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Dr. Jolly Glot the III

[Written - Ongoing] Finest selection of Archetypes from my "Singles to Archetype" Game

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[spoiler "Nin-Kemono" the Nin-Ken-Dog buddies]
Nin-Kemono Cat
WIND / Level 4 / Beast-Warrior / Effect
If this card is Summoned or flipped face-up: add 1 "Nin-Ke" Card from your Deck. You can only use this effect of "Nin-Kemono Cat" that activated when that Monster is Summoned once per turn. If you either control 2 "Nin-Ke" Monster or 1 "Nin-Ken Dog", all other "Nin-Ke" Monster you control gain 100 ATK. this amount is doubled for each "Nin-Ken Dog" you control and/or attached on Xyz Monster on the field

ATK 1400 / DEF 1400

Nin-Kemono Mouse
WIND / Level 4 / Beast-Warrior / Effect

If this card is Summoned or flipped face-up: Special Summon 1 "Nin-Ke" Monster from your GY. You can only use this effect of "Nin-Kemono Rat" that activated when that Monster is Summoned once per turn. If a monster or, a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can Reveal this card from your hand; Destroy that card. when this effect resolved, Discard this card or 1 "Nin-Ken Dog" from your hand.

ATK 900 / DEF 1900

Nin-Kemono Rabbit
WIND / Level 4 / Beast-Warrior / Effect

If this card is Summoned or flipped face-up: Immediately after this effect resolve, Normal Summon 1 "Nin-Ke" Monster face up. You can only use this effect of "Nin-Kemono Rabbit" that activated when that Monster is Summoned once per turn. During the turn that either a "Nin-Ken Dog" is summoned or a "Nin-Ke" Monster is Normal Summoned: That Monster can attack opponent directly during the Battle Phase(s) this turn.

ATK 1000 / DEF 1800

Nin-Kemono Outpost
Field Spell

Once per turn: You can Shuffled 2 "Nin-Ke" Card from your hand and/or GY; Draw cards equal to number "Nin-Ken Dog" Shuffled from your hand +1. Based on the Number of "Nin-Ken Dog" you control and/or attached on Xyz Monster you control, "Nin-Ken cards in the following Place(s) is also treated as either "Ninja" and/or "Ninjitsu Art" Cards
● 1 or more: On the field
● 2 or more: In your hand and Banished
● 3: In your Deck and GY



[spoiler= Holy-Euphonica, the Archetype for Saffira, Queen of Dragons and her associates ]

Sanctum of Holy-Euphonica
Field Spell

If this card or a Ritual Spell card(s) is activated: Add 1 card whose its name listed on this card texts from your Deck to your hand. You can use "Novox's Prayer", "Hymn of Light", and "Sprite's Blessing" to Ritual Summon any Level 7 or Lower LIGHT Ritual Monster from your hand or GY. While you control the following Ritual Summoned monster(s) you can apply 1 or more of the following effect(s):
● Sauravis, the Ancient and Ascended: Cards Sent to your opponent GY cannot activate or apply its effects until your 2nd Standby Phase
● Saffira, Queen of Dragons: If a Ritual Monster(s) you control would be Banished, You can Return 1 of your Banished Ritual Spell card to GY instead
● Skull Guardian: Your opponent cannot use Ritual Monster you control as Tribute or Material to Summon their Monster

Holy-Euphonica Guardian
LIGHT / Level 7 / Dragon / Ritual / Effect

This card names also treated as "Skull Guardian" while in your hand and GY. You can Ritual summon this card using any Ritual Spell card. If this card is Ritual summoned: Special Summon a number of "Skull Guardian" from your GY equal to 1 each of "Novox's Prayer", "Hymn of Light", and/or "Sprite's Blessing" Activated this turn +1. If you control a Monster whose original name is "Skull Guardian", Switch the ATK and DEF of all Attack Position LIGHT monster whose its DEF is higher than its ATK.

