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The Neo New Make a Fusion Monster Game

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Brownie Bowling Buddies

EARTH 9*

Fairy/Fusion/Effect

2+ "Brownie" monsters

While this card is on the field, you can activate each of these effects once per turn:

  • Move this card to a different Monster Zone.
  • Destroy all cards on the field (except your own) that are on the same column as this card.

 

Next: A fusion monster whose only purpose is to draw cards. It can't be useful in anything else. 

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Minimum Pitcher

DARK - Level 4 - Plant/Fusion/Effect - 1000/2800

1 DARK monster + 1 Plant monster

If the effect of a monster with 1000 or less original ATK is activated, except the effect of "Minimum Pitcher": Draw 1 card. You cannot activate card effects from your hand, or Summon monsters from your hand, while the number of cards in your hand is less than the number of cards drawn this way this turn. You can only control 1 "Minimum Pitcher".

 

Create a Fusion that exists primarily as a Fusion Conscription target (its Materials must be named monsters that you want in your hand om your opponent's turn).

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Comboriboh

Level 3 DARK

Fiend/Fusion/Effect

300/200

"Kuriboh" + any 2 "Kuriboh" monsters with different names

When you Fusion summon this monster: Reveal as many "Kuriboh" monsters from your hand as possible, then Special Summon that many "Kuriboh" monsters from your GY.

 

(Decided to go with something that only had one named material because I couldn't think of anything better.)

 

A Fusion monster that is also a Tuner

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Combi Synchron

LIGHT

Machine/Fusion/Tuner/Effect

Level 5 - 1500/1500

 

2 "Synchron" monsters

This card's name can also be treated as its Fusion Materials used for this card's

Fusion Summon. (Quick Effect): Synchro Summon 1 Synchro monster, by sending materials from your hand to GY; including this card. If this card is destroyed: Add 1 "Miracle Synchro Fusion" from your Deck to your hand. You can use these effects of "Combi Synchron" oncer per turn.

 

A proper monster for "Miracle Synchro Fusion"

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Synkron Supreme Warrior

WIND 8*

Warrior/Fusion/Effect

1 Tuner monster + 1 Synchro monster that requires a "Synchron" monster as Material

If this card is Fusion Summoned, you can target 1 banished "Synchron" monster or "Synchron" monster in your GY: Equip it to this card.  If a monster(s) is Tributed: You can equip 1 of those monsters to this card.  This card gains ATK/DEF equal to half the ATK/DEF of all monsters equipped to it.  If this card inflicts battle damage or leaves the field because of an opponent's card effect: You can Special Summon as many of the monsters equipped to this card as possible, and if you do, you can immediately Synchro Summon 1 Synchro Monster using any number of the Summoned monsters as Synchro Materials.

2500/2000

 

 

A Psychic Fusion.  One that benefits the ol' LP-focused Psychic strategy.

-OR-

A generic Wyrm Fusion with more DEF than ATK.

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The Eastward Soverign

Level 6 EARTH

Wyrm/Fusion/Effect

200/2600

2 Wyrm-type monsters whose current DEF is greater than their printed DEF

All Wyrm-type monsters you control gain 100 DEF and lose 200 ATK. Wrym-type monsters you control can attack your opponent directly.

 

Either "Ghost Girl and Ghost Girl"

or a generic Fairy Fusion that makes your opponent draw cards.

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Green Fortune Pixie

LIGHT

Level 4

500/500

Fairy/Fusion/Effect

2 Fairy monsters with different names

If this card is Fusion Summoned, you can roll a six-sided die; your opponent draws cards equal to the result, then you can increase the ATK of 1 monster you control by 500x the result.

 

-----

 

l Level 1 LIGHT Tuner + 1 "Blue-Eyes White dragon"

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Channeler with Eyes of Blue

LIGHT 8*

Spellcaster/Fusion/Tuner/Effect

"Blue-Eyes White Dragon" + 1 Level 1 LIGHT Tuner

All "Blue-Eyes" monsters in your hand or on your side of the field become Level 1.  If you Summon a Blue-Eyes monster(s) while you control this face-up card, you can destroy 1 Set card your opponent controls.  If this card is sent to the GY: You can shuffle up to 3 "Blue-Eyes" monsters from your GY into your Deck; inflict 1000 damage to your opponent for each card shuffled.  You can only use this effect of "Channeler with Eyes of Blue" once per turn.

3000/2500

 

1 FLIP monster + 1 monster with 3000 or less DEF

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Fortune Sands

EARTH Level 5

500/2400

Rock/Fusion/Flip/Effect

 

1 FLIP monster + 1 monster with 3000 or less DEF

FLIP: Target 2 Face-Up cards and flip them face-down.

Once per turn, during wither player's turn: When a card is Set, you can add 1 FLIP monster from your GY to your Hand.

