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The (Specific) Fusion Game!

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Entropy Hand

DARK/Rock/Fusion/Effect/Level 5

1600/1600

"Fire Hand" + "Ice Hand"

Must first be Fusion Summoned, or Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".). If this card in your possession is destroyed by battle or a card effect and sent to the GY: You can target 1 card your opponent controls; destroy it, then you can Special Summon 1 "Fire Hand", "Ice Hand", "Magic Hand"  or "Prominence Hand" from your Deck, and if you do, it is unaffected by effects that do not destroy it.

 

 

Next:

"D.D. Survivor" + "Different Dimension Dragon"

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D.D. Dragon Paladin

LIGHT - Level 6 - Dragon/Fusion/Effect - 2400/1600

"D.D. Survivor" + "Different Dimension Dragon"

This card is unaffected by your opponent's cards and effects that do not destroy it. If this face-up card is sent to the Graveyard: You can banish this card from the Graveyard and target 1 card on the field; destroy that target. During the End Phase, if this card is banished: You can Special Summon this card, and if this card is Special Summoned this way, you can draw 1 card, then, if the drawn card is a "D.D." or "Different Dimension" card, you can banish 1 card on the field or in the Graveyard.

 

"Snipe Hunter" + "Shadow Ghoul"

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Guest BGMCANN0N

Ghoul Recon Hunter

DARK

✪✪✪✪✪✪✪ (Level 7)

[Zombie/Fusion/Effect]

ATK/ 2100 DEF/ 1500

 

"Snipe Hunter" + "Shadow Ghoul"

 

This card gains 100 ATK for each monster in your GY. Once per turn (Quick Effect): You can discard 1 card; roll a six-sided die, send a number of cards equal to the result from the top of your Deck to the GY, and then destroy a number of cards on the field equal to the number of monsters you sent to the GY.

 

 

Next Fusion:

 

"Cobraman Sakuzy" + "Mind on Air"

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Pharaonic Serpent Prophet

EARTH - Level 7 - Spellcaster/Fusion/Effect - 1400/2200

"Cobraman Sakuzy" + "Mind On Air"

Cannot be Special Summoned, except by Fusion Summon using the above Materials and a "Polymerization" Spell Card. Your opponent plays with their hand revealed. If a monster is Normal Summoned: You can return up to 2 cards your opponent controls to their hand. Once per turn (Quick Effect): You can declare 1 card name. For the rest of the Duel after a card's name was declared for this effect, cards of that name cannot be Summoned or activated, also cards with that name cannot attack or activate their effects. Once per turn, you can declare the name of 1 card in your opponent's hand: Add 1 card with the same name as that card from your Deck to your hand.

 

Difficult as hell, but busted as all funk.

 

"Sword Hunter" + "Gearfied the Swordmaster"

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Gearfried the Legend

LIGHT

Level 10

Warrior/Fusion/Effect

"Sword Hunter" + "Gearfried the Swordmaster"

Any cards equipped to the Fusion Materials are equipped to this card; This card is a valid target for all Union monsters; This card gains 300 ATK for each monster equipped to it.

3400/2800

 

Next Fusion: "Dark Magician" + "Elemental HERO Neos" + "Stardust Dragon" + "Number 39: Utopia" + "Odd-Eyes Pendulum Dragon"

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Number X39: Odd-Eyes Magician Neos, The Stardust Rider

 

Attribute: DARK

LV:12

Type:Spellcaster/Fusion/Effect

ATK:5000/DEF:5000

 

Dark Magician,Elemental HERO Neos, Stardust Dragon, Number 39: Utopia, Odd-Eyes Pendulum Dragon

 

Must be fusion summoned with the above fusion materials and cannot be special summoned by other ways, This card’s Fusion Summon cannot be negated, When this card is fusion summoned, you win the duel

 

(This is crossover monster, if I ever saw one)

 

Next Time: Rivals

Blue-Eyes White Dragon + Dark Armed Dragon LV 10 + Red Dragon Archfiend + Galaxy-Eyes Photon Dragon + D/D/D Doom King Armageddon

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Final Disaster Dragon

DARK
Dragon/Fusion/Effect

12/5000/5000

"Blue-Eyes White Dragon" + "Dark Armed Dragon LV 10" + "Red Dragon Archfiend" + "Galaxy-Eyes Photon Dragon" + "D/D/D Doom King Armageddon"

Must first be Fusion Summoned. Negate activated effects that target or banish this card. Inflicts piercing battle damage. If your opponent would Special Summon a monster from the Extra Deck, or activates an effect that does so: Negate that activation or Summon, then banish that card. If a monster(s) you control would be destroyed, You can banish 1 Dragon monster from your GY instead, then your opponent loses LP equal to that monster's ATK and DEF.

