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Zaziuma

Garghoul Archetype (7/7) - Halloween Special!

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Happy Halloween! In honor of Halloween, I figured I would make a mini-Archetype that I have had in my mind for a bit now. It's a Trap monster focused one, which has a similar gimmick to Ghostrick Mansion, but in a bit of another way, and they are also Trap monsters, making their playstyle already quite different. So they are normally Beast/DARK, but with the Field Spell, they turn every monster on the field into a Rock monster instead, which makes the Field Spell do all kinds of crazy things. Other than that, they are fairly simple attack and destruction focused, with Lion being their boss monster that can power them up considerably.
 
The name is a portmanteau of Gargoyle and Ghoul, and they are of course based on Gargoyles myth of them coming alive, which is also a bit Halloweeny for the season. I just made this an hour ago, right before bedtime, so this is quite a tiny and rough one, but I wanted to get it out in time for Halloween.
 
Spells:
 
Garghoul Perch
Field Spell
If a "Garghoul" monster is Special Summoned: All monsters currently on the field become Rock (even if this card leaves the field). While both players control a Rock monster, Rock monsters they control cannot target Rock monsters the other player controls for an attack, but can attack directly with Rock monsters they control. Any battle damage a Rock monster inflicts to the opponent by a direct attack is halved, and any damage a Rock monster inflicts to a non-Rock monster is doubled. Once per turn, during your Standby Phase, Set 1 "Garghoul" monster you control in your Spell & Trap Zone, or destroy this card.
 
Traps:
 
Garghoul Wolf
Continuous Trap
Special Summon this card as an Effect Monster (Beast/DARK/Level 4/ATK 1600/DEF 1200). (This card is also still a Trap.) If Summoned this way: You can target 1 card on each field; destroy both those targets. If this card is destroyed and sent to the GY: You can add 1 "Garghoul" card from your Deck to your hand, except "Garghoul Wolf". You can only use this effect of "Garghoul Wolf" once per turn.
 
Garghoul Hyena
Continuous Trap
Special Summon this card as an Effect Monster (Beast/DARK/Level 4/ATK 1500/DEF 1500). (This card is also still a Trap.) If Summoned this way: You can target 1 "Garghoul" Trap in your GY, except "Garghoul Hyena"; Set it in your Spell & Trap Zone, then if you control "Garghoul Perch", you can activate it this turn. If this card is destroyed and sent to the GY: You can add 1 "Garghoul" card from your Deck to your hand, except "Garghoul Hyena". You can only use each effect of "Garghoul Hyena" once per turn.
 
Garghoul Fox
Continuous Trap
Special Summon this card as an Effect Monster (Beast/DARK/Level 4/ATK 0/DEF 0). (This card is also still a Trap.) If Summoned this way: Its ATK/DEF becomes equal to the monster with the highest ATK/DEF on the field. If this card is destroyed and sent to the GY: You can add 1 "Garghoul" card from your Deck to your hand, except "Garghoul Fox". You can only use this effect of "Garghoul Fox" once per turn.
 
Garghoul Bear
Continuous Trap
Special Summon this card as an Effect Monster (Beast/DARK/Level 5/ATK 1900/DEF 1200). (This card is also still a Trap.) While this card is an Effect Monster, if you Special Summon a Trap that is a monster: Draw 1 card. If this card is destroyed and sent to the GY: You can add 1 "Garghoul" card from your Deck to your hand, except "Garghoul Bear". You can only use each effect of "Garghoul Bear" once per turn.
 
Garghoul Rhino
Continuous Trap
Special Summon this card as an Effect Monster (Beast/DARK/Level 5/ATK 1800/DEF 2000). (This card is also still a Trap.) While this card is an Effect Monster, your opponent cannot target other "Garghoul" cards you control with card effects. If this card is destroyed and sent to the GY: You can add 1 "Garghoul" card from your Deck to your hand, except "Garghoul Rhino". You can only use each effect of "Garghoul Rhino" once per turn.
 
Garghoul Lion
Continuous Trap
Discard 1 card; Special Summon this card as an Effect Monster (Beast/DARK/Level 7/ATK 2300/DEF 2300). If Summoned this way: You can activate 1 "Garghoul Perch" directly from your Deck or GY. While this card is an Effect Monster, all "Garghoul" monsters you control gain 200 ATK/DEF for each Rock monster on the field. If this card is destroyed and sent to the GY: You can add 1 "Garghoul" card from your Deck to your hand, except "Garghoul Lion". You can only use this effect of "Garghoul Lion" once per turn.
 

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I genuinely love what you've come up with here. It adapts the Ghostrick style nicely while still being its own thing, and it does a really good job at keeping your onslaught coming. The only problem is keeping spell/trap zones open to place your trap monsters in for the field spell. Also, even if your opponents monsters are all rock type monsters once the field spell hits the field, not only will it not get a chance to hit the field by the time your opponent is done with their turn if you go second, which is when your wanna play the field spell, or preferably on turn three when you've played a few monsters yourself, but also you have nothing to stop your opponent from killing you, while giving your opponent what is essentially a free turn to kill you thanks to the field spell's halving effect, even if you control fox on your turn. Your opponent does not have their damage cut in half, while you have your damage split down the middle, so unless you control 5 or 6 monsters with decent attack, you can't close the game.

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