is added to your opponent's hand from their Deck: Banish all monsters your opponent controls, except "Sabotage" monsters. If there is a face-up "Sabotage Virus" in your opponent's Deck, you cannot activate this card. I'm not sure if Sabotage Mastermind's effect is right. I based it off of Tatsunoko and T.G. Cyber Magician's effects, since I don't think there are any "synchro summon with opponent's monsters" cards.Also, I based Sabotage Virus off Parasite Paracide, which isn't PSCT'd. More stuff coming soon. Link to comment Share on other sites More sharing options...
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