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9 hours ago, TheBlackCatter said:

I thought the rules were we "cannot include: The Card's Name -or- "This card must support X archetype""? Just a passing thought.

You're wrong, because that rule applies for the creation of criteria, not for the actual content of the constructed card. In other words, I can use those canon mobs for my card and use the criteria given by the previous person, but I cannot ask in my prompts: "Make it a Gagagigo and Marauding Captain Support".  Just a passing thought xD.

 

Alchemist Minotaur Urgoth

DARK                               Level 6

Beast-Warrior / Effect

Once per turn, If this card was Tribute Summoned: You can apply the following effects depending on the Attribute of the monsters you control in adjacent zones to the zone this card was Summoned to.
⚪ WATER: Shuffle the monster your opponent controls with the lowest ATK into the Deck.
⚪ FIRE: Inflict damage to your opponent equal to the ATK of the monster with lowest ATK they control.
⚪ WIND: Return to the hand the monster your opponent controls with the highest ATK
⚪ EARTH: Change the monster your opponent controls with the highest ATK to face-down Defense Position.
Once per turn, during your Standby Phase, if you don't control 2 monsters with different Attributes in zones adjacent to this monster: Take 2000 damage.

ATK 1000 / DEF 2800

 

Yeah, a wise four-glasses alchemist Minotaur. You didn't see that coming, huh? xD

Next:

* Returns all cards in the same column to the hand for a cost
* Psychic-Type
* Counters negation
* Needs other monsters already banished to apply its effects

 

Edited by Rayfield Lumina
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Hello, fine peoples! I thought of a slightly different game that would work well for this section.  It's actually pretty straightforward: One person lists 4 criteria of effects/stats/etc they wan

Meredith, Murky Seas Quartermaster WATER Level 6 Aqua/Ritual/Effect You can Ritual Summon this card with "Murky Seas Rationing". If you control "Umi", you can activate one of these effe

Usin' 4/4 baby!   Lightning Rod General [Lv. 4 | Earth] Warrior/Effect For every Normal monster or Spellcaster on the field (pick upon summoning) this monster gains 500 ATK an

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Void Warlock

[Lv. 5 | Dark]

Psychic/Effect

This card cannot be Tribute Summoned. It can be special summoned by sending one face-up, banished monster to the graveyard. Once per turn you can activate one of these effects:

⚪If you have a Level 5 or higher face-up monster in your Banished Zone, flip it face-down. All cards (except this one) in the same column as this card are sent back to their respective owner's hand or Extra Deck.

⚪(Quick-Effect) If your opponent uses an effect to negate another card's effect, negate and destroy the card your opponent used. Flip one face-up monster in your Banished Zone face-down.

ATK: 1800  DEF: 1600

 

*Heehee... stuff dealing with the banished zone is kinda' fun.


- Banishment is mandatory, surviving is optional.

- We need a Thunder type in here.

- Make it Lv. 1

- The effect must both damage opponent and yourself

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  • 4 weeks later...

Photon Twin

Level 1, 100/0, LIGHT, Thunder

You can only use each effect of cards with this name once per turn.

1) (Quick Effect): You can target 1 "Galaxy-Eyes" monster you control, then banish this card from your hand; banish that target until the End Phase, and if it was an Xyz Monster, inflict damage to both players equal to its Rank x 200. 

2) If a "Galaxy-Eyes" monster you control battles a monster: You can add this banished card to your hand, and if you do, until the end of the Damage Step, that monster you control cannot be destroyed by battle or card effects, and your opponent cannot activate cards or effects.

 

- spell/trap

- rolls dice

- reveals the extra deck

- special summons

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Twisted Fate

[Spell]

Roll a die. If the result is 1 then you must reveal your Extra Deck to your opponent and they can send one of them to the graveyard. If the result is 6 then you must send at random one monster from your Extra Deck to the graveyard. If the result is 2-5 then you can use this card as a material of any required type or attribute used to special summon an Extra Deck monster.


* I want a solider of some sort.

* we need some love for burning damage

* Lv. 5

* Sacrifice DEF for a higher ATK

Edited by TheBlackCatter
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Offensive Tactics
Continuous Trap
When this card is activated: Set 1 "Defensive Tactics" or 1 "Mobile Tactics" from your Deck.  If "Defensive Tactics" or "Mobile Tactics" is activated: Send this card to the GY.  All monsters you control gain 500 ATK and lose 500 DEF.  If a monster you control destroys an opponent's monster by Battle: Inflict 800 damage to your opponent.  Your opponent cannot activate cards or effects during your Battle Phase.

