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OmegaWave

[CFV] Nubatama Dominate

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Deck Name : Nubatama

GRADE 0

4x Almsgiving Stealth Rogue, Jirokichi

4x Hardworking Stealth Rogue, Torasada

1x Stealth Dragon, Burai

4x Stealth Dragon, Kokusha

1x Stealth Dragon, Madoi

4x Stealth Fiend, Quesera Basara

GRADE 1

4x Stealth Beast, Katarigitsune

2x Stealth Beast, Mistfrog

2x Stealth Dragon, Tenrei

4x Stealth Dragon, Utsuroi

2x Stealth Rogue of Vista, Ayagiri

GRADE 2

4x Stealth Dragon, Enbai

3x Stealth Dragon, Shibari Kusari

4x Stealth Rogue of Liquidation, Sadatsugu

GRADE 3

4x Blazing Demonic Stealth Dragon, Shiranui "Zanki"

2x Spirit-calling Stealth Master, Suzu

1x Stealth Dragon, Shiranui

G-DECK

2x Enma Stealth Dragon, Maguntenbu

2x Enma Stealth Rogue, Mujinlord

2x Evil-eye Hades Emperor, Shiranui "Mukuro"

4x Evil-eye Vidya Emperor, Shiranui "Rinne"

1x Jinx Stealth Fiend, Zashikihime

1x Rikudo Stealth Dragon, Gandokurakan

3x Rikudo Stealth Dragon, Gehourakan

1x Rikudo Stealth Dragon, Tsukumorakan

 

My Vanguard deck for White Plains, New York Regionals! Besides the missing Shiranui Crits, what do you all think?

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Not huge on the G3 line-up. Misriding into either of the other two options that you have in your G3 line-up will basically guarantee losing. Suzu doesn't do anything because dominated units shouldn't be hitting while she's on the board unless you've already won. Original Shiranui is OK at best, but honestly Oboro is such a better option to fit into your 3s. Also personally dislike any more than 6 G3s since Morishige fell off because they're really just fodder 90% of the time.

 

Double Mukuro is definitely wrong. You'll very rarely ever reach for the first one. I get that you're trying to do the entire Mukuro + Suzu gimmick, but against Bermuda and Gears you'll very rarely get a chance to do that slow of a play especially since both decks can outplay it so easily. Mukuro also costs soul that you can't really afford to use a lot of the time. Can definitely try a Sebreeze since it allows you to pressure people who stall you out with early Zanki double dominate before they expect it.

 

No Tamahagane Metsu is also a bit concerning since it means your only real way of winning the game is going to be early aggression into first stride Rinne for game or G-Guard into first stride GB3 Rinne for game, which your deck isn't going to be able to do as well since you're not playing Dreadmaster to help you really drive home your early pressure. Tamahagane allows you grab back G-Guards off of a dominate (or even the stand if you're so inclined to play that, definitely not a bad option) so it just helps you a bit more in ensuring that you will get around to another turn. 

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