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Perry Ellis.

Legendary Duelist Pack Game

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Salzburg Cube
EARTH/Rock/Flip/Effect/Level 1/0 ATK/1900 DEF
FLIP: Take 1000 damage, also, if it your opponent's Battle Phase, it becomes the end of the Battle Phase. During the End Phase of the turn this effect is activated: You can Special Summon 1 Level 4 or lower Rock monster with 0 ATK from your Deck in face-up Defense Position.
 (Quick Effect): You can change this card to face-down Defense Position. You can only use each effect of "Salzburg Cube" once per turn.

Texacic Head
EARTH/Rock/Effect/Level 1/0 ATK/0 DEF
You cannot Summon monsters with more than 0 ATK. You can only use each of these effects of "Texacic Head" once per turn.
● During your Main Phase: You can Special Summon 1 Level 4 or lower Rock monster with 0 ATK from your hand, and if you do, take 1000 damage.
● During your Main Phase: You can add 1 Rock monster with 0 ATK from your Deck or GY to your hand, but if you do, you cannot Normal or Special Summon monsters with the same name as that monster for the rest of this turn, also you take 1000 damage.

Parthian Battery
LIGHT/Rock/Tuner/Effect/Level 1/0 ATK/0 DEF
If you took damage from a Rock monster you control, you can Special Summon this card (from your hand). You can only Special Summon "Parthian Battery" once per turn this way. If this card is Normal or Special Summoned: You can target 1 Rock monster with 0 ATK in your GY; Special Summon it, and if you do, take 1000 damage. You can only use this effect of "Parthian Battery" once per turn.

Imperial Treasure Fleet
WATER/Rock/Synchro/Effect/Level 11/0 ATK/4000 DEF
1 Tuner with 0 ATK + 1+ non-Tuners with 0 ATK
Cannot be destroyed by battle, Tributed, or used as a material for a Summon. Unaffected by your opponent's card effects. Gains ATK equal to the difference between your LP and your opponent's. You take no effect damage. If this Synchro Summoned card leaves the field: You lose the Duel.

Oak Island
Spell/Field
Halve any effect damage you would take from the effects of cards you control. Once per turn, if you would take damage, your opponent takes that damage instead. During your Main Phase, you can Normal Summon 1 monster with 0 ATK in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 Level 1 Rock monster you control with 0 ATK; it becomes Level 10 until the End Phase. If you control a monster whose original ATK is higher than 0: Destroy this card. If this card is destroyed: You take 500 damage for each card you control.

It's A Fake!
Trap/Continuous
When this card is activated: You can target 1 Rock monster you control with 0 ATK; until the end of this turn, it cannot be destroyed by your opponent's cards, also it cannot be targeted by your opponent's card effects. If you would take damage from the effect of a Rock monster you control with 0 ATK, you can draw 1 card instead. You can only use each effect of "It's A Fake!" once per turn.

Next:
Yugi Muto (Magnet Warriors)
GX: Jim Cook (Fossil)
ZEXAL: Vector (Gorgonics)
ARC-V: Julia Krystal (Gem-Knights)

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Gem-Knight Azurite
Level 5 | EARTH | Aqua/Effect
0 ATK / 2800 DEF

You can discard this card: Add 1 "Fusion" Spell/Trap from your Deck to your hand, that specifically has "Gem-Knight" written in its text. You can only activate this effect of "Gem-Knight Azurite" once per turn. A "Gem-Knight" monster Fusion Summoned using this card as material gains the following effect:

  • Cannot be targeted by, or destroyed by, your opponent's Spell/Trap effects.

 

Gem-Knight Malachite
Level 5 | EARTH | Thunder/Effect
2400 ATK / 600 DEF

If this card is banished, or sent from the field to the GY: You can Special Summon 1 Level 4 or lower "Gem-Knight" monster from your hand, and if you summoned a Gemini Monster with this effect, it is treated as an Effect Monster and gains its effects. You can only activate this effect of "Gem-Knight Malachite" once per turn. A "Gem-Knight" monster Fusion Summoned using this card as material gains the following effect:

  • Once per turn (Quick Effect): You can banish 1 "Gem-Knight" monster from your GY, then target 1 monster your opponent controls; banish it.

