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Tinkerer

New Mechanic (Reworked)

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Hello, fine peoples!

This experimental idea is one that's pretty near and dear to me because it evokes a certain sense of the original duel monsters anime.

So... Think back. What was duel monsters?

It was you, the player, as an almighty being that could summon all kinds of creatures to fight on your behalf. You'd set traps - mundane ones like a simple pit (Trap Hole) or magically reinforced ones (Mirror Force). You'd literally drink potions to heal yourself (Red/Blue Medicine), and call down the elements to destroy your foe (Raigeki/Heavy Storm). Way back in the beginning, this was the essence of the game. Coupled with its more fluid, "tabletop rpg-esque" rules in the first season, this flowed naturally with the idea that the player was as much a part of the game as their monsters.

...so what if the player WAS part of the game?

Here's the idea: Alongside LP, players also have an ATK and DEF value. At the start of the game, both stat values are 0. The ATK stat lets you - the player - be able to declare attacks during the Battle Phase alongside your monsters. The DEF stat modifies all damage you take from any source (i.e. If you, the player, have 200 DEF, and a monster attacks you directly with 1000 ATK, you only take 800 damage). Players also have a blank type/Attribute that can also be modified.

Rulings:

- You, the player, are not treated as a Monster, Spell, or Trap. (i.e. A player cannot activate "Malevolent Catastrophe" in response to a player's attack).

- You, the player, are unaffected by effects that do not specifically pertain to you. (i.e. Field-wide ATK/DEF increases/decreases don't affect you).

- Any references to you, the player, will be written in PSCT as "YOU/YOUR" (yes, in all caps).

- If you - the player - have 0 ATK, you - the player - cannot declare an attack.

- A card that references both you and monsters simultaneously refers to the combination as "entities" (see cards 4-5)

 

Example Cards:

Summoner's Sword

Equip Spell

Equip to YOU. YOU gain 500 ATK. If YOU destroy a monster by battle, you can send this face-up card to the GY; Special Summon 1 monster from your GY in attack position.

 

Summoner's Shield

Equip Spell

Equip to YOU. YOU gain 200 DEF. If YOU take 1000 or more damage from 1 attack, you can send this face-up card to the GY; Special Summon 1 monster from your GY in defense position.

 

Summoner's Realm

Field Spell

YOU gain 200 ATK. When this card is activated, declare 1 Attribute. YOUR Attribute becomes the declared Attribute. All monsters you control with the same Attribute as YOU gain ATK/DEF equal to half YOUR ATK/DEF.

 

Insectoid Familiar

EARTH ****

Insect/Effect

When this card attacks, YOU and all monsters you control gain 300 ATK until the End Phase of the next turn. If an entity targets this monster for an attack, YOUR OPPONENT and all monsters they control lose 200 ATK.

1500/1800

 

Dark Star Buster

Equip Spell

Equip only to a DARK entity. It gains 400 ATK. If the equipped entity destroys an opponent's monster by battle, you can Special Summon 1 monster from your hand whose ATK is less than the destroyed monster's ATK.

 

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OMG! I freaking love this! Can Aura Armor be an Equip Trap like it was in the anime for Joey!? Also, I have an idea to add to this, what the amount of life you had influenced your ATK/DEF? Before you dismiss it, check out what I have in mind. 

What I was thinking is that at a certain amount of Life points you get an ATK/DEF boost. Though i'm not entirely sure where the threshold would be, here's my original idea. 

LP = 0/ Game over, YOU lose

LP = 200-500/ ATK/DEF boost = 50

LP = 501-1,000/ ATK/DEF boost = 100

LP = 1,001-1,700/ ATK/DEF boost = 150

LP = 1,701-2,600/ ATK/DEF boost = 200

LP = 2,601-3,700/ ATK/DEF boost = 250

LP = 3,701-5,000/ ATK/DEF boost = 500

LP = 5,001-6,500/ ATK/DEF boost = 1,000

LP = 6,501-8,200/ ATK/DEF boost = 2,000

LP = 8,201-12,000/ ATK/DEF boost = 4,000

LP = 12,001-19,200/ ATK/DEF boost = 6,000

LP = 19,201-33,600/ ATK/DEF boost = 8,000

LP = 33,601-62,400/ ATK/DEF boost = 10,000

LP = 62,401-120,000/ ATK/DEF boost = 12,000

LP = 120,001-350,400/ ATK/DEF boost = 16,000

LP = 350,401-1,752,000/ ATK/DEF boost = 20,000

LP = 1,752,001-7,358,400/ ATK/DEF boost = 24,000

LP = 7,358,401-36,972,000/ ATK/DEF boost = 32,000

LP = 36,972,001-332,748,000/ ATK/DEF boost = 40,000

LP = 332,748,001-2,661,984,000/ ATK/DEF boost = 48,000

LP = 2,661,984,001-23,957,856,000/ ATK/DEF boost = 56,000

LP = 23,957,856,001-215,620,704,000/ ATK/DEF boost = 64,000

LP = 215,620,704,001-3,665,551,968,000/ ATK/DEF boost = 80,000

LP = 3,665,551,968,001-62,314,383,456,000/ ATK/DEF boost = 96,000

LP= 62,314,383,456,001-100,000,000,000,000/ ATK/DEF boost = 100,000

LP = 100,000,000,000,001-1,000,000,000,000,000/ ATK/DEF boost = 1,000,000

LP = 1,000,000,000,000,001-Infinity/ ATK/DEF boost = 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000

Please, tell me what you think! (but before you ask, There is a mathematical pattern in those numbers.)

(Also, nice description of YU-GI-OH! Season 1, I miss that small period where you could summon anything...) 

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Thank you both for your interest! When I first thought of this mechanic, I hadn't really fleshed it out all that well. I'm so glad it's getting a more positive reception now!

@Bluvista That's an interesting addition to the mechanic! Unfortunately, the way it is now, I'll have to decline it. Player DEF is a tricky thing to work with since it reduces all damage. Having 8000+ LP will make it extremely difficult for people to damage each other using monsters at all (making them almost useless). Even if it was just ATK, things would have to be maneuvered around a little bit as having a 4000 ATK player just a little over the starting LP value is pretty crazy. Don't get me wrong, it's a good idea; I think it just needs some tweaks to its execution. Thanks again for your interest!

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1 hour ago, Tinkerer said:

Thank you both for your interest! When I first thought of this mechanic, I hadn't really fleshed it out all that well. I'm so glad it's getting a more positive reception now!

@Bluvista That's an interesting addition to the mechanic! Unfortunately, the way it is now, I'll have to decline it. Player DEF is a tricky thing to work with since it reduces all damage. Having 8000+ LP will make it extremely difficult for people to damage each other using monsters at all (making them almost useless). Even if it was just ATK, things would have to be maneuvered around a little bit as having a 4000 ATK player just a little over the starting LP value is pretty crazy. Don't get me wrong, it's a good idea; I think it just needs some tweaks to its execution. Thanks again for your interest!

Maybe the player could have an ATK/DEF cap of 5000/5000 like the monsters? Also, it could work with turn count as well.

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