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https://ygorganization.com/thisislikefollowingatreasuremap/
I like that Konami invited Yugitubers (TSX1, Team APS and Nyhmnim) to have a look at these cards, revealing a different ED monster each.

IGAS-EN085: Whitebeard, the Plunder Patroll Helm
WATER/Fiend/Tuner/Effect/Level 4
During your opponent’s turn (Quick Effect): You can Special Summon 1 “Plunder Patroll” monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY, you can activate this effect: Special Summon 1 “Plunder Patroll” monster from your deck, except “Whitebeard, the Plunger Patroll Helm”, also you cannot Special Summon monsters for the rest of this turn, except “Plunder Patroll” monsters. You can only use each effect of “Whitebeard, the Plunder Patroll Helm” once per turn.
1500/1000

IGAS-EN086: Redbeard, the Plunder Patroll Matey
WATER/Fiend/Effect/Level 4
During your opponent’s turn (Quick Effect): You can Special Summon 1 “Plunder Patroll” monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: you can target 1 “Plunder Patroll” monster you control, except “Redbeard, the Plunder Patroll Matey”; equip this card to it. You can only use each effect of “Redbeard, the Plunder Patroll Matey” once per turn.
1000/1000

IGAS-EN087: Plunder Patrollship Brann
FIRE/Fiend/Synchro/Effect/Level 8
1 Tuner + 1+ non-Tuner monsters
All other Fiend monsters you control gain 500 ATK. You can discard 1 “Plunder Patroll” card, then target 1 Spell/Trap your opponent controls; Banish it, then you can add 1 “Plunder Patroll” monster from your Deck to your hand. This is a Quick Effect if this card is equipped with a “Plunder Patroll” card. You can only use this effect of “Plunder Patrollship Brann” once per turn.
2500/1000

IGAS-EN088: Plunder Patrollship Moerk
DARK/Fiend/Xyz/Effect/Rank 4
2 Level 4 monsters
You can discard 1 “Plunder Patroll” card, then target 1 Effect Monster your opponent controls; Banish it, then you can add 1 “Plunder Patroll” Spell/Trap from your deck to your hand. This is a Quick Effect if this card is equipped with a “Plunder Patroll” card. You can only use this effect of “Plunder Patrollship Moerk” once per turn. If a “Plunder Patroll” card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.
1000/2500

IGAS-EN089: Blackbeard, the Plunder Patroll Captain
WATER/Fiend/Link/Effect/Link-2
2 monsters, including a “Plunder Patroll” monster
(Quick Effect): You can target 1 Effect Monster you control; Special Summon 1 “Plunder Patroll” monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip that target to it, then draw 1 card. You can only use this effect of “Blackbeard, the Plunder Patroll Captain” once per turn.
1600

IGAS-EN090: Plunder Patroll Shipyard
Spell/Field
“Plunder Patroll” monsters you control gain 500 ATK for each “Plunder Patroll” card in your Spell & Trap zone. You can only use each of the following effects of “Plunder Patroll Shipyarrrd” once per turn.
• You can discard 1 card; Add 1 “Plunder Patroll” card from your Deck to your hand, except “Plunder Patroll Shipyard”.
• If this card is in your GY: You can target 1 “Plunder Patroll” card in your Spell & Trap Zone; Set this card, and if you do, return that target to the hand.

IGAS-EN091: Plunder Patroll Booty
Trap/Continuous
You can declare 1 Attribute, then target 1 face-up monster your opponent controls; it becomes that Attribute until the end of this turn (even if this card leaves the field), then you can take 1 “Plunder Patroll” monster from your GY, and either shuffle it into the deck or Special Summon it. You can only use this effect of “Plunder Patroll Booty” once per turn. Once per turn, during the End Phase, if you control no “Plunder Patroll” monsters; Send this card to the GY.

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These are quite strange, but I think I get what they are going for, and they could be quite powerful, with a lot of searching and recovery options, combo plays with discards and what not. I like that they have Synchro, Xyz and Link Monsters all in one here, hope to see more of that in the future.

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They're really taking advantage of MR4.5, huh?

On base effects alone, these are obscenely good. However, they're heavily archetype-locked. The only beneficial generic card I can think of for 'em is Salvage. They're also super dependent on the opponent even if Booty mitigates that somewhat.

 

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