 

Gem-Knight Rubellite
Level 5 | EARTH | Pyro/Effect
2800 ATK / 0 DEF

If your opponent controls more cards than you do, you can Special Summon this card (from your hand), but its original ATK becomes 1900. You can only Special Summon "Gem-Knight Rubellite(s)" once per turn this way. A "Gem-Knight" monster Fusion Summoned using this card as material gains the following effect:

  • Your opponent cannot target other "Gem-Knight" monsters you control for attacks or with effects.

 

Gem-Knight Brilliant Tanzanite
Level 10 | EARTH | Rock/Fusion/Effect
3000 ATK / 3000 DEF
3 Level 5 or higher "Gem-Knight" monsters

Must first be Fusion Summoned with the above Fusion Materials. You can only Special Summon "Gem-Knight Brilliant Tanzanite(s)" once per turn. Once per turn (Quick Effect): You can shuffle 1 other "Gem-" monster you control into the Deck; destroy 1 card your opponent controls, then you can Special Summon 1 "Gem-" monster from your Deck with the same Type but a different name than the shuffled monster.

 

Blade of the Pyroxenes
Equip Spell

Equip only to a "Gem-" monster. When you do: Banish 1 Level 8 or higher "Gem-Knight" Fusion Monster from your Extra Deck; the equipped monster gains ATK equal to half the banished monster's original ATK. If this card leaves the field: Both players take damage equal to the amount of ATK the equipped monster gained while this card was equipped to it.

 

Gem Split
Normal Trap

Tribute 1 "Gem-Knight" Fusion Monster you control, then target 2 other "Gem-Knight" monsters in your GY, whose combined levels are lower than or equal to the Tributed monster's; Special Summon them. You can only activate 1 "Gem Split" per turn.

 

Next:

Yugi Muto (Magnet Warriors)
GX: Jim Cook (Fossil)
ZEXAL: Vector (Gorgonics)

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Gorgonic Ghost
2/DARK/Rock/600/1000
This card’s name becomes “Gorgonic Ghoul” while in a Monster Zone. Once per turn: You can target 1 other “Gorgonic” monster you control; make the Levels of this card and that target equal to their combined current Levels until the end of this turn.

Gorgonic Goblin
3/DARK/Rock/1300/400
When this card is Normal Summoned: You can target 1 Level 3 or lower Rock monster in your GY; Special Summon it. You can banish this card from the GY, then target 1 face-up monster your opponent controls; negate its effects until the end of this turn.

Gorgonic Goliath
5/DARK/Rock/Xyz/2200/1800
2 Level 5 Rock monsters
You can also Xyz Summon this card using a “Gorgonic Guardian” you control with no materials as material. Once per turn (Quick Effect): You can detach 1 material from this card; negate the effects of all face-up monsters your opponent controls until the end of this turn. At the start of the Damage Step, if a “Gorgonic” monster you control battles an opponent’s monster that has its effects negated: Destroy that opponent's monster.

Gorgonic Legion
Field Spell
When this card is activated: You can add 1 “Gorgonic” monster from your Deck to your hand. During your Main Phase: You can Special Summon “Gorgonic Tokens” (Level 3/DARK/Rock/ATK 1600/DEF 1200), up to the number of monsters your opponent controls that have their effects negated, but they cannot be Tributed, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use each effect of “Gorgonic Legion” once per turn.

Gorgonic Glare
Continuous Trap
If you control a “Gorgonic” monster: You can target 1 face-up monster your opponent controls; negate its effects until the end of this turn. If a monster your opponent controls is destroyed by the effect of a “Gorgonic” monster: You can inflict damage to your opponent equal to its original ATK. You can only use each effect of “Gorgonic Glare” once per turn.

Next pack: Inheritors of the Throne

DM: DSOD Mokuba (Thunder Dragon)
GX: Season 4 Syrus (Cyber Vehicroid)
5Ds: Carly (Fortune Fairy/Lady)
Zexal: Orbital 7 (Super Defence Robot)
Arc-V: Tate (Deskbot)

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Fortune Lady Gale

Level 2/WIND/Spellcaster/Tuner/Effect

If you control a "Fortune Lady" monster, except a WIND monster, you can special summon this card from your hand.  This cards ATK becomes 200 x its level. During your standby phase, increase this cards level by 1 (max 12). If this card is banished, draw 2 cards, then place 1 card from your hand on the bottom of your deck. You can only use thie effect of "Fortune Lady Gale" once per turn.

