Yuya-Kun 34 Posted May 14, 2020 Report Share Posted May 14, 2020 D/D/D High King Henry Level 8 DARK Fiend/Ritual/Effect You can Ritual Summon this card with "Dark Contract with The Alchemist". When this card is Ritual Summoned, you can send 1 Spell/Trap card you control to the GY, target 2 "D/D/D" Pendulum Monster's with different names in your Extra Deck, Special Summon them, but their effects are negated. While you control this face-up card, D/D/D Monsters you control are unaffected by opponents card effects. Once per Turn: You can send 1 "Dark Contract" card you control to the GY, add 1 "Dark Contract" card from your Deck to your Hand. You can only use each effect of "D/D/D High King Henry" once per turn. Dark Contract With the Alchemist Ritual Spell Ritual Summon 1 "D/D/D High King Henry" from your Hand by tributing Monsters from your Hand, Field or Pendulum Zones whose total Levels equal 8. You can banish this card in the GY, you take 1000 damage during your next Standby Phase, also, add 1 "D/D" Face-Up Monster from your Extra Deck to your Hand. Let's get a Superheavy Samurai Ritual eh? Quote Link to post Share on other sites
Bluvista 19 Posted May 14, 2020 Report Share Posted May 14, 2020 Superheavy Samurai Bushido Chief Ultimate Shield EARTH/Ritual/Machine/Effect Level: 10 You can Ritual Summon this card with "Heavystrong Ritual" This monster cannot be destroyed by battle. While this card is on the field, all opponents monsters must attack it. This card gains 500 DEF for each "Superheavy Samurai" monster you control. If an opponent's monster attacked this card and took battle damage, after damage calculation, inflict 500 damage to your opponent. ATK: 1000 DEF: 4000 Heavystrong Ritual Ritual You can use this card to Ritual Summon "Superheavy Samurai Bushido Chief Ultimate Shield" Once per turn, when a "Superheavy" monster you control is attacked, banish this card, then you can switch that "Superheavy" monster into defense position and increase it's DEF by 1000 until the End Phase. Next: A Ritual Monster for Arcana Force Quote Link to post Share on other sites
TheWanderingMist 17 Posted May 15, 2020 Report Share Posted May 15, 2020 Arcana Force II - The High Priestess Level 4 LIGHT Fairy ATK 1200/DEF 1200 Effect: This card can be Ritual Summoned with "Tarot Terror". You must also Tribute monsters whose Levels equal or exceed 4 from your hand or field. When this card is Ritual Summoned, flip all "Arcana Force" monsters on the field face-down (except for this card)., then toss a coin: *Heads: Flip Summon all face-down monsters on the field. Monsters Flip Summoned by this effect do not activate their effects and have their effects negated (except for "Arcana Force" monsters). *Tails: Return all face-down monsters you control to your hand. You cannot Special Summon monsters for the rest of the turn. Tarot Terror This card can be used to summon "Arcana Force II - The High Priestess". You must also Tribute monsters whose Levels equal or exceed 4 from your hand or field. If an "Arcana Force" monster you control is targeted for an attack or by an opponent's card effect, you can banish this card from your GY and flip a coin. Heads: Negate the attack or activation, and if you do, destroy that card. Tails: Banish the targeted monster face-down and inflict 500 damage to your LP. ---------------------------------------------------------------------------------------------- A level 3 or lower Insect Ritual monster Quote Link to post Share on other sites
Gradget Gaming091 6 Posted May 16, 2020 Report Share Posted May 16, 2020 “Ghost Beetle Crawler” DARK level 3 Ritual (ATK: 1800/DEF: 1500) Can be ritual summoned with “Ancient Bug Monstrosity Ritual”, but you must only use Insect-Type monsters. Quote Link to post Share on other sites
Thomas★Zero 786 Posted May 16, 2020 Report Share Posted May 16, 2020 Edit: Just seen I got ninja'ed but with no prompt so... Mirco Mosquito lv 1 DARK Insect/Ritual/Effect You can Summon this card with "Insect Shed Evolution". Cannot be destroyed by battle. All Battle damage you take involving this card becomes 0. At the start of the damage step, if this card Battles an opponents monster: Destroy that monster, and if you do, increase your LP and inflict damage to your opponent equal to the destroyed monsters original ATK. ATK/0 DEF/0 Insect Shed Evolution Ritual Spell Card This card can be used to Ritual Summon any Insect Ritual Monster from your hand, Deck or GY. You must also send 1 Insect Monster from your Deck to the GY whose total Level is equal or greater than the Level of that Ritual Monster. If a Insect Monster(s) you control would be destroyed, you can banish this card from your GY instead. You can only activate each effect of "Insect Shed Evolution" once per turn. Next: Dark World Ritual 1 Quote Link to post Share on other sites
