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Kuriboh Party

Field Spell

When this card is activated, add 1 "Kuriboh" monster from your Deck to your hand. If a "Kuriboh" monster is sent from your hand to the Graveyard: You can Special Summon that monster from your Graveyard. If a "Kuriboh" card is destroyed on the field, except this card: Draw 1 card (you can only activate this effect of this card's name once per turn).

 

Harpie

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Did I already do this one? Nah. Probably nah. So be amazed.   [spoiler=Ghostrick Pastrygeist: Info]   DARK/Fairy-Type Xyz Effect Monster/Rank 4/2200 ATK/2400 DEF Lore: 3 Level 4 monstersOnce per turn

Counter Trap Card   Lore: If a Spell/Trap or monster effect is activated, while there is a Field Spell on the field and you control an "F.A." monster: Negate the effects of all cards in that Chain, ex

But if they Have No Level... Continuous Spell All Xyz and Link monsters are treated as having a Level of 0. Once per turn: You can discard 1 card; add 1 Level 5 Warrior monster from your Deck to your

Cyber Harpie Lady Sisters
WIND - ✪✪✪✪✪✪
Winged Beast/Effect
Cannot be Normal Summoned or Set. Cannot be Special Summoned except by sending 1 "Harpie Lady Sisters" you control to the Graveyard. This card's name becomes "Harpie Lady Sisters" while it is on the field or in the Graveyard. When this card is removed from the field (except by it's own card effect): You can Special Summon up to 3 Level 4 or lower "Harpie" monsters with different names from your hand.
[2600/1950]

 

Next: Jinzo (my bby needs more love)

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The Android Reborn

Continuous Spell

Target 1 “Jinzo” monster in your GY: Special Summon it, ignoring its Summoning conditions. While this card is face-up on the field, your opponent cannot activate Trap Cards or their effects from their hand or GY. When this card leaves the field: Destroy the targeted monster. When the targeted monster leaves the field: Destroy this card.

 

Warrior

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(I'm assuming you mean generic warriors since you didn't specify what kind of warriors)

 

Marauding lieutenant

Level 3

EARTH

Warrior/Effect

ATK: 500 DEF: 1400

 

When this card is Summoned: You can Special Summon 1 Level 4 or lower Warrior monster from your Hand. If this card is in your GY: You can vanish 1 Warrior from your GY; Special Summon this card, but its effect is negated. You can only use each effect of "Marauding Lieutenant" once per turn.

 

Noble Knight

(Preferably either another link or a new Noble Arm)

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I meant the archetype used by Yusei Fudo, but whatever.

 

Now for an upgrade to the support card “Merlin”.

 

Merlin, Magician of the Noble Knights

Link 3

South / East / West

LIGHT Spellcaster / Link / Effect

2800 ATK

1+ “Noble Knight” monsters + “Merlin”

When this card is Link Summoned, you can target 1 “Noble Knight” Fusion, Synchro, Xyz, or Link Monster in your GY: Special Summon it to one of your Monster Zones this card isn’t Linked to. “Noble Knights” monsters in this card’s Linked Zones gain 800 ATK when they battle a non-Warrior-type monster. If this card leaves the field from your opponent’s card effect: You can Special Summon 1 Level 4 or below “Noble Knight” monster from your deck, but you cannot Special Summon for the rest of the turn, except “Noble Knight” monsters.

 

Magician Girl

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Name: Dark Magician Girl of Chaos

DARK | Spellcaster / Xyz / Effect

Rank: ✪ 7 | 2500 / 2000

 

Effect:

2 Level 7 Spellcaster monsters

While this card has material, and if your opponent controls no Spellcaster monsters: Any card sent from the field to your opponent's GY is banished instead. You can detach 1 material from this card; add 1 Spellcaster monster from your Deck to your hand. You can only use this effect of “Dark Magician Girl of Chaos” once per turn.

 

Next:

"Legendary Dragon"

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Last Rites of Atlantis
Counter Trap

When your opponent activates a card or effect while you control a Fusion monster(s) Summoned by a "Legendary Dragon" card: Negate that card or effect, and if you do, destroy it. If this card was not sent to the GY this turn: You can Tribute 1 monster you control, then banish this card and 1 "Legendary Dragon" Spell Card from your GY, also target appropriate monsters to activate that Spell Card's effect; apply that Spell Card's activated effect.

 

Don't know if this came out how I wanted to, but at least I tried.

 

Evigishki

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Worm Counter

Continuous Trap

When a "Worm" monster you control activates its effect during the Battle Phase (even during the Damage Step), that monster's effect is activated twice. If a Reptile monster you control leaves the field: You can Special Summon 1 Reptile "Worm" monster from your Deck with a different name to the sent monster's. You can only use this effect of this card's name once per turn.

