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https://ygorganization.com/andyouwerethereandyouwerethereand/
https://ygorganization.com/blvo-dual-avatar-turning/
https://ygorganization.com/andsoonthewest/
https://ygorganization.com/todayisagooddaytodie/
https://ygorganization.com/everyoneneedsanicarusattack/
https://ygorganization.com/ohlookitstimetomathduel/
 

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Dual Avatar Turning
Trap
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Target 1 “Dual Avatar” monster you control; destroy it, and if you do, Special Summon from your Deck or Extra Deck, 1 “Dual Avatar” monster that is 1 original Level higher or lower than that monster’s.
(2) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “Dual Avatar” monster in your GY; add it to your hand.

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Virtual World Gate – Zhuangwoo
Trap/Continuous
You can only activate 1 card with this card’s name per turn. You can only use this card name’s (1) and (2) effects once per turn each.
(1) During the Battle Phase, if you control another “Virtual World Gate” card: You can target 1 face-up monster on the field; change its battle position.
(2) During your Main Phase: You can banish this card from your GY, then target 1 “Virtual World” monster in your GY; Special Summon it, but its effects are negated, then send 1 card from your hand to the GY.

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Ancient Warriors Saga – A Man’s Honor
Trap/Continuous
You can only use this card name’s (1) and (3) effects once per turn each.
(1) If your opponent Special Summons a monster(s): You can Special Summon 1 “Ancient Warrior Dragoon Token” (Beast-Warrior/WIND/Level 1/ATK 500/DEF 500).
(2) If an “Ancient Warrior” monster(s) would be destroyed by battle, you can send this card to the GY instead.
(3) When a card or effect is activated that targets an “Ancient Warrior” monster(s) on the field: You can banish this card from your GY; negate the activation.

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Electro-Magnetic Railgun
Trap
(1) Tribute 1 Machine monster, then target up to 1 card on the field for every 1000 original ATK the Tributed monster had; destroy them.

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Stationary One-o’-Clock Linear Accelerator
Trap
You can only activate 1 card with this card’s name per turn.
(1) During the Battle Phase: Declare a number from 1 to 6; choose 1 Effect Monster your opponent controls, and if the chosen monster’s Level x the declared number + the number of cards your opponent controls equals the number of cards in your GY, send cards from the top of your Deck to the GY up to the number you declared, and if you do, shuffle cards your opponent controls into the Deck up to the number of cards sent to the GY by this effect. If not, you lose LP equal to the declared number x 500.

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Dream Mirror Dreamtelling
Trap/Continuous
(1) Shuffle any “Dream Mirror” monsters you control that Tributes itself to activate its own effect into the Deck instead of sending it to the GY.
(2) During the Main Phase: You can send this face-up card to the GY; place face-up in your Field Zone, 1 of your “Dream Mirror of Joy” or “Dream Mirror of Terror” that is banished or in your GY, then you can Special Summon 1 monster from your hand that specifically lists the card you placed in its text.

 

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Dual Avatar Turning looks like a decent addition to the archtype, being discard fodder for Dual Avatar Calling, being able to later recycle one of the maindeck monsters and being searchable by their Trap searcher.

Electro-Magnetic Railgun looks kind of decent, but powercrept, I would have really liked for this to destroy the Machine monster, so that it could be useful for Machinas.

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Wait, is EMR meant to be Draitron support?  Focused on ATK in multiples of 1000, name abbreviated into 3 letters, Draitron all can easily recover from grave... It seems super obvious now but I guess I just missed it on first read-through.

Which means that the only one of these that isn't direct or indirect support is Linear Accelerator.

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linear accelerator is my absolute favorite card of the set. it's going to do stupid things down the line, and i am entirely fine with that, because it encourages math and rtfc.

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