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Ever-Descending Fairy

Fairy/DARK/Omega/A 2*

(You can use Monsters of any type to Omega Summon this card.)

ATK 930/DEF 1030

A basic card to build Fairy DARK Omega Summons off of.  Feel free to modify and workshop.

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7 minutes ago, HQCardmaker said:

Ever-Descending Fairy

Fairy/DARK/Omega/A 2*

(You can use Monsters of any type to Omega Summon this card.)

ATK 930/DEF 1030

A basic card to build Fairy DARK Omega Summons off of.  Feel free to modify and workshop.

Made it for you.

image.png.f80e80bcdec537e86ecfdf8d0f97c4f4.png

Also she would fit in 

 

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Alphar Mutation

Quick Play Spell

Immediately after the end of your End Phase you can: roll a 6-sided die.

NOT 6: you can: Omega Summon 1 Monster of any Type/Attribute using 1 "Alphar" Monster as a substitute Tribute OR gain LPs equal to the ATK or DEF of a random "Alphar" Monster face-up on the Field.

6: you can: Treat an "Alphar" Monster as a Field Spell OR change its effect to "Lay your Extra Deck open and face-up somewhere for ease of access.  Every turn, draw until you draw a Fusion Material from a card in your Extra Deck or a Trap Card. Discard all but two cards you drew by this effect. The "6:" effect on "Alphar Mutation" changes text from "Discard all but two" except for about directly here to "Banish face-down all but three" if applicable." You can only use the "6:" effect of "Alphar Mutation" up to 3 times this Duel.

Its a little wordy but what do you think?

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8 hours ago, HQCardmaker said:

Alphar Mutation

Quick Play Spell

Immediately after the end of your End Phase you can: roll a 6-sided die.

NOT 6: you can: Omega Summon 1 Monster of any Type/Attribute using 1 "Alphar" Monster as a substitute Tribute OR gain LPs equal to the ATK or DEF of a random "Alphar" Monster face-up on the Field.

6: you can: Treat an "Alphar" Monster as a Field Spell OR change its effect to "Lay your Extra Deck open and face-up somewhere for ease of access.  Every turn, draw until you draw a Fusion Material from a card in your Extra Deck or a Trap Card. Discard all but two cards you drew by this effect. The "6:" effect on "Alphar Mutation" changes text from "Discard all but two" except for about directly here to "Banish face-down all but three" if applicable." You can only use the "6:" effect of "Alphar Mutation" up to 3 times this Duel.

Its a little wordy but what do you think?

Cool.

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Omega Alphar Kuriboh Avatar

Omega/A

Lv ?

Attribute ?

Beast/Effect

Activate (1)'s setting of Original DEF if and only if (2)'s Effect will not.

 (1)(Tribute one "Kuriboh" Monster, and 1 or more Monster(s) of matching Attribute and Level to Omega Summon OR Tribute two "Kuriboh" Monsters of matching Attribute and Level to Omega Fusion Summon. Its Original Attack/Original Defense become the Original Attack/Original Defense of the "Kuriboh" Monster used to summon it and if there is more than 1, the one whose sum of Original Attack and Original Defense is lowest. Its Original Level and Original Attribute becomes that of the lowest Level "Kuriboh" Monster Tributed to Summon this Monster;if it is a tie, go through this list of Attributes until you get to one matching Attribute and if it still does not match, make it DARK; make it what it matches otherwise. List: DARK, EARTH, WIND, WATER, FIRE, SKY, LIGHT. This effect cannot be negated.)

 (2)If you Tribute "The Wicked Avatar" to Summon this Monster, (2) (Quick Play)The Original DEF of this Monster becomes the highest Original DEF on the Field by 50, counting from 0.

ATK/0 DEF/50

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4 hours ago, HQCardmaker said:

Omega Alphar Kuriboh Avatar

Omega/A

Lv ?

Attribute ?

Beast/Effect

Activate (1)'s setting of Original DEF if and only if (2)'s Effect will not.

 (1)(Tribute one "Kuriboh" Monster, and 1 or more Monster(s) of matching Attribute and Level to Omega Summon OR Tribute two "Kuriboh" Monsters of matching Attribute and Level to Omega Fusion Summon. Its Original Attack/Original Defense become the Original Attack/Original Defense of the "Kuriboh" Monster used to summon it and if there is more than 1, the one whose sum of Original Attack and Original Defense is lowest. Its Original Level and Original Attribute becomes that of the lowest Level "Kuriboh" Monster Tributed to Summon this Monster;if it is a tie, go through this list of Attributes until you get to one matching Attribute and if it still does not match, make it DARK; make it what it matches otherwise. List: DARK, EARTH, WIND, WATER, FIRE, SKY, LIGHT. This effect cannot be negated.)

 (2)If you Tribute "The Wicked Avatar" to Summon this Monster, (2) (Quick Play)The Original DEF of this Monster becomes the highest Original DEF on the Field by 50, counting from 0.

ATK/0 DEF/50

A "Omega Fusion" is not the same as a Ω Summon, also to get the Ω Symbol, Press Windows and Period(Win and .). Then search for a while.

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42 minutes ago, Yami Kiniko said:

A "Omega Fusion" is not the same as a Ω Summon, also to get the Ω Symbol, Press Windows and Period(Win and .). Then search for a while.