 

Cloudian

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Cloudian Front

WATER ****

Fairy/Effect

This card cannot be destroyed by battle. If this card is in face-up defense position: destroy it. If you control no monsters: you can Special Summon this card from your hand. If a "Cloudian" monster is Normal or Special Summoned: place 1 Fog Counter on all "Cloudian" monsters you control. If your opponent targets a monster you control with a card effect, you can remove 1 Fog Counter from that target: negate that effect.

1700/0

 

Cyber Angel

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  • 2 weeks later...

Cyber Angel Jumpstart

Quick play Spell

 

Ritual Summon 1 "Cyber Angel" monster from your Hand, tributing monsters you control or that are in your Hand. You can banish this card from your GY; Add 1 Fairy monster from your Deck to Hand. You can only use each effect of "Cyber Angel Jumpstart" once per turn.

 

Virus Control(counts to me)

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Mass Extinction Virus

Trap Card

 

Banish 1 DARK monster with 0 ATK and DEF you control; check your opponent's hand, all monsters they control, and all cards they draw until the end of their 5th turn after this card's activation, and destroy all those monsters with Level 8 or lower.

------------------

Mist Valley

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  • 2 weeks later...

Mist Valley Vanguard
Attribute: WIND
Type: Thunder/Link/Effect
Rating: 2
Link Markers: bottom-left, bottom-right
ATK: 1700
2 WIND monsters, including at least 1 Spellcaster, Thunder or Winged Beast monster
If this card is Link Summoned: You can Special Summon 1 "Mist Valley" monster from your Deck, but its ATK/DEF become 0, also return it to the hand during the End Phase. If a card or effect is activated (Quick Effect): You can target 1 WIND monster this card points to and 1 face-up card your opponent controls; return those targets to the hand. You can only use each effect of "Mist Valley Vanguard" once per turn.

 

 

Next:

Bounzer

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  • 1 month later...

Gatling Bounzer

level 6

LIGHT

Warrior/Effect

ATK: 2500 DEF: 1800

 

If you control no monsters: You can Special Summon this card from your Hand. If this card attacks an opponent's monster with a higher ATK than this card's: Target that monster; It looses 1000 ATK until the end of the Damage Step.

 

Next: Gaia the Fierce Knight

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Cursed Gaia the Dragon Knight

EARTH | Dragon | Level 10 | Fusion | Effect

1 "Curse of Dragon" monster + 1 Warrior monster

When this card is Fusion Summoned: You can add 1 "Gaia" monster, "Spiral Spear Strike" or "Beginning of Heaven and Earth" from your Deck to your hand. If you Fusion Summon a "Gaia" monster or Ritual Summon a "Black Luster Soldier" monster: You can draw 1 card. You can only use this effect of "Cursed Gaia the Dragon Knight" once per turn.

3100/1800

 

next: Vehicroid

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ooh, time to expand the Megaroid lineup I see

 

megaroid_factory_by_bdsceptyr-dbm6ink.pn

 

Continuous Spell Card

 

Lore: When this card is activated: You can target 1 "roid" Machine monster in your GY, except a WIND monster: Special Summon it, but it gains 500 ATK and DEF, also it is unaffected by Trap effects. If all face-up cards you control are "roid" cards and/or Fusion Monsters: You can target 1 other card you control: send 1 "roid" card from your Deck to the GY, and if you do, that targeted card is unaffected by the effects of cards with the same card type (Monster, Spell or Trap) as the sent card, until the End Phase of the next turn. You can only use each effect of "Megaroid Factory" once per turn.

 

NEXT UP:

 

Magibullets (preferably a Link or Field Spell, but let's see how we can speed up these cursed capbusters)

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Abaddon, Lord of the Magical Musketeers
LIGHT | Link 2 | Fiend/Effect | 2100

⬋-⬇
2 LIGHT Fiend monsters
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards in your hand. If a Spell/Trap Card is activated in the same column as a Zone this card points to: You can target 1 "Magical Musketeer" monster in your GY; regardless, send 1 Fiend monster from your Deck to the GY, then Special Summon that target (if any). If you have activated more than 4 Spell/Trap Cards this turn (Quick Effect): You can Set 1 "Magical Musket" Spell/Trap Card from your Deck to your side of the field. You can only use each effect of this card's name once per turn.

 

Decided to throw in a bit of LIGHT Fiend support too, cuz whynot. 

 

Vision Hero (we don't have much, but there's potential)

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Vision HERO Minimum Ray

DARK - Level 4 - Warrior/Effect - 1300/1500

If this card is sent to the Graveyard: Place this card face-up in your Spell/Trap Zone as a Continuous Trap Card. If this effect resolves successfully, you cannot activate it again for the rest of the turn. While this card is being treated as a Continuous Trap Card, you can target 1 face-up monster your opponent controls (Quick Effect): Halve that target's ATK, and if you do, Special Summon this card in face-up Attack Position. You can Tribute this card: Special Summon 1 "Vision HERO" monster from your hand or Deck. You can only activate this effect of this card's name once per turn.

