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Thomas★Zero

[ETCO] Archnemesis Eschatos

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Archnemesis Eschatos
lv 11 LIGHT
Dragon/Effect
Cannot be Normal Summoned/Set. Must first be Special Summoned by banishing 3 monsters with different types from among face-up monsters you control or in your GY. Cannot be destroyed by card effects. You can declare 1 monster type among monsters on the field; destroy all monsters on the field of that type, and if you do, neither player can Special Summon monsters of the declared type until the end of the next turn. You can only use this effect of "Archnemesis Eschatos" once per turn.
ATK/3000 DEF/2500 

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Quite powerful multi-type support, effect protection and destruction that locks down Special Summons. I dig what it's doing, but I feel like the meta would say otherwise, probably too slow and hard to get out.

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It really isn't all that difficult considering handtraps and extra deck toolboxing, but meta-wise, it's purpose feels overshadowed by stuff like Rivalry of Warlords which is more proactive vs solo-type decks.

That said, I still really like this card. If you can get it out turn 2 and it doesn't get negated, you've probably swung the game in your favor.

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