 

 

A "Chaos"-esque fusion that requires FIRE and WATER or EARTH and WIND instead of LIGHT and DARK

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Dust Master

7/EARTH/Spellcaster/Fusion/2000/2800

1 EARTH monster + 1 WIND monster

Once per turn: You can target 1 Set card on the field; destroy it, then you can destroy 1 face-up card on the field with the same card type (Monster, Spell or Trap) as the destroyed card. If this card is sent from the field to the GY: Halve all damage you take for the rest of this turn.

 

Next: A Reptile-type Fusion Monster.

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Cosmic Entity Al'hazr

LIGHT
Reptile/Fusion/Effect

8/0/3000

2 "Alien" monsters

Must first be Fusion Summoned, or Special Summoned by sending 1 "Alien" monster and 1 monster with 2+ A-Counters on either field to the GY. Once per turn: You can target 1 monster on the field with an A-Counter; send 1 "Alien" monster from your Deck to the GY, and if you do, place A-Counters on monsters on the field equal to the target's Level, Rank, or Link Rating. You can remove 2 A-Counters from card(s) on the field, and if you do, add from your Deck to your hand, 1 card that mentions A-Counters in its card text. You can only use this effect of "Cosmic Entity Al'hazr" once per turn. If this card would be destroyed, you can remove 1 A-Counter on the field instead.

 

A fusion that requires a specifically named Ritual Monster.

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Shinato, Chaos Overlord of the Depths

DARK - Level 10 - Fairy/Fusion/Effect - 3500 ATK / 3500 DEF

"Shinato, King of a Higher Plane" + 1 DARK Monster

Must be Fusion Summoned by banishing the above monsters you control (You do not use "Polymerization"). While you control this face-up card, Fairy-type monsters you control cannot be destroyed by card effects and are treated as being DARK Attribute instead of their original one. Once per turn, you can banish a monster your opponent controls: Inflict damage to your opponent's Life Points equal to the original ATK of the banished monster. You cannot conduct your Battle Phase the turn you activate this card.

 

Next: A fusion monster that helps in recycling cards (could be its materials or something else). It can not be generic.

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Nine-Eyed Sangan

DARK Level 5

Fiend/Fusion/Effect

1000/600

"Sangan" + "Sangan" + "Sangan"

Must be Fusion Summoned using the above monsters you control and cannot be Special Summoned by other ways. When this monster is sent to the GY: Add up to 3 Level 4 or Lower monsters from your GY to your Hand.

 

Laughs in banlist

 

A fusion with generic materials that would only be useful in specific gimmicky builds

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Dragon Cannon of White by BDSceptyr

Dragon Cannon of White/LIGHT/Machine-Type Fusion Effect Monster/Level 8/3000 ATK/2500 DEF

"XYZ-Dragon Cannon" or "ABC-Dragon Buster" + 1 Dragon monster with 2500 ATK or DEF
Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field or GY. (You do not use "Polymerization"). Once per turn (Quick Effect): You can banish 1 card from your hand and/or 1 "Blue-Eyes" monster from your GY, and if you do, banish 1 card on the field that activated its effects last turn, then if you banished 3 cards with different types (Monster, Spell or Trap) by this effect, you can Special Summon 1 Level 10 or higher LIGHT monster from your Extra Deck, ignoring its Summoning conditions.

---

The generic Dragon requirement and Contact Fusion option should fulfill the conditions for genericness, and the 

 

NEXT UP:

Let's try for a Fusion of an Archetype that combines a Rival/Protagonist's top monsters. The catch? It can't be Yugi/Joey, Jaden/Yubel or Yusei/Antimony, they've been done already.

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OD/D-Eyes Doom King

DARK

Fiend/Pendulum/Fusion/Effect

Scale 10

10/3000/2500

"Odd-Eyes Pendulum Dragon" + "D/D/D Doom King Armageddon" or 1 DARK Pendulum monster

Pendulum Effect: You can add 2 DARK Pendulum monsters from your GY or face-up Extra Deck to your hand, then you can Special Summon up to 2 Pendulum monsters from your hand. You can only use this effect of "OD/D-Eyes Doom King" once per Duel. If you Special Summon 2 or more Fiend monsters at once: You can Set 1 Continuous Spell/Trap from your Deck. You cannot activate it this turn, unless it is a "Dark Contract" card. You can only activate this effect of "OD/D-Eyes Doom King" once per turn.

(This card is always treated as a "Odd-Eyes card.)
Must first be Fusion Summoned, and afterward can be Pendulum Summoned. (Quick Effect): You can target 1 face-up Spell/Trap you control; destroy it, then send 1 card your opponent controls to the GY. If you take damage: gain LP equal to the damage taken, then 1 monster your opponent controls loses ATK/DEF equal to the amount you gained. If this card leaves the field by your opponent's card: you can place this card face-up in your Pendulum Zone. You can only use each effect of "OD/D-Eyes Doom King" once per turn.

Second verse, same as the first, but this time Yugi/Joey, Jaden/Yubel, Yusei/Antinomy, or Yuya/Reiji cannot be chosen.

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