 

No need for archetypes being mashed together, this boy wins the game all on its own.

 

"The Weather Painter Aurora" + "The Weather Painter Rainbow"

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The Weather Painter Auralight

8/LIGHT/Fairy/Fusion/2600/3000

“The Weather Painter Aurora” + “The Weather Painter Rainbow”

If this card is Fusion Summoned: You can add up to 3 “The Weather” cards from your Deck to your hand, then you can Special Summon up to 3 Level 4 or lower monsters from your hand. “The Weather” cards you control, except “The Weather Painter Auralight”, are unaffected by your opponent’s card effects. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a “The Weather” card’s effect: You can Special Summon this banished card.

 

Next: “Cupid Volley” + “Cupid Dunk”

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Cupid Captain

LIGHT - Level 5 - Fairy/Fusion/Effect - 2100/1200

"Cupid Volley" + "Cupid Dunk"

Must first be Fusion Summoned using the above Materials. Cannot be destroyed or targeted by card effects, or destroyed by battle, except the effects of monsters whose Level is greater than or equal to this card's. This card gains ATK equal to its current Level x100. Once per turn (Quick Effect): You can send the top card of your Deck to the Graveyard, then increase this card's Level by 1. If a monster was sent to the Graveyard by this effect: You can target up to 3 cards your opponent controls; the first target is destroyed, the second target (if any) is returned to the hand, and the third target (if any) is banished.

 

You're not intentionally going to try to let your opponent put 3 cards on the field to maximize value off of this effect, but you can definitely use it to interrupt Link plays in a painfully cruel way.

 

"Guardian Statue" + "Tackle Crusader"

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Rock Blockbacker

EARTH

Rock/Fusion/Effect

7/1600/2700
"Guardian Statue" + "Tackle Crusader"

Must first be Fusion Summoned, or Special Summoned from the Extra Deck by Tributing the above Fusion Materials. If this card is Flip Summoned: You can return 1 card on the field to the hand, then banish 1 random card in your opponent's hand, face-down. (Quick Effect) You can activate one of the following effects of "Rock Blockbacker" once per turn:

~ Send 1 Rock monster from your Deck to the GY; Change this card and any number of other Rock monsters you control to face-down Defense Position.

~ If this card is face-down: Banish 1 Rock monster in your GY; Flip Summon all face-down monsters you control.

 

"Fortune Lady Light" + "Fortune Lady Past"

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Fortune Lady Zero

DARK

Spellcaster/Fusion/Effect

Level 2 - ?/?

 

"Fortune Lady Light" + "Fortune Lady Past"

This card’s ATK and DEF become this card’s Level x 200. Once per turn, during your Standby Phase: Increase this card’s Level by 1 (max. 12), then Special Summon 1 Spellcaster monster that is banished to your field. Monsters your opponent controls that has lower Level than this monster cannot activate their effects, or change their battle position. If this card is destroyed by battle: Make the ATK/DEF of all monsters on the field that has lower Level than this monster had 0. You can use this effect of "Fortune Lady Zero" once per turn.

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"Mekk-Knight Crusadia Avramax" + "Ib the World Chalice Justiciar"

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Ivran, the World’s Future

1/WATER/Psychic/Fusion/0/0

“Mekk-Knight Crusadia Avramax” + “Ib the World Chalice Justiciar”

Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your GY. (You do not use "Polymerization".) Gains 300 ATK/DEF for each “World Chalice”, “World Legacy”, “Krawler”, “Mekk-Knight”, “Knightmare”, “Crusadia”, “Orcust”, and “Guardragon” card in the GYs. Loses 500 ATK/DEF for each card in your Extra Deck. Once per turn, if each player has an Extra Deck: You can make each player send 1 monster from their Extra Deck to the GY, and if they sent a Link Monster, they gain LP equal to its ATK.