ATK 2550 / DEF 2050

Holy-Euphonica Hatchling
LIGHT / Level 1 / Dragon / Ritual / Tuner / Effect

You can Ritual summon this card using any Ritual Spell card. During you Main Phase: You can Discard this card. and if you do, You can only activated "Holy-Euphonic Hatchling" effects one more time for the rest of this turn. If this card Discarded: add 1 "Holy-Euphonica" card from your Deck to your hand. While you control this card that Ritual Summoned by "Novox's Prayer", "Hymn of Light", and/or "Sprite's Blessing", You can Activate "Novox's Prayer", "Hymn of Light", and/or "Sprite's Blessing" During your opponent Main Phase(s)

ATK 350 / DEF 2150

Storming Prayers to Holy-Euphonica
Counter Trap

When your opponent activates a Spell/Trap Card, or monster effect, while the attribute of all Monster you control is LIGHT including at least 1 Monster Ritual Summoned by "Novox's Prayer", "Hymn of Light", and/or "Sprite's Blessing": Negate the activation. and if you do, Sent it to GY

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the lore digging on wiki that lead to connecting these 3 of the OG rituals is really fascinating



[spoiler=Dark Illusion & weird stat monster support]
Citadel of Dark Illusions
Field Spell

This card name also treated as "Castle of Dark Illusions" while on the field. Once per turn: add 1 "Dark Illusions" card from your Deck to your hand. DARK Monster whose its original ATK and/or DEF has number (Exclusively) between 100 and 0 gain 600 ATK and DEF. If this card would be destroyed or banished by opponent card effect: You can Shuffle 1 Banished "Castle of Dark Illusions", Instead.

Barox , General of Dark Illusions
DARK / Level 5 / Fiend / Effect

Cannot be Special Summoned except by the effect of "Dark Illusions" card. You can Banish 1 DARK Monster whose original ATK and/or DEF has number (Exclusively) Between 100 and 0 from your hand or Extra Deck. Special Summon this card from your hand. if you would Special Summon "Dark Illusions" Monster using its own effect you can also Banish appropriate non-Effect Monster from your Extra Deck. DARK Monster whose original ATK and/or DEF has number (Exclusively) Between 100 and 0 can inflict Piercing Damage also the amount of Damage is doubled while you control "Castle of Dark Illusions"

ATK 1380 / DEF 1530

Yaminakai , Fiendlord of Dark Illusions
DARK / Level 5 / Fiend / Effect

Cannot be Special Summoned except by the effect of "Dark Illusions" card. You can Banish 1 DARK Monster whose original ATK and/or DEF has number (Exclusively) Between 100 and 0 from your hand, Special Summon this card from your hand. If you control "Castle of Dark Illusions", Zombie Monster in your possession is also treated as Fiend. (Quick Effect): You can Set 1 "Dark Illusions" Spell/Trap card from Deck. You can only use this effect of "Yaminakai , Fiendlord of Dark Illusions" once per turn

ATK 2000 / DEF 1530

Pumpking , Ghostlord of Dark Illusions
DARK / Level 5 / Zombie / Effect

Cannot be Special Summoned except by the effect of "Dark Illusions" card.You can Banish 1 DARK Monster whose original ATK and/or DEF has number (Exclusively) Between 100 and 0 from your hand, Special Summon this card from your hand. If you control "Castle of Dark Illusions", Fiend Monster in your possession is also treated as Zombie. "Dark Illusion" can Special Summon using its own effect from your GY.

ATK 1800 / DEF 2010

Reapers of Dark Illusions
DARK / Level 5 / Fiend / Effect

Cannot be Special Summoned except by the effect of "Dark Illusions" card. You can Banish 1 DARK Monster whose original ATK and/or DEF has number (Exclusively) Between 100 and 0 from your hand or Deck. Special Summon this card from your hand. if you would Special Summon "Dark Illusions" Monster using its own effect you can also Banish appropriate non-Effect Monster from your Deck. Once per turn (Quick effect) You can Negate activation of opponent Spell/Trap card and if you do Banish it face-down. Your opponent cannot respond to this effect while you control "Castle of Dark Illusion"

ATK 1380 / DEF 1930

Chimeras of Dark Illusions
DARK / Level 5 / Fiend / Effect

Cannot be Special Summoned except by the effect of "Dark Illusions" card. You can Banish 1 DARK Monster whose original ATK and/or DEF has number (Exclusively) Between 100 and 0 from your hand or GY. Special Summon this card from your hand. if you would Special Summon "Dark Illusions" Monster using its own effect you can also Banish appropriate non-Effect Monster from your GY. If this card Destroy an Effect Monster by battle: all DARK Monster whose original ATK and/or DEF has number (Exclusively) Between 100 and 0 gain the effects of the destroyed monster.

