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Ive been using this deck and I found it pretty fun and even won against some competitive decks. Any suggestion would be apreciated.

 |- MONSTER CARDS (17 cards):
   |- 1x The Creator God of Light, Horakhty
   |- 1x Obelisk the Tormentor
   |- 1x The Winged Dragon of Ra - Immortal Phoenix
   |- 3x Guardian Slime
   |- 2x The Winged Dragon of Ra
   |- 1x Slifer the Sky Dragon
   |- 2x The Winged Dragon of Ra - Sphere Mode
   |- 3x Reactor Slime
   |- 3x Ash Blossom & Joyous Spring
 |- SPELL CARDS (18 cards):
   |- 3x The True Name
   |- 3x Pot of Extravagance
   |- 3x Card Advance
   |- 3x Ancient Chant
   |- 1x Foolish Burial
   |- 1x Monster Reborn
   |- 1x Blaze Cannon
   |- 3x Millennium Revelation
 |- TRAP CARDS (5 cards):
   |- 2x Metal Reflect Slime
   |- 2x One with the Sun God
   |- 1x Red Reboot

 |- EXTRA DECK CARDS (15 cards):
   |- 3x Egyptian God Slime
   |- 2x Superdreadnought Rail Cannon Juggernaut Liebe
   |- 2x Number 81: Superdreadnought Rail Cannon Super Dora
   |- 1x Superdreadnought Rail Cannon Gustav Max
   |- 1x Knightmare Gryphon
   |- 1x Knightmare Unicorn
   |- 1x Knightmare Phoenix
   |- 1x Knightmare Cerberus
   |- 3x Linkuriboh


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I recognise the ftk deck published on the FTK archive. So I don't know if you'll trust our word over theirs, but essentially this deck can brick in three ways; for one, it is very vulnerable to disruption since it does one and only one thing very well and it's ftking. If you can't get your ftk, too bad. Secondly this deck has 8 dead draw cards which you possibly cannot do anything with when you draw them first and there are many chances of you having a hand full of divine monsters and nothing to do other than draw-set-pass. Then there is the One True Name which is good only if you're very lucky. Chances are, you'll almost never successfully resolve the good effect of the True Name unless you used a card effect to place the cards on top of the deck or if you have a Convulsion of Nature on the board. The least thing you can do to improve this deck strategy would be to replace it with other cards which special summon or draw.

If you prefer to improve your deck without concern for the strategy it adopts, I'd say the best thing you could do is focus on a ra OTK strategy instead. That way you can reduce the bricking potential with the extra divine monsters and have a more consistent game experience. Also, if you fail to do an otk, but still got ra out, it is always possible to finish your opponent in more than one turn as beatstick otk strategies are generally more flexible than effect or burn ftk strategies.

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On 6/27/2020 at 2:03 PM, Horu Ishayuki said:

Also, Horakhty isn't a legal card so this is only a 39 card deck. Therefor the deck isn't legal.

It's not illegal, it's ocg only, not the same thing at all. Btw, if you didn't notice, most of the cards in this deck are ocg exclusives, so it's obviously an ocg deck.

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