 

Next: “Master of the Flaming Dragonswords” + “Poki Draco”

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Poki, Awakened Flame Dragon

Level 6 | FIRE | Dragon/Fusion/Effect

2600 ATK / 1400 DEF

"Master of the Flaming Dragonswords" + "Poki Draco"

This card gains the following effects based on the number of "Poki Draco" in your GY:

  • 1+: Cannot be destroyed by battle with a Special Summoned monster.
  • 2+: Each time you Normal Summon a monster: Both that monster and this card gain 400 ATK, until the End Phase of this turn.
  • 3: During your Main Phase, you can Normal Summon 1 FIRE monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn).

 

Next: "Mekanikal Arkfiend" + "Cyber Pharos"

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Pharos Ex Machina

DARK

Machine/Fusion/Effect

2100/3100

"Cyber Pharos "+ "Mekanikal Arkfiend"

Once per turn: (Quick Effect): you can treat this card as a DARK monster on the field for the rest of the turn.  You can only use each of the following effects of "Pharos Ex Machina" once per turn:

  • While this card is a DARK monster, if your opponent would send monsters on the field to the GY to Summon a monster from the Extra Deck, you can choose the material(s) (if possible).
  • While this card is a LIGHT monster, if your opponent would target a card(s), except this card, with a card effect, you can choose the target(s) for that effect. You can only use each of the following effects of "Pharos Ex Machina" once per turn.

 

Blue Rose Dragon + Red Rose Dragon

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Purple Rose Dragon
DARK
Dragon/Fusion/Tuner/Effect
Level 6 - 2100/1800

"Blue Rose Dragon" + "Red Rose Dragon"
Once per turn, you can Fusion Summon this card by sending above monsters to GY(You do not use Polymerization). Once per turn, destroy 1 monster you control, increase or decrease this card's Level by 1.(Quick Effect): Special Summon 1 Synchro monster from your GY; using monsters from your field(including this card) as material like you would Synchro Summon.(This Special Summon is treated as Synchro Summon).
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Prediction Princess Tarotrei + El Shadoll Construct

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Tirishaddoll Tarotree

10/LIGHT/Fairy/Fusion/3000/3500

"Prediction Princess Tarotrei" + "El Shaddoll Construct"

If this card is Special Summoned: You can Special Summon 1 Flip monster from your Deck in face-down Defence Position. Once per turn (Quick Effect): You can target 1 Defence Position monster you control and 1 Special Summoned monster your opponent controls; change the first target to Attack Position, and if you do, change the second target to face-down Defence Position. If this Fusion Summoned card is sent to the GY: You can target 1 "El Shaddoll" monster or 1 Ritual Monster in your GY; Special Summon it.

Next: "Two-for-One Team" + "Goblin of Greed"

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Wheelin' Dealin' Goblin Market

EARTH

Rock

Level 9

ATK 1000/DEF 3100

Effect: A Fusion Summon of this card must be conducted with the above materials. When this card is Fusion Summoned, both players reveal their entire hands, and if any of the cards shown share a type (Monster, Spell, or Trap), you can activate the following effects in order:

Monster: Each player Special Summons 1 monster from their hand, ignoring its Summoning conditions.

Spell: Each player draws 2 cards

Trap: Each player sends two cards from their Deck to the GY.

(Quick Effect): Once per turn and only once that turn, if a card would activate its effect by discarding one or more cards, you can negate the activation and, if you do, banish that card face-down.

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Well, I WAS going to do "Dark Magician" + "Dark Magician Girl", but it seems they finally are getting around to releasing a card that is clearly meant to be that in a month, so...

 

Dark Necrofear + Thousand Dragon

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Eternal Demise Dragoon
8/DARK/Dragon/Fusion/2800/2600
"Thousand Dragon" + "Dark Necrofear"
Must first be Fusion Summoned, or Special Summoned by Tributing a Dragon monster you control equipped with "Dark Necrofear" (in which case you do not use "Polymerization"). If this card is Special Summoned: You can send 1 monster your opponent controls to the GY. During the End Phase, if this card is in your GY: You can banish 1 Fiend monster from your GY; Special Summon this card. You can only use this effect of "Eternal Demise Dragoon" once per turn.

