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Ryusei the Morning Star

[SD38] Remaining Sacred Beast Support

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Chaos Core

Level 3 DARK Fiend Effect Monster

0 ATK / 0 DEF

-You can only use this card name's (1) effect once per turn.

(1) When this card is targeted with a card effect, or when this card is targeted for an attack (Quick Effect): You can send up to 1 each "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and/or "Raviel, Lord of Phantasms" from your hand and/or Deck to the GY, and if you do, place the same number of Phantasm Counters on this card, and if you do, you take no battle damage this turn.

(2) If this card would be destroyed by battle or card effect, you can remove 1 Phantasm Counter from this card instead.<Continuous>


Chaos Summoning Beast

Level 1 DARK Fiend Effect Monster

0 ATK / 0 DEF

-You can only use each of this card name's (1) and (2) effects once per turn.

(1) You can Tribute this card; Special Summon 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" from your hand, ignoring its Summoning conditions.<Ignition>

(2) You can banish this card from your GY; add 1 "Fallen Paradise" from your Deck to your hand.<Ignition>

 

Opening by the Seven Spirits

Continuous Spell

-You can only activate 1 card with this card name per turn.

(1) When this card is activated: You add 1 "Uria, Lord of Searing Flames", 1 "Hamon, Lord of Striking Thunder", 1 "Raviel, Lord of Phantasms", or 1 card that specifically lists any of those names in its text, from your Deck to your hand.

(2) Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY.<Ignition-like>

(3) Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand.<Ignition-like>

 

Awakened Sacred Beasts

Continuous Trap

(1) Apply these effects depending on the number of "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms" with different names you control.<Continuous-like>

● 1+: Each time your opponent Normal or Special Summons a monster(s), gain LP equal to the combined ATK of those monsters.

● 2+: Negate all monster effects activated on your opponent's field.

● 3: Any monster sent to your opponent's GY is banished instead.

(2) Once per your turn, if you control a Level 10 monster: You can add 1 Continuous Trap from your GY to your hand.<Quick-like>

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Core is servicable to turbo Armityle...and thats it. 

Summoning Beast is also supposedly quite servicable although its value really depends on the number of Lords you run which given the amout of searching the deck has now. Is not really bad. but personally, not enough. could also summon from GY if Armityle plan go south

Opening is decent for what its does from generic stand point, sadly Creuleuan Sky Fire is still trash

Awakened has pretty awesome rewards. But it its not solving the inherent problem that Uria will be the hardest to summon due to traps slow nature. Quite infuriating really

 

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We all knew Chaos Core was coming considering we got Dimension Fusion Destruction, but it is an enabler that'll probs be a 1-of in the deck.
Summoning Beast is an enabler and extender and I like that you can search Fallen Paradise as soon as it hits the GY as some cards with effects like that has to wait a turn beforehand.
Looking at the other cards in the SD, opening Beckoning and Spirit Gates does equal Armityle for what it's worth.
Awakened has great rewards, but you do have to work hard for them, at least the Skill Drain-esque eff isn't the reward for having all 3.

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Looks decent.

Chaos Core is by far the worst playable card in the archtype (playable has to be mentioned as phantasm martyr is a thing after all), effectively it is a worse Maiden with Eyes of Blue and that one actually has in archtype support to target her, but at the very least Chaos Core is objectively better than in the anime (and there was no reason not to add it).

Chaos Summoning Beast is insane (for the standard of Sacred Beasts), using "bricked" Sacred Beasts, finding an use for the search of Dark Summoning Beast and searching Fallen Paradise, not to mention having Dark Summoning Beast and Chaos Summoning Beast means one can get out 2 Sacred Beasts from one's deck, as well as Fallen Paradise.

Opening by the Seven Spirits is single handedly the best card in the archtype (apart maybe from Fallen Paradise), it can search any of the support monsters (including Dark Beckoning Beasts to extend the search to any in-archtype card), special summon a chaos monster from one's hand if a legit target is in the graveyard and has an additional recovery effect (for already used up copies of itself I guess/as discard fodder).

Awakened Sacred Beasts is the obligatory way of intercepting the opponent's turn and quite good at what it does, too bad it and Opening the Seven Spirits can only recycle their own type of Spell/Trap and not each other.

 

All in all the support is not bad and Sacred Beasts of all things can actually open with a solid board (for lower tiers), being able to use (e.g.) a 3 card combo of opening Opening the Seven Spirits/Dark Beckoning Beast + 2 out of the following Opening the Seven Spirits or Dark Beckoning Beast (whichever one missed)/Dark Summoning Beast/Chaos Summoning Beast/Awakened Sacred Beasts to end on Fallen Paradise + 2 Sacred Beasts + Awakened Sacred Beasts.

 

(Using Opening/Dark Beckoning Beast into each other, search the missing 2 out of the second list, tribute summon Dark Summoning Beast using Dark Beckoning Beast, use Opening the Seven Spirits to special summon Chaos Summoning Beast, use Dark Summoning Beast to summon a Sacred Beast and then banish itself to search another, have Chaos Summoning Beast summon it and banish Chaos Summoning Beast to search and play Fallen Paradise (draw 2) and set Awakened Sacred Beasts.)

 

 

Edit: The yugipedia page mentions the interaction of normal summoning dark beckoning beast into chaos core, using beckoning for salamangreat almiraj and using that to target Chaos Core, which makes it an easy 2 card Armityle with Dimension Fusion Destruction and since the archtype does not care all too much about their extra deck Chaos Core does have a decent niche (in case one even cares about getting out armityle).

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