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Single to Archetype Game

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"Prime Material Wasp"

Level 5/Insect/Effect/WIND/2000/1000

During either player's turn, if a monster would be Special Summoned (except during the Damage Step), you can discard one card, negate the Summon, and if you do, destroy it.

 


"Prime Material Witch"

Level 6/Spellcaster/DARK/2000/2400

During either player's turn, when any player's monster declares an attack: you can discard one card, negate the attack. This card cannot be targeted for attacks while you have no cards in your hand.

 

"Prime Material Material"

Spell

If you would discard a card to activate the effect of a "Prime Material" monster, you can reveal this card in your hand instead. You can only use this effect of "Prime Material Material" once per turn. Activate this card by targeting one "Prime Material" monster you control and one "Prime Material" Monster in your hand. Return the first target to your hand, Special Summon the second target.

 

Next: "Card of Demise"

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turn's out  Card of Demise is already part of a series based on OCG naming: https://yugioh.fandom.com/wiki/Treasure_Cards

thus the archetype name shall be that, so effect that refer and interact with Card of Demise will be under one category wording being "Treasure Cards"


Solomon, Wiselord of the Treasure Cards

LIGHT / Level 7 / Fiend / Effect

To Tribute Summon this card face-up, you can shuffle "Treasure Card" Spell/Trap card(s) you control as well as monsters to your Deck (this is treated as tributing cards for this Tribute Summon). When a card or effect is activated while you control this Tribute Summoned card and you have less card in your hand than your opponent (Quick Effect): that activated effect becomes "Controller(s) of "Solomon, Wiselord of the Treasure Cards" can draw cards until the number cards on his/her hand become same as his/her opponent" (Max 6). You can only use this effect of "Solomon, Wiselord of the Treasure Cards" once per turn

ATK 2600 / DEF 2600


Midas, Curselord of the Treasure Cards

LIGHT / Level 7 / Fiend / Effect

To Tribute Summon this card face-up, you can shuffle "Treasure Card" Spell/Trap card(s) you control as well as monsters to your Deck (this is treated as tributing cards for this Tribute Summon). the 1st a Player add 2 or more cards to his/her hand outside his/her Draw Phase while you control this Tribute Summon card: Make that player send 1 non-"Treasure Card" card he/she either control (your choice) OR in his/her hand (at random). additionally, if you send a card you control this way while the total number of cards your opponent control and on his/her hand is higher than yours, inflict 500 Damage to your opponent.

ATK 2600 / DEF 2600

 

Treasure Cards Vassal

LIGHT / Level 3 / Fiend / Effect

During your Main Phase, you can add 1 "Treasure Cards" card from your Deck to your hand revealed. and if you do, you cannot add cards to your hand this turn other then by normal draw or the effect revealed card (even when its moved face-up from your hand when its effect resolved). also skip your next Draw Phase. During your Standby Phase while this card is in your GY and all face-up cards you control is "Treasure Cards" card (if any): Pay 1600 LP; Special Summon this card to your side of the field. You can onluy use each effect of "Treasure Cards Vassal" once per turn

ATK 1300 / DEF 1300

 

Next: Turu-Purun

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"Turu-Pyrun"

Level 2/Pyro/FIRE/450/500

This fiery cyclops wields a club with deadly force.

 

"Turu-Purock"

Level 2/Rock/EARTH/450/500

A golem with one eye, it strikes down its foes with a lethal blade.

 

"Turu-Purise"

Level 2/Thunder/WIND/450/500

A wind spirit that hunts its enemies with a mighty crossbow.

 

"Turu-Overclock"

Spell

Special Summon 4 "Turu" monsters with different names from your hand, Deck, or GY. If you do not Xyz Summon by the end of the turn using the monsters Summoned by this effect, destroy all cards you control during the End Phase.

 

"Turu-Prince"

Rank 2/Warrior/LIGHT/1500/1500

4 Level 2 monsters

When this card is Xyz Summoned: you can discard your entire hand, including at least 2 "Turu" monsters, this card gains 2000 ATK. You can detach 1 Xyz Material from this card, target 1 "Turu" monster you control, activate one of these effects:

  • That target can attack directly this turn.
  • That target can attack all monsters your opponent controls once each during each Battle Phase this turn.

