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Millennium is an Archetype consisting of 3 sub-Archetypes, those being Millennium Archeologist, Millennium King and Millennium Treasure. All monsters are Pendulum Monsters, with Millennium King being Synchro Pendulums. Millennium Archeologist are Spellcaster/EARTH Level 5 Pendulum Monsters with no Pendulum Effects, the Level 4s have a Scale of 3, and the Level 5s have a Scale of 10, each monster has an effect that let's you remove a Treasure Counter to prevent them from being shuffled into the Deck. Millennium King are 2 Synchro Pendulums, they are both Spellcaster/DARK, and can be placed in the Pendulum Zone instead of being shuffled into the Deck.  Millennium Treasure are the Spells/Traps, and each provide various kinds of effects, mainly revolving around shuffling your own cards into your Deck and Treasure Counters, which are used for various effects, mainly allowing Millennium Archeologist to not be shuffled into the Deck to lower the cost of their effects.

Their main playstyle revolves around making Treasure Counters and taking control of your opponent's cards and manipulating their cards in general, and their boss monsters provide powerful beatsticks and also have manipulative powers, such as changing ATK/DEF and battle positions, search options and Treasure Counter generation.

As you probably could guess, these are based on the Millennium Items from the Yu-Gi-Oh! series, as well as some of the characters, Bakura and Atem, the focus here being on their ancient Egyptian counterparts, as seen with the Millennium King name, and the archeologist theme plays into the series as well, with the monsters being based around archeologist related concepts, Millennium Treasure are of course the 7 Millennium Items from the series, and loosely play into their role in the series when I could see it working well.

Main Deck Monsters:

Millennium Archeologist - Trap Surveyor
Spellcaster/EARTH/Pendulum
Level 4
Scale 3
Pendulum Effect: N/A

Monster Effect:
When this card is Normal or Pendulum Summoned: You can shuffle 1 other card from your hand or field into the Deck, and if you do, draw 1 card. Once per turn: You can target 1 Set card your opponent controls; destroy that target, and if you do, draw 1 card. Your opponent cannot activate the Set card in response to this effect's activation. You must control a "Millennium Treasure" card to activate and to resolve this effect. If this card would be shuffled into the Deck, you can remove 1 Treasure Counter from it instead.
1800/400

Millennium Archeologist - Planner
Spellcaster/EARTH/Pendulum
Level 4
Scale 3
Pendulum Effect: N/A

Monster Effect:
If this card is Normal or Pendulum Summoned: You can target 1 "Millennium" card in your Pendulum Zone; Special Summon it. You must control a "Millennium Treasure" card to activate and to resolve this effect. You can discard 1 card; look at the top 5 cards of your Deck, you can place 1 excavated Pendulum Monster in your Pendulum Zone, also, after that, place the remaining cards on top or bottom of your Deck in any order. If this card would be shuffled into the Deck, you can remove 1 Treasure Counter from it instead. You can only use each effect of "Millennium Archeologist - Planner" once per turn.
1100/1900

Millennium Archeologist - Explorer
Spellcaster/EARTH/Pendulum/Tuner
Level 4
Scale 3
Pendulum Effect: N/A

Monster Effect:
When this card is Summoned: You can Special Summon 1 "Millennium Archeologist" monster from your hand, GY or that is face-up in your Extra Deck in Defense Position, except "Millennium Archeologist - Explorer". You must control a "Millennium Treasure" card to activate and to resolve this effect. You can only use this effect of "Millennium Archeologist - Explorer" once per turn. If this card is used as material for a Synchro Summon, place it on the bottom of your Deck. If this card would be shuffled into the Deck, you can remove 1 Treasure Counter from it instead.
1600/1200

Millennium Archeologist - Grave Robber
Spellcaster/EARTH/Pendulum
Level 5
Scale 10
Pendulum Effect: N/A

