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[BLVO] Journeys Through The Desert Of Abyss | the saga of Dogmatika, Tribrigade, and new archetype?!


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BLVO-JP006 Sprigguns Rocky
Level 4 FIRE Machine Effect Monster
ATK 1800
DEF 800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal or Special Summoned: You can target 1 “Sprigguns” monster or “Vast Desert Gold Golgonda” in your GY, except “Sprigguns Rocky”; add it to your hand.
(2) If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as material.

BLVO-JP007 Sprigguns Pede
Level 4 FIRE Machine Effect Monster
ATK 0
DEF 2000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can Tribute this card, then target 1 “Sprigguns” monster in your GY, except “Sprigguns Pede”; Special Summon it.
(2) If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as material.

BLVO-JP008 Sprigguns Banger
Level 8 FIRE Machine Effect Monster
ATK 500
DEF 2500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as material.
(2) You can banish both this card and 1 “Sprigguns” monster from your GY (except “Sprigguns Banger”); add 1 “Sprigguns” card from your Deck to your hand.

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BLVO-JP009 Sprigguns Captain Sargus
Level 8 FIRE Machine Effect Monster
ATK 1500
DEF 2800
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is in your hand, field, or GY: You can target 1 “Sprigguns” Xyz Monster you control; attach this card to it as material.
(2) During your opponent’s turn (Quick Effect): You can detach 1 Xyz Material from a monster you control, then target 1 face-up card on the field; destroy it.
(3) A “Sprigguns” Xyz Monster with this card as material gains this effect.
• Gain 500 ATK.

BLVO-JP046 Sprigguns Ship Exblower
Rank 8 FIRE Machine Xyz Effect Monster
ATK 1600
DEF 2500
Materials: 2+ Level 8 monsters
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Choose 1 Monster Zone or Spell & Trap Zone on your opponent’s field; detach any number of materials from this card, and if you do, destroy cards your opponent controls up to the number of materials you detached, in that chosen zone, or Monster Zones and/or Spell & Trap Zones to the top, to the bottom, or adjacent to that zone.
(2) During your opponent’s Main or Battle Phase (Quick Effect): You can banish this card until the End Phase.

BLVO-JP054 Sprigguns Watch
Normal Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Add 1 “Vast Desert Gold Golgonda” from your Deck to your hand. If you control “Vast Desert Gold Golgonda” in your Field Zone, you can apply this effect instead.
• Add 1 “Sprigguns” monster from your Deck to your hand, and send 1 “Sprigguns” monster from your Deck to your GY.

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BLVO-JP055 Daisakai Gold Golgonda / Vast Desert – Gold Golgonda
Field Spell Card
You can only use this card name’s (2) and (3) effects once per turn each.
(1) “Sprigguns” Xyz Monsters on the field gain 1000 ATK.
(2) If you do not control a “Sprigguns” Xyz Monster: You can discard 1 “Sprigguns” card; Special Summon 1 “Sprigguns” Xyz Monster from your Extra Deck.
(3) If a face-up Xyz Monster(s) you control leaves the field by a card effect: You can target 1 monster your opponent controls; it cannot attack for the rest of this turn.

BLVO-JP068 Sprigguns Call!
Normal Trap Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Target 1 “Sprigguns” monster or “Fallen of Albaz” in your GY; Special Summon it.
(2) During either player’s turn, except during the turn this card was sent to the GY: You can banish this card and 1 Fusion Monster from your GY, then target 1 “Sprigguns” Xyz Monster you control; attach 1 Fusion Monster that lists “Fallen of Albaz” as a Fusion Material from your Extra Deck to that target as Xyz Material.

BLVO-JP069 Sprigguns Blast!
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) If you control a “Sprigguns” monster: Choose 1 Main Monster Zone on your opponent’s field; if there is a face-up monster in that zone, it cannot attack directly and its effects are negated, until the end of this turn. If there is no monster in that zone, it cannot be used for the rest of this turn. If you control a Fusion Monster which lists “Fallen of Albaz” as Fusion Material, you can choose 2 zones with this effect.