ATK 1610 / DEF 1460

Delights of Dark Illusions
Normal Spell Spell

Discard up to 2 DARK Monster whose original ATK and/or DEF has number (Exclusively) Between 100 and 0, Draw cards equal to number of Normal Monster Discarded +2. You can only activate "Delights of Dark illusions" once per turn

Deception of Dark Illusions
Counter Trap

When you opponent activate effect of a card that originally a Monster card while you control "Castle of Dark illusion": Change the effect into "Shuffle up to 4 of your opponent Banished Monster other than their "Castle of Dark Illusions" to his/her Deck". if that effect only Shuffled 2 or less cards after this effect resolved. apply 1 or more of the following effect in following sequence.
● Shuffle 2 or less: Set this card
● Shuffle 1: This can be activated during the turn this card Set.



[spoiler=Turtle Oath. Ritual Support for all turtle card even the ones you didn't expect]
Temple of Turtle's Oath
Field Spell

If this card is activated: Excavate your Deck until you Excavate a "Turtle Oath" Ritual Spell card; add up to 2 of "Crab Turtle", and/or "Turtle Oath" cards among the Excavated card. and then Shuffle the rest into your Deck. Whenever you would Ritual Summon using "Turtle Oath" you can also Tribute Level 7 or lower WATER "Turtle" Monster with different names from your Deck for that Summon but the other tributes must be on the field (Min 1).

Grace of Turtle Oath
Continuous Spell

Once per turn: During either player Main Phase 1, you can Special Summon 1 Level 7 or lower non-Ritual WATER "Turtle" Monster from your hand. You must control no monsters to activate and to resolve this effect. you can only use this effect of "Grace of Turtle Oath" during your opponent turn once per turn. If you control a Ritual Summoned WATER "Turtle" Monster, Switch the Original ATK and DEF of all Attack Position WATER "Turtle" Monster whose its ATK is lower than its DEF

Recruit-priest of Turtle Oath
WATER / Level 3 / Aqua / Effect

If this card on the field or in your hand is tributed by "Turtle Oath" to Ritual Summon "Crab Turtle" while there also other WATER Effect Monster tributed for that Summon, that "Crab Turtle" gain the effects of that other tributed monster. and then, Draw 1 card.

ATK 1700 / DEF 1750

Doctor-priest of Turtle Oath
WATER / Level 3 / Aqua / Effect

If this card on the field or in your hand is tributed by "Turtle Oath" to Ritual Summon "Crab Turtle", that summoned monster gain the following effect.
@ If this card removed from the field, Special Summon any Monster Tributed to Ritual Summon this card from your GY except "Doctor-priest of Turtle Oath". And then, Draw 1 card.

ATK 1700 / DEF 1750



[spoiler=Garoozians, the Tribes under Garoozis rule!]
Garoozian Desert
Field Spell

Players can Normal Summon Level 5 "Garoozi" Monster without Tribute. During the turn Player's turn Reduce the ATK and DEF of all monster controlled by the turn Player's opponent by 200 for each "Gazooris" the turn Player control

Garoozian Soldier
FIRE / Level 3 / Beast-Warrior / Effect

If this card is Summoned or flipped face-up: you can add 1 "Garoozi" card from your Deck or GY to your hand. If this card Destroyed either by battle or card effect: You can Special Summon 1 "Gazoori" Monster from your Deck whose its Level is equal to number of "Gazooris" you control +3 except "Garoozian Soldier".

ATK 1500 / DEF 1800

Axe of Garoozian's Chieftainship
Equip Spell

Equip only to "Garoozi" Monster. The equipped monster gain 200 ATK also its Level becomes 5. Double the ATK the equipped monster gain for each "Garoozis" you control. If either this equipped card Destroyed or the equipped monster Destroy a Monster by battle: Draw 2 cards.