Monster Effect:
When this card is Normal or Pendulum Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in either face-up or face-down Defense Position. If you control no "Millennium Treasure" cards: You can target 1 "Millennium Treasure" card in your GY; add it to your hand. If this card would be shuffled into the Deck, you can remove 1 Treasure Counter from it instead. You can only use each effect of "Millennium Archeologist - Grave Robber" once per turn.
2000/2000

Millennium Archeologist - Treasure Hunter
Spellcaster/EARTH/Pendulum
Level 5
Scale 10
Pendulum Effect: N/A

Monster Effect:
When this card is Normal or Pendulum Summoned: You can target 1 Spell/Trap in your opponent's GY; Set it to your opponent's field, but they cannot activate it while this card is face-up on the field. You can only use this effect of "Millennium Archeologist - Treasure Hunter" once per turn. Once per turn, if you activate a "Millennium Treasure" Spell/Trap Card: You can draw 2 card, then place 1 card from your hand on top of your Deck. If this card would be shuffled into the Deck, you can remove 1 Treasure Counter from it instead.
2200/1700

Millennium Archeologist - Translator
Spellcaster/EARTH/Pendulum
Level 5
Scale 10
Pendulum Effect: N/A

Monster Effect:
If this card is Summoned: Place 1 Treasure Counter on this card. Once per turn: You can excavate the top 5 cards of your Deck, add 1 excavated "Millennium Archeologist" or "Millennium Treasure" card to your hand, also place the remaining cards on top or bottom of your Deck in any order. You must control a "Millennium Treasure" card to activate and to resolve this effect. If this card would be shuffled into the Deck, you can remove 1 Treasure Counter from it instead.
1500/2300

Extra Deck Monsters:

Millennium King - Bakura
Spellcaster/DARK/Pendulum/Synchro
Level 8
Scale 3
Pendulum Effect:
All monsters your opponent control lose 200 ATK/DEF for each "Millennium Treasure" card you control. Once per turn: You can add 1 "Millennium Archeologist" monster from your Deck, GY or that is face-up in your Extra Deck to your hand, then shuffle 1 card from your hand or field into the Deck. You can remove 2 Treasure Counters from anywhere on the field; Special Summon this card from your Pendulum Zone.

Monster Effect:
1 Pendulum Tuner + 1+ non-Tuner monsters
When this card is Synchro or Pendulum Summoned: You can place 2 Treasure Counters on any "Millennium Treasure" cards or "Millennium" Pendulum Monsters you control. Once per turn (Quick Effect): You can remove 2 Treasure Counters from anywhere on the field, then target 1 face-up card your opponent controls; if it is a Spell/Trap other than a card in the Pendulum Zone, Set it, if it is a card in the Pendulum Zone, return it to the hand, or if it is a monster, change it to face-down Defense Position. If this card would be shuffled into the Deck, you can place it in your Pendulum Zone instead.
2800/2000

Millennium King - Atem
Spellcaster/DARK/Pendulum/Synchro
Level 9
Scale 10
Pendulum Effect:
All monsters you control 200 ATK/DEF for each "Millennium Treasure" card you control. Once per turn: You can add 1 "Millennium Treasure" card from your Deck or GY to your hand, then shuffle 1 card from your hand or field into the Deck. You can remove 2 Treasure Counters from anywhere on the field; Special Summon this card from your Pendulum Zone.

Monster Effect:
1 Pendulum Tuner + 1+ non-Tuner monsters
When this card is Synchro or Pendulum Summoned: You can place 2 Treasure Counters on any "Millennium Treasure" cards or "Millennium" Pendulum Monsters you control. Once per turn (Quick Effect): You can remove 2 Treasure Counters from anywhere on the field; this turn, this card can make a second attack during each Battle Phase, also halve the ATK/DEF of any monster it battles during damage calculation only. If this card would be shuffled into the Deck, you can place it in your Pendulum Zone instead.
2500/2500

Spells/Traps:

Millennium Treasure - Key
Normal Spell
Add 1 "Millennium Archeologist" monster and 1 "Millennium Treasure" card, from your Deck to your hand, except "Millennium Treasure - Key", then shuffle 2 cards from your hand and/or field into your Deck. If this card is in your GY: You can shuffle 1 "Millennium King" monster you control into the Deck, and if you do, add this card to your hand. You can only use each effect of "Millennium Treasure - Key" once per turn.