You can only activate 1 "Turu-Prince" effect per turn, and only once that turn.

 

"Turu-Princess"

Rank 2/Warrior/DARK/1500/1500

4 Level 2 monsters

When this card is Xyz Summoned: You can target 1 monster your opponent controls and one "Turu" monster you control, destroy them, and if you do, this card gains DEF equal to the ATK or DEF (whichever is higher) of each of those monsters. During your opponent's Battle Phase (Quick Effect): You can detach 1 Xyz Material from this card, target 1 "Turu" monster you control, activate one of these effects:

  • That target is unaffected by Spell & Trap effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly this turn.
  • That target cannot be destroyed by battle this turn.

Next: "Hiro's Shadow Scout"

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Hiro's Shadow Spy

DARK - Level 2 - Fiend - Effect

ATK/500 DEF/650

FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Trap Cards among them, discard all those Trap Card(s) to the GY, then your opponent cannot activate Trap effects until the next End Phase. If this card is Summoned: You can Special Summon 1 level 2 or lower Fiend monster from your hand in face-down defense position or face-up defense position, then you can flip this card face-down.

 

Hiro's Shadow Ranger

DARK - Level 2 - Fiend - Effect

ATK/750 DEF/750

FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Monster Cards among them, discard all those Monster Card(s) to the GY, then your opponent cannot activate Monster effects or Special Summon until the next End Phase. If this card is Summoned: You can add 1 level 2 or lower Fiend monster from your deck to your hand, then you can flip this card face-down. 

 

One-Eyed Shadow Overlord, Hiro

DARK - Level 8 - Fiend - Effect

ATK/3050 DEF/2650

You can Special Summon this card (from your hand) by banishing 2 or more level 2 or lower Fiend monsters from your side of the field, hand or GY. You can only Special Summon 1 "One-Eyed Shadowlord" per turn. While this card is face-up on the field, each time your opponent would draw a card(s), you also draw that much of card(s). Once per turn: You can target 1 "Hiro's Shadow" card in your banished zone, then declare 1 Card Type (Monster, Spell or Trap); Reveal your opponent's hand, then discard all cards of the declared Type. During the End Phase: Shuffle 1 level 2 or lower Fiend monster or destroy this card. 

 

Hiro's Shadow Realm 

Field Spell

When this card is activated: Add 1 level 2 or lower Fiend monster from your deck to your hand. Each time a card is flipped face-up: You can draw 1 card, then reveal it to your opponent; Destroy 1 card on your opponent's side of the field with the same Card Type (Monster, Spell or Trap) as the card you drawed. If a "Hiro's Shadow" monster or "One-Eyed Shadow Overlord, Hiro" would be destroyed, you can banish this card instead. 

 

 

Next: Gendo the Ascetic Monk

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"Moran the Ascetic Monk"

Level 4/Spellcaster/Effect/FIRE/300/1800

Attack Position monsters cannot attack. This Defense Position monster cannot be targeted for attacks if you control another monster, or destroyed by battle.

 

"Dara the Ascetic Monk"

Level 4/Spellcaster/Effect/WIND/300/1800

The effects of Defense Position monsters cannot be negated. This Defense Position monster is unaffected by your opponent's Spell & Trap effects.

 

"Arlon the Ascetic Monk"

Level 4/Spellcaster/EARTH/300/1800

Attack Position monsters cannot be destroyed by battle. While you control this Defense Position card, you take no battle damage.

 

"Kurno the Master Ascetic Monk"

Rank 4/Spellcaster/Xyz/Effect/1300/2800

2 Level 4 monsters

Once per turn: You can detach 1 Xyz Material from this card and declare 1 card type (Monster, Spell, or Trap). "Ascetic Monk" monsters are unaffected by the effects of cards of of the declared type until your opponent's End Phase. Your opponent cannot activate cards or the effects of cards of the declared type in response to this effect's activation.

 

Next: "Appropriate"

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