[spoiler= Pattern Statues, Trap Monster at its finest]
Vault of Earthen Souls

Field Spell

If this card is activated while you control no other cards: Excavate the top cards of your deck equal to number of card(s) your opponent control +2; Activate any Trap that has both "Statue of" and "Pattern" as its Name. and then Shuffle the rest of the cards in to your Deck. You Neither can Summon OR Activate card(s) or effect(s) except cards that has both "Statue of" and "Pattern" as its Name. This Effect cannot be Negated. Your Main Monster Zone is also treated as Spell/Trap card zone. also, your Spell/Trap Zone is treated as Main Monster Zone. Cards whose its card type (Monster, Spell or Trap) is not appropriate with the Zone it placed on cannot remain on the field if this card is removed from the field

Statue of Madness Pattern

Continuous Trap

Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 500/DEF 2000). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: That Summoned card gain 500 ATK/DEF. Also, it cannot be Destroyed by opponent's card effect(s)

Statue of Denial Pattern

Continuous Trap

Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 1500/DEF 1000). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: Draw 1 card. If you Draw Trap that has both "Statue of" and "Pattern" as its Name this way, Inflict Damage equal to half of the amount of ATK listed on that card to your opponent LP.



[spoiler=Blocks! Lego parody turned Time Manipulator]
Built-a-Brickland
Field Spell

If Either this card is activated OR a Rock Monster(s) is Normal Summoned, Place 1 Block Counter on each Rock Monster you control also add 1 "Block" card that either a Rock Monster OR list "Rock Monster" in its text from your Deck to your hand. You can only add card to your hand by this effect once per turn. Monster with Block Counter gain 100 ATK also is treated as if it was face-up on the field for an additional number of turns equal to the amount of Block Counter on it (number of turns cannot accumulate per Counter).

Block Sorcerer
EARTH / Level 5 / Rock / Fusion / Effect
2 EARTH Rock monster with different names and Levels

If this card is Fusion Summoned you can activated 1 or both the following effects. If you activated both effects, it resolve in sequence.
@ if this card is Fusion Summoned using a face-down Flip Monster(s) as Material, Activated the Flip effect of those monster as this card effect. Also Distribute Block Counter equal to Total Levels of those Monster. Monster with Block Counter gain 100 ATK also is treated as if it was face-up on the field for an additional number of turns equal to the amount of Block Counter on it (number of turns cannot accumulate per Counter).
@ Immediately after this effect resolved: You can Link Summon 1 EARTH Link Monster using this card as 1 of its Material.

ATK 1800 / DEF 2100

Block Pegasus
EARTH / Level 3 / Rock / Effect

If this card would be destroyed by battle: Target 1 of your Banished card; Either Shuffle that target to your Deck OR move it to your GY instead. And then remove 2 Block Counter on this card (if any) You can only activate this effect up to number the turns this card is face-up on the field.



[spoiler=Higher Plane, support for Shinato, King of the Higher Plane]
The Highest Plane
Field Spell

If this card is Activated, add 1 "Higher Plane" Card from your Deck to your hand. After "Shinato's Ark" is activated, it remain on the field, instead. also you can activate its effect to Ritual Summon any "Higher Plane" Monster from your hand once per turn. You must also Shuffle monster(s) from your hand, field, and/or Banished to its owner Deck whose Level is equal or more than monster you would Ritual Summon. Any Monster either in your control OR Destroyed by battle or effect by "Higher Plane" card that would send to GY is Banished, Instead.

Hine, Queen of Higher Plane
LIGHT / Level 7 / Fairy / Ritual / Effect

You can Ritual Summon this card using "Shinato's Ark". If this card Ritual Summoned with "Shinato's Ark" that activated from the field, you can target 1 each of "Shinato" card you control with different type (Monster,Spell, Trap) to activate this card effect. If this card is Ritual Summoned; You can Target 1 "Shinato" card you control and then Target a number of card(s) your opponent control equal to Card(s) Targeted for 1st Target: Set all 2nd Target(s) (Including changing Monster(s) to face-down Defense position ) and then this card and your 1st Target(s) gain the following effect until your 2nd End Phase
@ This card unaffected by opponent card effect

ATK 2700 / DEF 3000

Rudra, Vassal of Higher Plane
LIGHT / Level 4 / Fairy / Ritual / Effect

You can Ritual Summoned Banished "Higher Plane" Ritual Monster using "Shinato's Ark" you control on the field. If this card is Ritual Summoned: you can send card(s) from the top of your Deck to GY equal to number of "Shinato's Ark" on the field. Additionally, if This card is Ritual Summoned using "Shinato's Ark" on your field, Special Summon "Higher Plane" Monster(s) from your GY or Banished up to number of card sent. its ATK/DEF become 0 also its effect is negated. Those Monster cannot be used as Tribute or Material to Summon Monster other than LIGHT Fairy Monster

ATK 2100 / 2400

 

 