Gradget Gaming091 6 Posted May 16, 2020 Report Share Posted May 16, 2020 “Dark World Ritual” Ritual Spell Banish monsters from your GY or Deck whose levels make 8 & special summon 1 “Dark World” ritual monster equal to those combined levels. “Dark World Warrior - Persisting Balmung“ DARK level 8 Ritual [Warrior/Fiend/Effect] (ATK: 3400/DEF: 1600) Can only be ritual summoned with “Dark World Ritual”. If this card is ritual summoned, this card cannot be destroyed by battle or isn’t effected by spell or trap effects. This card can be special summoned by tributing 1 “Underworld Fighter - Balmung” (this counts as a ritual summon), but it’s ATK becomes 2100 & it’s DEF 800. Next: “Balmung Spirital Ritual“ Quote Link to post Share on other sites
Mr Melon 1,183 Posted July 16, 2020 Report Share Posted July 16, 2020 Beast-Forme Balmung DARK ** Beast/Ritual/Tuner/Effect This card can be Ritual Summoned with "Balmung Spirital Ritual". Once per turn (Quick Effect): You can banish 1 monster with 2000 or more ATK from your GY; This card's ATK becomes 4200 until your opponent's next End Phase. If this card is sent to the GY by an opponent's card effect: You can target 1 Level 4 or lower banished monster; Special Summon it, but it cannot be destroyed by battle this turn, also, if it battles a monster you opponent controls, destroy the monster at the end of the Damage Step. 2100/800 Balmung Spirital Ritual Ritual Spell This card is used to Ritual Summon "Beast-Forme Balmung". You must also Tribute monsters from your hand or field whose total Levels equal 2 or more. If you Tributed exactly 1 Level 2 monster, you can Special Summon 1 "Balmung Shadow Token" (Fiend/DARK/Level 2/ATK 2100/DEF 800), but it cannot attack this turn, also, you cannot Special Summon monsters from your Extra Deck the turn you activate this effect except Synchro monsters. If a "Balmung" monster you control would be destroyed by battle, you can banish this card from your GY instead. Make a Ritual monster for a primarily Xyz-focused Deck Quote Link to post Share on other sites
Gradget Gaming091 6 Posted July 19, 2020 Report Share Posted July 19, 2020 R-Number 41: Mad Anthropoid Kimino Warrior Level 8 FIRE Beast-Warrior/Fairy/Ritual/Effect This card can be Ritual Summoned using “R-Number 41 Ritual”. A Special Summon with this Monster is counted as both a Xyz Summon & a Ritual Summon. You can Tribute this card to target 1 Xyz or 1 Ritual Monster in your GY, Special Summon it. This Monster cannot be removed from its adjacent zone by battle or card effects while there is 1 or more Xyz or Ritual Monster on the Field. This card gains 100 ATK for each Beast-Warrior in your GY multiplied by it’s original level. Ritual Spell R-Number 41 Ritual Ritual Spell You must Tribute Xyz & Ritual monsters whose combined levels/ranks make 8. This card is shuffled from the GY into the Deck when a Xyz or Ritual Monster is sent to the GY. Next: A Ritual Monster which focuses on sending Ritual Spells & Traps to the GY to destroy spells, traps & pendulums. Quote Link to post Share on other sites
Mr Melon 1,183 Posted October 14, 2020 Report Share Posted October 14, 2020 Archfiend Hoarder of Rituals FIRE 4* Fiend/Ritual/Effect This card can be Ritual Summoned with "Sealbreaker Ritual". You can send 1 Ritual Monster from your hand to the GY; destroy 1 monster on the field. You can send 1 Ritual Spell from your hand to the GY; destroy 1 Spell/Trap on the field. If you Special Summon a Ritual Monster: You can reduce that monster's ATK/DEF by 300; this card gains 500 ATK/DEF. You can only use each effect of this card's name twice per turn. 2000/2000 Sealbreaker Ritual Ritual Spell Discard 1 card; Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters on either player's side of the field whose total Levels/Ranks/Link Rating exactly equal the Level of the Ritual Monster you Ritual Summon. Neither player can activate cards or effects in response to this card's activation. Make a Ritual that changes a fundamental way the game works while it's on the field. Quote Link to post Share on other sites