Okay, but what color should a maybe-fusion Omega Card be?  Purple and gray?  Is there a paint program with a gradient ?  Also, maybe the "The Wicked Avatar" style effect should happen later in the Omega Summon chain and not loop with itself?  I don't know.  Any thoughts?

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12 hours ago, HQCardmaker said:

Okay, but what color should a maybe-fusion Omega Card be?  Purple and gray?  Is there a paint program with a gradient ?  Also, maybe the "The Wicked Avatar" style effect should happen later in the Omega Summon chain and not loop with itself?  I don't know.  Any thoughts?

  • Omega Fusion uses the Fusion gradient
  • Omega Fusion uses Omega Fusion to fuse.

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Problem solving text:

Add this: This effect on DEF of "Omega Alphar Kuriboh Avatar" cannot activate in response to effect(s) that try to make a Monster have the highest Original DEF based on the Original DEF of Monsters (including itself.)

Change this: "to Omega Fusion Summon" to: "to use the Effect of Omega Fusion to Summon this card as a Fusion Monster with said Tributes as Fusion Material."

Tell me if you want all Kuribohs to be ready for Omega Fusion on this card or if you'll set a limit later on.

e.g.

You have two "Omega Alphar Kuriboh Avatar" on the Field and that is it, normally they would loop and give Original DEF of 50, 100, etc., alternating.  But now, you have only one demi-powerful card.  And the Omega Fusion always adheres to the rules of Omega Fusion and is always an option for summoning this card.

 

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1 hour ago, HQCardmaker said:

Problem solving text:

Add this: This effect on DEF of "Omega Alphar Kuriboh Avatar" cannot activate in response to effect(s) that try to make a Monster have the highest Original DEF based on the Original DEF of Monsters (including itself.)

Change this: "to Omega Fusion Summon" to: "to use the Effect of Omega Fusion to Summon this card as a Fusion Monster with said Tributes as Fusion Material."

Tell me if you want all Kuribohs to be ready for Omega Fusion on this card or if you'll set a limit later on.

e.g.

You have two "Omega Alphar Kuriboh Avatar" on the Field and that is it, normally they would loop and give Original DEF of 50, 100, etc., alternating.  But now, you have only one demi-powerful card.  And the Omega Fusion always adheres to the rules of Omega Fusion and is always an option for summoning this card.

 

Ok.

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6 hours ago, HQCardmaker said:

Problem solving text:

Add this: This effect on DEF of "Omega Alphar Kuriboh Avatar" cannot activate in response to effect(s) that try to make a Monster have the highest Original DEF based on the Original DEF of Monsters (including itself.)

Change this: "to Omega Fusion Summon" to: "to use the Effect of Omega Fusion to Summon this card as a Fusion Monster with said Tributes as Fusion Material."

Tell me if you want all Kuribohs to be ready for Omega Fusion on this card or if you'll set a limit later on.

e.g.

You have two "Omega Alphar Kuriboh Avatar" on the Field and that is it, normally they would loop and give Original DEF of 50, 100, etc., alternating.  But now, you have only one demi-powerful card.  And the Omega Fusion always adheres to the rules of Omega Fusion and is always an option for summoning this card.

 

I wrote a base text for Fusion/Omegas in the group chat. Make sure that text is in your card effect. It's probably the best way to move forward with the concept if you both really want it to be a thing.

 

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Omega Summon Vile

Quick Play Trap

You can Omega Summon 1 monster using 3 Tributes as the minimum instead of 2 Tributes, ignoring one of the following for that Omega Summon: Type, Attribute; banish 1 card face down from your hand or the bottom of your deck.

If you do, Equip this card as an Equip Spell to the Monster you Omega Summoned in this way.  If this card is destroyed, the Monster is destroyed and vice versa.  If this card is equipped to a different Monster due to interference, banish face-down the Omega Summoned Monster.  Once this effect resolves, you cannot use anymore "Vile" effects this Duel.

To do: Add a cost?

 

Edited by HQCardmaker
Had to change the card to have a cost and set tributes properly.

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23 hours ago, HQCardmaker said:

Omega Summon Vile

Quick Play Trap

You can Omega Summon 1 monster using 3 Tributes instead of 2 Tributes, ignoring one of the following for that Omega Summon: Type, Attribute.

If you do, Equip this card as an Equip Spell to the Monster you Omega Summoned in this way.  If this card is destroyed, the Monster is destroyed and vice versa.  If this card is equipped to a different Monster due to interference, banish face-down the Omega Summoned Monster.  Once this effect resolves, you cannot use anymore "Vile" effects this Duel.

To do: Add a cost?

OMEGA IS 2 OR MORE MONSTERS

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Should Dark Synchro Omega Fusions with Stacks be a thing?  Because I have an anime-style card for you.  You choose the type.  I'm going for DARK.

You can also name it based on its Attribute

Dark Sky-Dwelling Creature

Level -12

Spellc./Beast/Dragon/Omega/A/Effect.

 (Ignore the Type rule when Omega Summoning.)

A card with a high price to pay.

ATK/? DEF/?

Basically someone pays a high price to attack or defend with the card.   Even the summon is weird.  And its level is negative.

I'll let you choose the cost, and payoff of the effect.  There should be six cards of this legend possible.

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