[spoiler= the Demise Nobles. friends of Earl of Demise]

Baron of Demise
DARK / Level 3 / Fiend / Pendulum
Scale 2
Pendulum Effect
You cannot Pendulum Summon monster other than Fiend Monster. This Effect cannot be Negated. You can Pendulum Summon Fiend Monster that has number 700 in its original DEF from your GY. Fiend Monster you control that has number 700 in its original DEF Gain 300 ATK.
Monster Lore
(Just gonna leaves this to imagination)

ATK 1500 / DEF 700

Viscount of Demise
DARK / Level 4 / Fiend / Pendulum
Scale 2
Pendulum Effect
You cannot Pendulum Summon monster other than Fiend Monster. This Effect cannot be Negated. You can Pendulum Summon Fiend Monster that has number 700 in its original DEF from your GY. Fiend Monster you control that has number 700 in its original DEF Gain 300 ATK.
Monster Lore
(Just gonna leaves this to imagination)

ATK 2000 / DEF 1700

King of Demise
DARK / Level 7 / Fiend / Pendulum
Scale 9
Pendulum Effect
You cannot Pendulum Summon monster other than Fiend Monster. This Effect cannot be Negated. You can Shuffle Fiend Monster in your possesion other than from your Deck or Banished that listed on a Fiend Fusion Monster Fiend Monster that has number 700 on its original DEF, Fusion Summon that Monster. Monster your opponent control lose 300 ATK
Monster Lore
(Just gonna leaves this to imagination)

ATK 2900 / DEF 2700

Fortified Domain of Demise
Field Spell
If this card is activated: Excavate 7 cards from your Deck ; add 1 Fiend Monster or "Demise" card that either list "has number 700" on any of its effect OR has number 700 on its Original DEF to your hand. You must add Monster with the lowest Level among excavated cards this way. Additionally, if you would add Monster this way while you have Excavated Monster that can be added by this effect thats 1 Level higher the card you would add; add both of those cards, instead. Shuffle the rest of those cards when this effect resolved Effects that would apply on GY and/or Target card(s) in your GY can also apply and/or Target face-up Pendulum Card(s) in your Extra Deck. Fiend Monster whose its original DEF has number 700 cannot be targeted by opponent card effect

 

 

 

[spoiler=Voltest, Electrifying Vigilante of the Dark]

Voltestrument Pluginslay
DARK / Link 2 / Thunder / Effect
Top, Bottom

2 Thunder Monster
You can also Link Summon this card using a Extra Linked Link monster your opponent control that didn't point to any of your zone as its Material. If this card is destroyed by card effect: Draw 1 card During the End Phase of this turn. If this card is destroyed by the effect of "Voltester", You can Draw equal to number of monster destroyed by the effect of "Voltester" this turn instead.you can only use this effect of "Voltestrument Pluginslay" once per turn

ATK 2000

Voltestrument Electrosuit
DARK / Rank 7 / Thunder / Xyz /Effect

2+ DARK Thunder Monster with the same Levels
You can Detach 1 Xyz Material from this card (Quick Effect): Target 1 Monster on the field; It lose 500 ATK/DEF for each Link monster that points to that zone +1 and then you can move it to Unoccupied Adjecent zone. You can only use this effect of "Voltestrument Electrosuit" once per turn. If this card is Destroyed, either by battle or card effect: Special Summon 1 "Voltest" Monster from your hand or GY to your field except "Voltestrument Electrosuit"

ATK 2500 / DEF 1100

Voltesting Jump-start
Quick Play

Add 1 "Voltest" card from your Deck or GY to your hand. During Either player turn, except during the turn you add cards to your hand by the effect of "Voltesting Jump-Start": You can Banish This card from your GY; Special Summon 1 "Voltester" from either GYs. You can only use each effect of "Voltesting Jump-Start" once per turn.

Voltested Circuit
Field Spell

Whenever a Thunder Monster(s) you control would be destroyed by the effect of "Voltest" card: You can pay 300 LP; Thunder Monster(s) you control gain 100 ATK and cannot be targeted by opponent card effect until the end of opponent's next turn. And after that Destroy all of your monster Linked to that card instead.

 

 

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I really like the Higher Plane cards you created, the treating Shinato's Ark as a continuous spell when the field spell in on the field is a lovely piece of design. Also the drawbacks for vassal's abilities were good to add in.

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