 

* I want a solider of some sort.

* Lv. 5

* Has an effect that works on Special Summon.

* Gives effects when used as Synchro Material.

 

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Chief Cannoneer

[Lv. 5 | Earth]

Warrior/Effect

You can Special Summon this monster without tributing a monster. If this monster is summoned this way, it becomes a Lv. 3 monster and looses 500 ATK and DEF. If this is used as a material for the Syncro Summoning of a machine monster, the Syncro monster can attack twice on even numbered turns.

ATK: 1500  DEF: 1500

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Gah! I'm sorry!! What have I done?! I hath failed ya'll... 😣

 

Anyways:

* Beast warrior...

* The name must make it sound cute but the art is gritty

* Increase ATK based on number of Stand-By phases that have gone by

* Cannot attack or be destroyed until at a certain ATK

Edited by TheBlackCatter
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On 4/6/2021 at 10:36 PM, TheBlackCatter said:

* Beast warrior...

* The name must make it sound cute but the art is gritty

* Increase ATK based on number of Stand-By phases that have gone by

* Cannot attack or be destroyed until at a certain ATK

Kit Cat Kitty Cat, Brave Catgirl

Level 4                                                            EARTH

Beast Warrior / Tuner / Effect

Once per turn, during your Standby Phase, this card gains ATK equal to the number of "Cat" monsters in your GY x200.  Cannot attack or be destroyed by your opponent's card unless this card's ATK is 3000 or higher. If this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower monster from your Deck, also it is treated as a "Cat" monster. Once per turn, during your End Phase: You can place a number of Meow Counters equal to the number of "Cat" monsters you control on this card. When a "Cat" monster in your possession would be sent to the GY, you can remove 3 Meow Counters from this card instead.

ATK 1600 / DEF 800

I honestly honestly honestly didn't make it a cat girl because it's in response of you, Catter, I swear.

 

Next:

* It's a dog

* It uses Bark Counters

* Can attack thrice by fulfilling a certain condition

* It's Psychic. Yep, a psychic dog.

Edited by Rayfield Lumina
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Advanced Doggo

[Lv. 4 | Wind]

Psychic/Gemini/Effect

This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect:
* When your opponent summons a monster or activates a Spell card effect, this card gains a Bark Counter. Once per turn you can remove 3 Bark counters and this monster can either attack three times in one battle phase, or gain ATK equal to 2x their unmodified ATK. Only Psychic monsters can declare an attack on your battle phase if this effect is used.

ATK: 1200  DEF: 1000


* We need a Winged Beast

* it must be a Water monster

* Has an effect that affects monsters and spells/traps in the same column

* Can only use the effect if another monster you control activates it's effect

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Aquaric - The Legendary Eagle of the Sky

Level 12

Winged-Beast/Effect

WATER

Cannot be Normal Summoned/Set, must be Special Summoned by being sent sent to the GY, added from the Deck or being banished. Once per turn: When a WATER monster you control activates its effect, discard 1 card, all WATER monsters you control gain 1000 ATK for each card in your opponent’s column facing opposite this card. If you do, this card cannot attack a monster this turn.

—————————————————

* Is a Divine Beast

* Is based on one of the Egyptian gods (excluding Ra, Obelisk & Slifer)

* Effect activates when a monster is destroyed 

* Targeted cards cannot be targeted by your opponent’s card effects.

* banishes non-monster cards sent to the GY.

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Hoo-boy... A five level requirement? I'll do that just for kicks.

 

Sokar, The Keeper of Souls

[Lv. 10 | Divine]

Divine Beast/Effect

Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. This monster gains ATK and DEF equal to the number of monsters in the graveyard x350. When a monster is destroyed target one monster in either graveyard and Special Summon it to your side of the field. If a non-monster card would be sent to the graveyard, banish it instead.

ATK: ?  DEF: ?

(I would have gone with Apophis or Anubis, but that seems to already be a card)


* Would be great fodder for any kind of tribute summon

* Low level (1-3)

* Pyro type

* Non-Fire attribute

Edited by TheBlackCatter
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