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Oh, heck yeah. šŸ™‚Ā 

Although... once all 4 Attributes are covered... there won't be much left to follow up (unless people wanna break the formula)Ā šŸ˜„Ā 

Element Doom (DARK)

Level 4Ā  [Ā Fiend / Effect ]Ā  Ā ATK/1800 DEF/1300

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:

*EARTH:Ā Ā Ā If this card battles an Effect Monster: Negate the effects of that monster (including in the GY).Ā  Any Monster destroyed by this card by battle cannot be Special Summoned from the GY.

* WIND: If this card destroys a monster by battle, it can make a second attack each Battle Phase this turn. Your opponent cannot activate cards or effects until the end of the Damage Step.



Next: Elemental Soldier, Dragon or Saurus..... or you can cop-out and rework HomunculusĀ The Alchemic Being

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Exactly what the title sounds like. One person posts a (Yugioh) card they want remade (either it's too weak, it's broken, it's an interesting normal monster, whatever) and the next person writes a dif

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I feel the Element Monsters should of had the 4 attribute effects instead of just 2 of them as it fits more to the name of ElementĀ 

Element Solider
lv 4 DARK
Fiend/Effect
This Monster gains the following effect(s) while theirs a monster(s) with the following Attribute(s) on the field;
* WATER: The control of monsters you control cannot be switched.
* EARTH: Your opponent cannot activate monster effects from the GY.
* FIRE: This card gains 300 ATK and DEF for each monster your opponent controls.
* WIND: If this card attacks a Defense Postion monster, inflict piercing battle damage.
ATK/1500 DEF/1200

Next: Element Dragon

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Element Dragon

Level 4 LIGHT Dragon/Effect

ThisĀ monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:

FIRE:Ā Once per Battle Phase, during damage calculation, if a monster you controlĀ battles an opponent's monster with a higher original ATK than this cardā€™s: Double your battling monsterā€™s ATK and halve your opponentā€™s monsterā€™s ATK.

WIND: IfĀ this card destroys a monster by battle, it can make a second attack each Battle Phase this turn. Your opponent cannot activate cards or effects until the end of the Damage Step.

ATK/1500 DEF/1200

N/C:

Element Saurus

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Element Saurus

Level 4 DARKĀ 

[Dinosaur/Effect]

This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:

WATER: Once per turn, if your opponent activates an effect that targets or would destroy a card(s) you control; negate the effect, and if you do, destroy it. Control of this card cannot be switched.

EARTH: If this card destroys an opponent's card by battle and sent to the GY, that card cannot activate its effects while it is in the GY. This card cannot be targeted orĀ destroyed by card effects.

FIRE: This card cannot be destroyed by battle and you take no battle damage from battles involving this card. If this card destroys a monster by battle, inflict 250XĀ of effect damage, where X represents the monster's original level/rank/link rating.

WIND: Your opponent cannot activate Spell/Trap cards or effects during the Battle Phase. This card cannot be returned to yourĀ hand.

ATK/1500 DEF/1200

Next:

Demise, King of Armageddon

(since I can't think of anything else)

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Demise, King of Armageddon

DARK
Fiend/Ritual/Effect

8/2400/2000

You can Ritual Summon this card with "End of the World". You can pay 2000 LP; destroy as many other cards on the field as possible, except "of Armageddon", "of Ruin", and "of the World" cards.

Ā 

Make Ruin, Queen of Oblivion more interesting.

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