Fortune Lady Magma

Level 3/FIRE/Spellcaster/Tuner/Effect

When this card is normal summoned, you can banish 1 "Fortune Lady" monster from your GY, special sumon 1 "Fortune Lady" moster with the same level, but a different name from your deck, except "Fortune Lady Magma" in defense position.  This cards ATK becomes 300 x its level. During your standby phase, increase this cards level by 1 (max 12). When this card is special summoned, inflict 300 damage to your opponent for each "Fortune Lady" monster you control with a different name.

Fortune Lady Crystal

Level 4/EARTH/Spellcaster/Tuner/Effect

When this card is normal summoned, special summon 1 level 3 or lower "Fortune Lady" monster from your hand or GY in defense position. This cards ATK becomes 300 x its level. During your standby phase, increase this cards level by 1 (max 12). Once per turn, if you control a "Fortune Lady" non-tuner monster, you can shuffle 1 banished "Fortune Lady" monster into your deck, reduce this cards level by that monsters level.

Fortune Lady Ice

Level 5/WATER/Spellcaster/Tuner/Effect

This cards ATK becomes 400 x its level. During your standby phase, increase this cards level by 1 (max 12). Negate the effects of all monsters your opponent controls with a lower level than this card. If a "Fortune Lady" monster you control battles, you can discard this card, your opponent takes any damage you would take from that batte instead. During your standby phase, if a "Fortune Lady" monster activates its effect, you can special summon this card from your GY. You can only use each effect of "Fortune Lady Ice" once per turn

Fortune Lady Thunder

Level 6/LIGHT/Spellcaster/Tuner/Effect

If you control no monsters, or all monsters you control are "Fortune Lady" monsters, you can soecial summon this card from your hand, you can only special summon "Fortune Lady Thunder" by this effect once per turn. This cards ATK becomes 400 x its level. During your standby phase, increase this cards level by 1 (max 12). When this cards level increases, destroy 1 card your opponent controls, then special summon 1 "Fortune Lady Token" (Spellcaster/LIGHT/Level 1/ATK 0/DEF 0) in defense position. You can only use this effect of "Fortune Lady Thnder" once per turn.

 

Fortune Lady Future

Level 8/DARK/Spellcaster/Synchro/Effect

1 Spellcaster Tuner + 1+ spellcaster non-tuners

This cards ATK becomes 400 x its level. During your standby phase, increase this cards level by 1 (max 12). (Quick Effect); You can banish 1 "Fortune Lady" monster from your GY, increase the levels of all "Fortune Lady" monsters you control by the level of the banished monster. if a monster is banished, except by the effect of "Fortune Lady Future" banish the top card of your opponets deck face down. If the level of another "Fortune Lady" monster increases draw 2 cards. You can only use each effect of "Fortune Lady Future" once per turn.

 

Fortune Lady Paradox

Normal Spell

Activate 1 of these effects:

*Target 1 "Fortune Lady" tuner monster you control, special summon 1 "Fortune Lady" non-tuner monster from your deck with a lower level.

*Target 1 "Fortune Lady" non-tuner monster you control, special summon 1 "Fortune Lady" tuner monster from your deck with a lower level.

The monster special summoned by this cards effect has its effects negated, you can only activate 1 "Fortune Lady Paradox" per turn.

Fortune Lady Sage

Continuous Trap

When this card is activated increase the levels of all "Fortune Lady" monsters you control by 1. You can banish 1 "Fortune Lady" monster from your GY, reduce any damage you would take this turn by that monsters level x100. If this card is sent to the GY, shuffle all banished "Fortune Lady" cards into the deck, then draw 2 cards. You can only use each effect of "Fortune Lady Sage" once per turn.

 

DM: DSOD Mokuba (Thunder Dragon)
GX: Season 4 Syrus (Cyber Vehicroid)
Zexal: Orbital 7 (Super Defence Robot)
Arc-V: Tate (Deskbot)

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