Dramatic Crossroad 150 Posted October 18, 2020 Report Share Posted October 18, 2020 Parallel Paradigm Paradox (LIGHT) Level 9 [ Psychic / Ritual / Effect ] ATK/? DEF/? Must be Ritual Summoned using "Semantic Synapse Switch" and cannot be Summoned by other ways. Cards cannot be Set. While this card is face-up on the field, if a card would be removed from the field, it is banished face-down instead. During Draw Phases, the turn player draws the bottom card of their Deck. When this card is removed from the field; banish all cards in the GY face-up, then all face-down banished cards are shuffled into the Decks. A monster that activates its effect(s) outside the Battle Phase cannot declare an attack and vice-versa. Semantic Synapse Switch (SPELL) [Ritual Spell Card] This card can be used to Ritual Summon "Parallel Paradigm Paradox". You must also Tribute monsters from your hand or field whose total Levels exactly equal to the Level of the Ritual Monster you Ritual Summon. The ATK and DEF of "Parallel Paradigm Paradox" become 900 x the number of unique monster Types used as Tribute for its Ritual Summon. Make a ritual that requires non-Monster cards as tributes Quote Link to post Share on other sites
Gradget Gaming091 6 Posted October 18, 2020 Report Share Posted October 18, 2020 Dark-Eyes Black Dragon Dragon/Ritual/Effect DARK LV 12 ATK: 2400 DEF: 3000 Must be Ritual Summoned with “Black Dragon Doom Spiral”. When this card is Ritual Summoned, banish all cards with the name “Red-Eyes Black Dragon” from your Deck & GY, this card gains x100 ATK for each card banished this way. Black Dragon Doom Spiral Ritual Spell Tribute Trap Monsters and/or Tokens whose levels equal 12, if the monster Special Summoned by this card’s effect is destroyed by battle, Special Summon it. All of your opponent’s monsters lose x200 ATK equal to the number of “Red-Eyes” monsters currently in your Banished Zone, “Dark-Eyes Black Dragon” is sent to the GY during your next Standby Phase if Special Summoned this way. Make a Ritual Monster which uses Xyz Monsters for tributes. Quote Link to post Share on other sites
Arcadia warlic 23 Posted December 23, 2020 Report Share Posted December 23, 2020 "Malacoda, Hooking Netherlord of the Burning Abyss" (Fiend/Ritual/Effect/DARK/Level 6/ATK 2700/DEF 2200) Effect: You can Ritual Summon this card with "Fifth Bolgia of the Burning Abyss" If this card is Ritual Summoned: You can send one "Malebranche" monster from your deck to the GY. Double the ATK of all "Malebranche" monsters you control. Once per turn (Quick Effect): You can send 1 "Burning Abyss" monster from your hand to the GY; banish 1 card on the field. If this card would leave the field, you can banish an Xyz or Synchro monster from your GY instead. "Fifth Bolgia of the Burning Abyss" Ritual Spell Card Effect: This card is used to Ritual Summon "Malacoda, Hooking Netherlord of the Burning Abyss". You must also Tribute Xyz monsters or Synchro monsters from your hand or field whose total combined Ranks/Levels equal 6 or more. You can shuffle this card and a "Burning Abyss" Ritual Monster from the GY into the Deck to draw 1 card. Next: A retrain of "Legendary Flame Lord". Quote Link to post Share on other sites
Mr Melon 1,183 Posted January 13 Report Share Posted January 13 Wicked Flame Lord - Zoroa FIRE 7* Spellcaster/Ritual/Effect You can Ritual Summon this card with "Flame Resurrection Ritual". If this card is Special Summoned or if another Spellcaster monster(s) is Normal or Special Summoned: Place 1 Searing Counter on all monsters on the field (monsters with Searing Counters lose 500 ATK/DEF and are destroyed during their controller's End Phase.) If this card is destroyed and sent to the GY: You can Special Summon any number of "Flame" Spellcaster monsters from your GY except "Wicked Flame Lord - Zoroa" up to the number of Searing Counters this card had on the field, but you cannot Special Summon monsters from the Extra Deck as long as you control a monster(s) Special Summoned this way. 2900/2500 Flame Resurrection Ritual Ritual Spell Can be used to Ritual Summon any FIRE Spellcaster monster from your hand or GY. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon, then, equip this card to the Ritual Summoned monster, and if you do, place 3 Spell Counters on this card. If the equipped monster would be destroyed (by battle or card effect), you can remove 1 Spell Counter from this card instead. When this card is sent from the field to the GY by a card effect: Place Searing Counters on 1 monster for each Spell Counter that was on this card when it left the field. Next: Make a "Six Samurai" Ritual -OR- Make a Ritual that has something to do with Trap Cards/effects. Quote Link to post Share on other sites
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