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BeelzPlays

Ishizu Ishtar Power-Crept Archetype [written]

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Monsters:

Mystical Sand of Agido - ** EARTH Fairy/Effect (100/100): 
(Quick Effect) Once per turn, you can target 1 “Mystical Sand” monster in your GY, except for “Mystical Sand of Agido”: Special Summon that monster, and if you do, advance the current turn count equal to sum of both that and this card’s original Levels. 

Mystical Sand of Kelbek - ** EARTH Fairy/Effect (100/100):
(Quick Effect) Once per turn, you can target 1 monster your opponent controls with a Level: Advance the turn count by its Level, then return both it and this card to the hand. 

Mystical Sand of Keldo - ** EARTH Fairy/Effect (100/100):
You can reveal this card in your hand (Quick Effect): Target up to 2 cards in your opponent’s GY and banish them and this card face-down; then advance the turn count by 2 for each monster banished by this effect.

Mystical Sand of Mudora - ** EARTH Fairy/Effect (100/100):
Gains 200 ATK and DEF x the current turn count. 

Mystical Sand of Zolga - ** EARTH Fairy/Effect (100/100):
You can reveal this card in your hand (Quick Effect): Gain 200 LP x the current turn counter, then banish this card face-down, and if you do, monsters you control gain ATK and DEF equal that amount until the End Phase.

Mystical Sand Witch - ****** EARTH Fairy/Fusion/Effect (100/100):
2 or more “Mystical Sand” monsters
You can also Fusion Summon this card by Tributing “Mystical Sand” monsters you control whose total Levels equal 6 (in which case you do not use “Polymerization"). When this card is Fusion Summoned: Advance the current turn count by 6. If the current turn count is 20 or higher, your opponent cannot target this card with card effects. This card can attack your opponent directly. Each time this card inflicts damage to your opponent LP: Advance the turn count by 2. 

Mystical Sand Beast of Serket - Link 5 EARTH Fairy/Link/Effect (?/x):
2+ “Mystical Sand” monsters with different names [L][R][BL][BR][BM]
Must be Link Summoned, and cannot be Special Summoned by other means. When this card is Link Summoned, advance the turn count forward by the number of Link Materials used in its Link Summon x10. Gains ATK equal to the number of Link Materials used in its Link Summon x1000. If the current turn count is 99 or higher: You win the Duel. 

Spells:

Mystical Sand River of Denial - Field Spell: 
When this card is activated, you can add 1 “Mystical Sand” monster from your Deck to your hand. You can only activate this effect of “Mystical Sand River of Denial” once per turn. Monsters Summoned to the field with an ATK or DEF higher than 100 have their original ATK and DEF set at 100. This effect applies even if this card leaves the field. During each End Phase, banish face down all monsters in each player’s GY; other card effects cannot be activated in response to this effect. 

Exchange of the Mystical Sand - Quickplay Spell:
Each player can randomly shuffle up to 5 of their face-down banished cards into their Deck, and if they do, you gain 100 LP for each. After this card successfully resolves, advance the turn count by 1 for each card shuffled into their respective Decks by this effect. If the turn count is 15 or higher, you can banish this card from your GY face-down: Look at your face-down banished cards and target 1 “Mystical Sand” monster among them and Special Summon it.

Temple of Mystical Sand - Continuous Spell:
“Mystical Sand” monsters you control gain 100 ATK and DEF x the current turn count. If this card on the field is destroyed, you can Special Summon 1 “Mystical Sand” monster from your Deck or Extra Deck; also it cannot be destroyed by battle or by card effects this turn. 

Traps:

Mystical Sand Tribute - Normal Trap:
Activate by equipping this card to a face-up monster your opponent controls. Monsters equipped with this card cannot be Tributed or used as Material for the Summon of an Extra Deck Monster. If a card(s) on your field would be destroyed by a card effect, you can destroy the equipped monster instead. If this card is in your GY while the current turn count is 30 or higher (Quick Effect): You can Set this card to your field from your GY, also it can be activated this turn, but banish it face-down when it leaves the field. 

Mystical Sand Hourglass of Destiny - Continuous Trap: 
You can only control 1 face-up “Mystical Sand Hourglass of Destiny”. During each Standby Phase: Advance the turn count by 1. Each time a card is added from your opponent’s Deck to their hand: Advance the turn count by 1. Each time a card is moved from the GY to another location (except by being banished): Advance the turn count by 1. 

Mystical Sand Swallowing All - Counter Trap: 
Activate only while you control a face-up “Mystical Sand” card. Negate the activation of an opponent’s card effect, and if you do, banish that card face down. Once per turn, you can reveal this Set card on your field: Place 1 Mystical Sand counter on this card. After this card resolves, you can remove 1 Mystical Sand counter from it: Set this card on your field again instead of sending it the GY. You can only have 1 “Mystical Sand Swallowing All” Set on the field at a time.
 

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Love this. Such interesting effects. I would have prefered for the Link to be an original monster instead of a retrained Mystical Beast Serket since I usually associate that monster with Odion, but thats really more of a personal preference. Other than that, really nice work.

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On 5/14/2020 at 12:07 AM, The Old Charlelot said:

Love this. Such interesting effects. I would have prefered for the Link to be an original monster instead of a retrained Mystical Beast Serket since I usually associate that monster with Odion, but thats really more of a personal preference. Other than that, really nice work.

Thank you! This is supposed to be Ishizu's Deck after she loses her Millennium Item and can't see the future anymore. So instead, she focuses on the sands of time past that will ultimately erode away everything into sand.

I did consider making the Link monster a form of Ishizu, but I like Serket a lot, and I don't like Odion, so... Feel free to imagine it's an Angelic version of Ishizu instead haha

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Very nice, love the idea of a turn time gimmick and you implemented it an interesting way.

Mudora is beast in here, especially combined with Serket. Its getting at least 4000 atk any time after Serket is brought out.

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