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GoldenTide

(Written) Dance! Archtype. A return to the old school Pyro Burn strategy.

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Dance! The Line
FIRE Pyro Level 1
ATK: 0 DEF: 200
Effect:
During the End Phase of the turn this card was Normal or Special Summoned, inflict Direct Damage equal to this monster’s DEF. You can discard this card (from your hand) and if you do, add one “Hit The Music!” and 1 “Dance!” Ritual Monster from your Deck to your hand. You can only activate the effect of “Dance! The Line” once per turn.

Dance! The Square
FIRE Pyro Level 2
ATK: 0 DEF: 1100
Effect:
During the End Phase of the turn this card was Normal or Special Summoned, inflict Direct Damage equal to this monster’s DEF. This card can be treated as the entire Tribute for any “Dance!” Ritual Monster.

Dance! The Cha Cha
FIRE Pyro Level 3
ATK: 0 DEF: 1400
Effect:
During the End Phase of the turn this card was Normal or Special Summoned, inflict Direct Damage equal to this monster’s DEF. When this card is Normal Summoned, add 1 non-Ritual “Dance!” monster from your Deck to your hand, except “Dance! The Cha Cha”

Dance! The Tango
FIRE Pyro Level 4
ATK: 0 DEF: 1700
Effect:
During the End Phase of the turn this card was Normal or Special Summoned, inflict Direct Damage equal to this monster’s DEF. You can discard this card (from your hand) and if you do, target one of your banished FIRE Pyro-Type monsters and if you do, Special Summon it. You can only activate the effect of “Dance! The Tango” once per turn.

Dance! The Burlesque
FIRE Pyro Level 4
ATK: 0 DEF: 1600
Effect:
During the End Phase of the turn this card was Normal or Special Summoned, inflict Direct Damage equal to this monster’s DEF. If this card was used as Tribute in the Ritual Summon of a “Dance!” Ritual Monster, this card returns to the hand instead.

Dance! The Mambo
FIRE Pyro Level 4
ATK: 0 DEF: 1700
Ritual/Effect:
You can Ritual Summon this card with “Hit The Music”. During the End Phase of the turn this card was Ritual Summoned, inflict Direct Damage equal to this monster’s DEF. If this card is Tributed, Special Summon one FIRE Pyro Type monster from your Graveyard. You can only activate the effect of “Dance! The Mambo” once per turn.

Dance! The Flamenco
FIRE Pyro Level 6
ATK: 0 DEF: 2400
Ritual/Effect:
You can Ritual Summon this card with “Hit The Music”. During the End Phase of the turn this card was Ritual Summoned, inflict Direct Damage equal to this monster’s DEF. Increase the DEF of all Pyro-Type monsters on the field by 500.

Dance! The Lambada
FIRE Pyro Level 7
ATK: 0 DEF: 2800
Ritual/Effect:
You can Ritual Summon this card with “Hit The Music”. During the End Phase of the turn this card was Ritual Summoned, inflict Direct Damage equal to this monster’s DEF. Until the End Phase of the turn this card was Ritual Summoned, switch the ATK and DEF of all Pyro-Type monsters on the field.

Dance! The Waltz
FIRE Pyro Level 5
ATK: 0 DEF: 2000
Ritual/Effect:
You can Ritual Summon this card with “Hit The Music”. During the End Phase of the turn this card was Ritual Summoned, inflict Direct Damage equal to this monster’s DEF. As long as this card remains on the field, all monsters on the field and Graveyard become Pyro-Type monsters.

Dance! The Conga!
FIRE Pyro Level 8
ATK: 0 DEF: 3000
Ritual/Effect:
You can Ritual Summon this card with “Hit The Music”. During the End Phase of the turn this card was Ritual Summoned, inflict Direct Damage equal to this monster’s DEF. If this card is the only Ritual Monster on the field, this monster’s DEF become 4000.

Hit The Music!
Ritual Spell
You can use this to Ritual Summon any “Dance” Ritual Monster. You must also Tribute monsters from the field or in your hand equal to or more than the Level of the monster being Ritual Summoned. If your opponent’s Life Points are lower than your own by at least 2000, this card goes back to your hand after activation. You can only use this effect of “Hit The Music!” once per turn.

Living La Vida Loca!!!
Normal Spell
Target one “Dance!” monster on the field, Negate it’s effect, and if you do, during the End Phase of the turn you activated this card, increase your Life Points by the targeted monster’s DEF.

Don’t Be Shy! Get On The Dance Floor!!!
Field Spell
Each time you or your opponent take Direct Damage by the effect of a “Dance!” monster, both you and your opponent draws one card. 

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