 

An adapted version of a manga card that works with Vyon and Witch Raider as effective fodder. I could also have done Increase, but one card at a time. Instead of relying on taking damage, I made it auto-Set itself the moment it touched the Graveyard, and with the way I worded its restriction you can detach 2 of them simultaneously for Dark Rebellion, or mill them off Grass, and they'll both become Traps.

 

Superheavy Samurai

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Superheavy Samurai Wiretrap

Level 5

EARTH Machine / Tuner / Effect

500 / 2200

You can Special Summon this card (from your hand) if you control no monsters and have no Spell/Trap Cards in your GY. When this card is used as a Synchro Material for a Synchro Summon, equip it on to the Synchro Summoned monster. Once per turn, when your opponent declares an attack while this card is equipped to a “Superheavy Samurai” monster: You can target the attacking monster; it loses 500 ATK and DEF until the end of the Battle Phase.

 

Forbidden One

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Sealing Swords of the Forbidden One

Continuous Trap

Reveal any number of "Forbidden One" and/or "Exod" cards in your hand: This card is sent to the Graveyard during your Nth End Phase after this card was activated, where N is the number of cards revealed (you cannot negate this effect or its activation). While you control this face-up card, your opponent cannot attack or activate monster effects. Once per turn, during either player's turn, if a Spell Card or the effect of a Spell Card is activated: Negate and destroy it, and add 1 "Forbidden One" or "Exod" card from your Deck to your hand, except "Sealing Swords of the Forbidden One" or "Exodia the Forbidden One".

 

While it forces you to hard-draw the head, this card makes for an effective stun card that can be used for Exodius, Body Part Synchro, Exodia Necross, Exodd, or Neo New Exodia on top of classic Exodia Turbo. Also, any Spell Card your opponent tries to use will get insta-negated, and you get a search out of it. While this effect does stack, beware that it is mandatory, so you're also unable to use Spells unless you carry bait or your opponent is trying to bait the negate(s) with extra Spell Cards.

 

Vision HERO

Let's see if you can make it work like Minimum Ray does. Some other manga V-HEROs are Increase (pretty sure it was either a stat-up or a swarmer), Poisoner (I think that one popped stuff, but I might have mixed it up with Minimum Ray), Faris (Graveyard setup), and Gravito (just got things out of the Spell/Trap Zone)

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what no love for the S/T?

 

Illusion

Normal Trap

If you control a "HERO" monster: Halve the ATK and DEF of all monsters your opponent controls; then, if you control a "Vision HERO" monster, negate the effect of 1 monster your opponent controls.

 

next: Forbidden Beast (god forbid we forget about the forbidden)

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Well, they're still stuck in manga mode and the wording is hideously hard to translate to our terms, but...

 

Mantra of Alternation

Continuous Spell

Once per turn: You can add 1 "Forbidden Beast" or "Mantra" card from your Deck or GY to your hand, except "Mantra of Alternation". This card's name is treated as "Forbidden Mantra" while face-up on the field or in the GY.

 

===

It's mostly retrieval/searching power, but ultimately another copy of Forbidden to trigger sheet. 

 

Though if someone wants to remake Forbidden Beasts and use this card, go ahead. Just make sure you credit me and stuff. 

===

 

Aquaactress

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Yes, no love for the S/T. The only reason anyone is interested in Vision HERO is the monsters.

 

Aquaactress Betta

WATER - Level 3 - Aqua/Effect - 1000/1000

While this card is in your Graveyard, if an "Aquaactress" monster is sent to the Graveyard, except "Aquaactress Betta": You can Special Summon this card from your Graveyard. All "Aquaactress" monsters you control gain ATK equal to the combined Level of all WATER monsters on the field x100. Once per turn, you can activate 1 "Aquarium" card directly from your Graveyard.

 

Flamvell

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Flamvell Ashes

Normal Spell

If you control no monsters: Special Summon 1 “Flamvell” monster from your Deck, but its effect is negated. If this card is in your GY: You can banish 1 “Flamvell” monster, 2 FIRE monsters and this card from your GY; Special Summon 1 FIRE monster with 200 DEF from your Deck or GY. You can only use each effect of “Flamvell Ashes” once per turn.

 

 

Next:

Gorgonic

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Sarpedon, Isle of the Gorgonics

Field Spell

You can only use each of this card name’s effects once per turn. During the Main Phase (Quick Effect), change the ATK of 1 monster on the field to 0. Monsters with 0 ATK cannot be used as materials for an Extra Deck Summon. If a “Gorgonic” monster is sent to the GY, select up to 3 Rock type monsters from your Deck, have your opponent add 1 to your hand; Shuffle the rest back into the Deck.

 

Next:

Lets show Tindangles some love

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