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BLVO-JP056 Tri-Brigade Rendezvous
Spell Quick-Play
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Target any number of linked Beast/Beast-Warrior/Winged Beast monsters you control; they each gain 700 ATK until the end of this turn.
(2) If a linked Beast/Beast-Warrior/Winged Beast monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

BLVO-JP010 Tri-Brigade Kit
Level 2 FIRE Beast Effect Monster
ATK 700
DEF 1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can banish any number of Beast/Beast-Warrior/Winged Beast monsters from your GY; Special Summon 1 Beast/Beast-Warrior/Winged Beast Link Monster with the same Link Rating as the number your banished from your Extra Deck, also you cannot use cards as Link Materials for the rest of this turn, except Beast, Beast-Warrior, and Winged Beast monsters.
(2) If this card is sent to the GY: You can send 1 “Tri-Brigade” card from your Deck to the GY, except “Tri-Brigade Kit”.

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BLVO-JP038 Tekkuryuu Splind (Splind the Steelexpress Dragon)
Level 8 DARK Machine Fusion Effect Monster
ATK 2500
DEF 2000
Materials: “Fallen of Albaz” + 1 Effect Monster Special Summoned this turn
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can move this card to another Main Monster Zone on your field, then, you can destroy all other face-up cards in this card’s current column.
(2) During the End Phase, if this card is in the GY because it was sent there this turn: You can take 1 “Sprigguns” monster or “Fallen of Albaz” from your Deck and either add it to your hand, or Special Summon it.

BLVO-JP070 Dragma Genesis (Dogmatika Genesis)
Normal Trap Card
You can only activate 1 card with this card’s name per turn.
(1) Target 1 banished Fusion, Synchro, Xyz, or Link Monster, and 1 Effect Monster your opponent controls that is the same Card Type (Fusion, Synchro, Xyz, or Link); return the banished monster into the Extra Deck, and if it does, negate the effects of that opponent’s monster.

Note: Sprigguns take their names from Spriggans (House Spirits from Cornwall) as well as. Guns.

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  • Dr. Jolly Glot the III changed the title to [BLVO] Journeys Through The Desert Of Abyss | the saga of Dogmatika, Tribrigade, and new archetype?!

Cool concept, it has been a while since we had a desert focused theme.

The Sprigguns archetype seems to be very reliant on Vast Desert – Gold Golgonda, however they are not Normal Summon reliant and have an own searcher for it, so there is that.

Sprigguns Ship Exblower is a very interesting monster, being able to continuously dodge with its self banishing effect and being able to fire a shot hitting a plus shaped area (and due to the wording is non-targeting), from what I can tell this should even work if the middle zone would be empty, furthermore the gimmick of the archtype seems to be constant resupplying the Xyzs, which can dodge removals and be summoned with the Field Spell.

Sprigguns Captain Sargus (which can be summoned with Sprigguns Pede) and Sprigguns Blast! also add some additional interruption tools, given that the Xyz can only dodge during the opponent's turn.

The spelling on the Field Spell also heavily suggests that we will at some point get more Xyzs for Sprigguns (similar to the constant Dogmatika support and the new Tri-Brigade support).

A new Albaz Fusion (Splind the Steelexpress Dragon) should generally be a nice thing and the summoning requirements on this one are a lot more leanient than on the others, while allowing to tutor or search for the own archetype or Albaz.

The effect of Splind the Steelexpress Dragon is also interesting, given that it involves movement and a new incentive to look out for one's own placement on the board.

Tri-Brigade Kit seems very strong, considering that Tri-Brigade Oat is a target and this one thus also adds an additional Spell/Trap negation for the Fractaur -> Navel -> Kit playline.

The trap card Dogmatika Genesis looks bad, while being intended to halp resupplying the Extra Deck, alongside adding a negation I feel that the negation is a lot too resctricted, being mostly useless against Xyzs (and Synchros).

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I just enjoy how they are maneuvering around targeting protection by targeting Zones instead of monsters with this.  Definitely interesting.  I am expecting at least 1 R4 for 'em (even if they wouldn't actually summon it conventionally).  They've got a couple monsters that can be Dupe'd, but not sure how much advantage that'd give.

The Fallen Albaz Fusion Dragon looks like it could work as pretty nice interruption if you can somehow manage to summon it on your opponent's turn.  That said, its effect is an ignition effect and it only works best when your opponent doesn't see it coming, so...

It feels like these would pair up extremely well with the Time Thief monsters.  These can get out and stock an Xyz without using the Normal Summon, but they focus a lot on board-breaking; they don't gain much advantage in and of themselves.  Time Thieves could use the free Xyz materials gained by the Sprigguns to trigger their effects and plus.  Most of the Main Deck Time Thieves are also Machine (for whatever support that gives).  Pretty excited to test the mix once these hit EDO.

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