Millennium Treasure - Pendant
Equip Spell
The equipped monster gains 500 ATK/DEF. Once per turn: You can shuffle 1 other card from your hand or field into the Deck, then target 1 face-up card your opponent controls; shuffle it into the Deck. If this card is destroyed and sent to the GY: You can target 1 "Millennium" Pendulum Monster you control; equip this card to that target. You can only use this effect of "Millennium Treasure - Pendant" once per turn.

Millennium Treasure - Eye
Equip Spell
If the equipped monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if the equipped monster battled: You can target 1 other "Millennium" Pendulum Monster you control; equip this card to that target. Once per turn: You can shuffle 1 other card from your hand or field into the Deck, then target 1 Set Spell/Trap your opponent controls and declare a card type (Spell or Trap); reveal that target, and if it is the declared card type, take control of that target.

Millennium Treasure - Rod
Equip Spell
Activate this card by shuffling 1 card from your hand or field into your Deck, then targeting 1 face-up monster your opponent control; take control of that target and equip it with this card. Once per turn, during your Standby Phase, shuffle 1 card from your hand or field into your Deck or destroy this card. If this card leaves the field, destroy the equipped monster. You can only activate 1 "Millennium Treasure - Rod" per turn.

Millennium Treasure - Scale
Continuous Spell
When this card is activated: Place 2 Treasure Counters on this card. While there are 2 or more Treasure Counters on this card, each time a "Millennium" Pendulum Monster(s) is Summoned, place 1 Treasure Counter on each of those monsters. Once per turn: You can remove 1 Treasure Counter this card, then target 1 other "Millennium Treasure" card or "Millennium" Pendulum Monster you control; place 1 Treasure Counter on that target. You can only control 1 "Millennium Treasure - Scale".

Millennium Treasure - Necklace
Normal Trap
Excavate the top card of your Deck, if it is a monster Special Summon it an equip this card to it, otherwise place it on the bottom of your Deck. Once per turn, during your Standby Phase, shuffle 1 card from your hand or field into your Deck or destroy this card. If this card leaves the field, destroy the equipped monster. If you control a "Millennium King" monster, you can activate this card from your hand.

Millennium Treasure - Ring
Continuous Trap
Once per turn: You can shuffle other 1 card from your hand or field into the Deck; place 1 Pendulum Monster that is in your hand, GY or that is face-up in your Extra Deck in your Pendulum Zone. Once per turn: You can remove 1 Treasure Counter from anywhere on the field, then target 1 card in your Pendulum Zone; it gains 1 of these effects
● Your opponent cannot target or destroy "Millennium Treasure" cards with card effects.
● Your "Millennium" Pendulum Monsters cannot be destroyed by battle or your opponent's card effects.

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Okay, I genuinely love everything about this archetype. It's a good adaptation of the theme of the show, while still being it's own thing and very focused and well thought out. The cards are balanced and the mechanic is wonderful. It also makes me want to do the number one thing on my mind when I see a lot of continuous stuff: create a duel territory. All my continuous stuff out on field gaining me amazing advantage.  And that's a good way to describe this archetype. It's a snowball. Slow at first, but deadly over time. The only problems I can see are the constant shuffling of your own cards. Sure you can prevent the shuffling and still get your effects off, and this deck has amazing resource management, but you can't really get your plays rolling well without those counters being present which is why you need the Scale spell early or you won't be getting anything done. You could also run the risk of shuffling away your hand to keep your monsters on field, or shuffling away your monsters on field and leaving yourself wide open. You can search out the cards you need with no problem, and pendulum summoning makes it so much easier to get tons of stuff on board, but those counters are still a bit of a hinderance. Or maybe i'm overthinking things. This is wonderful and I want it to be as good as it can be.

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