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~British Soul~

[OCG] The Machina Spells and Traps

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https://ygorganization.com/outwiththeoldinwiththenewandtheoldstrikesback/

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SR10-JP023 Machiners Reformation / Machina Reformation
Spell
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects.
• Discard 1 card; add 2 “Machina” monsters with different names from your Deck to your hand.
• Discard 1 “Machina” card; add 2 “Machina” cards with different names from your Deck to your hand, except “Machina Reformation”.

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SR10-JP024 Machiners Defense Region / Machina Defense Region
Spell/Continuous
You can only use this card name’s (2) effects once per turn.
(1) Your opponent cannot target Level 6 or lower Machine monsters you control with attacks or for card effects while you control a Level 7 or higher Machine monster.
(2) If a face-up Machine monster you control is destroyed by battle or card effect: You can target 1 Machine monster in your GY; add it to your hand.

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SR10-JP034 Machiners Overdrive / Machina Overdrive
Trap
You can only use either this card name’s (1) or (2) effect per turn, and only once that turn.
(1) Target 1 Machine monster you control; Special Summon 1 “Machina” with a different name from your hand or Deck, and if you do, destroy the target.
(2) You can banish this card from your GY, then target 3 Machine monsters amongst monsters you have banished or have in your GY; shuffle them into your Deck, then draw 1 card.

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SR10-JP040 Machiners Possesstorage / Machina Possesstorage
Level 4/DARK/Machine/Effect
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned: You can target 1 “Machina” monster in your GY, except “Machina Possesstorage”; Special Summon it in Defense Position, but it cannot activate its effects this turn.
(2) You can target 1 other “Machina” monster you control and 1 Spell/Trap your opponent controls; return them to the hand.
1600/1500

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SR10-JP041 Malefactors’ Command
Spell/Quick-Play
You can only activate 1 card with this card’s name per turn.
(1) Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn.

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I'm honestly just really curious about the lore behind these cards. It looks like they are fighting the possessed forms of each other, but that begs the question of who built the Machina in the first place and who corrupted 'em?

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