Next: "Giant Soldier of Stone" + "Silver Fang"

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Stone Wolf

Earth

Rock/Fusion/Effect

Lv6

1900/2400

"Giant Soldier of Stone" + "Silver Fang"

This card gains 500 ATK while "Mystical Moon" is face-up on your side of the field. During your Battle Phase: You can destroy a face-up "Mystical Moon" you control; WATER monsters that this card battles have their ATK/DEF reduced to 0.

Perfectly Ultimate Great Moth + Gaia the Fierce Knight

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Gaia, Champion of the Moth

WIND

Insect/Fusion/Effect

9/3700/3400

"Gaia the Fierce Knight" + "Perfectly Ultimate Great Moth"

You can Fusion Summon this card with "Polymerization", or by Tributing the above monsters from either field (in which case, you do not use "Polymerization".) Gains 100 ATK and DEF for each monster your opponent controls, and those monsters lose 100 ATK and DEF for each monster your opponent controls. During the Standby Phase: increase the ATK/DEF gained/lost by this effect by 100. If this card attacks a Defense Position monster, it inflicts piercing battle damage. If this card leaves the field by your opponent's card effect: Special Summon 2 monsters (1 "Gaia the Fierce Knight" and 1 "Perfectly Ultimate Great Moth") from either GY. You can only use this effect of "Gaia, Champion of the Moth" once per turn.

 

Evil HERO Aduster Gold + Evil HERO Infernal Gainer

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Evil HERO Gold Gainer

LIGHT - Level 7 - Fiend/Fusion/Effect - 2900/1000

"Evil HERO Adusted Gold" + "Evil HERO Infernal Gainer"

Must first be Fusion Summoned using "Dark Fusion". If this card is Special Summoned: You can halve the ATK of 1 face-up monster your opponent controls, and if you do, this card gains ATK equal to that lost ATK. "Evil HERO" monsters you control are unaffected by the effects of your opponent's monsters with less ATK than their own. If this card attacks your opponent's monster, except a Level 9 or higher monster: Reduce the ATK of as many monsters your opponent controls as possible by 500, then this card gains 300 ATK. If this card destroys your opponent's monster by battle: You can Special Summon 1 "Evil HERO" monster from your Graveyard, except "Evil HERO Gold Gainer", or that is currently banished, ignoring Summoning conditions.

 

"Chaos Necromancer" + "Snipe Hunter"

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Warluckshot Necromancer 

(Small pun with Warlock + luck)

DARK - Level 6 - Fiend/Fusion/Effect - ? / 2100

Chaos Necromancer + Snipe Hunter

You can Fusion Summon this card by banishing the above materials from your hand, field or GY (In which case, you don't use "Polymerization"). The ATK of this card is equal to the number of cards currently banished x 500. When a card or effect is activated in the GY, you can roll a six-sided die, then apply the following effects based on the result: 

● 2, 3, 4 or 5: Negate the activation, then banish it. And if you do, your opponent banish the top 3 cards of their deck, face-down. 

● 1 or 6: Banish the top 3 cards from your deck, face-down, then you can destroy 1 card on the field. 

 

Ascator, Dawnwalker + Supay, Duskwalker

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Quinti, Skywalker
EARTH
Spellcaster/Fusion/Effect
Level 8 - 2400/2000

"Ascator, Dawnwalker" + "Supay, Duskwalker"
You can Special Summon this card by sending above monsters to GY(You do not use "Polymerization"). Once per turn, discard 1 monster from your hand to Special Summon 1 Tuner monster from your Deck, and if you do, decrease this card's Level by the Level of that monster. (Quick Effect): Synchro Summon 1 monster, using monsters from your field, including this card. You can use these effects of "Quinti, Skywalker" once per turn.

 

Gishki Emilia + Gishki Natalia

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Evigishki Necrogre

"Gishki Emilia" + "Gishki Natalia"

You can Fusion Summon this card by banishing the above Materials along with any "Gishki" Ritual Spell from your hand, field, or GY (you do not use Polymerization).

Once per turn, you can return any number of "Gishki" cards you control to your hand, except this card, to activate one of these effects:

  • Inflict 500 damage to your opponent for each card returned.
  • Gain 500 LP for each card returned.
  • All monsters your opponent controls lose 500 ATK and DEF for each card returned, until the End Phase.
  • All monsters you control gain 500 ATK and DEF for each card returned, until the End Phase.

 

 

"Winged Dragon of Ra" + "The Wicked Avatar"

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