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Super Magitek Deity Magnum Over Road (First Maximum Monsters + Rules)


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RD/MAX1-JP001 Chomakishin Magnum Over Road [L] (Super Magitek Deity Magnum Over Road [L])
Level 4 DARK Machine Maximum Effect Monster
ATK 800
DEF 0
[Requirement] Maximum Mode: You can activate by sending 1 card from your hand to the Graveyard if your LP is lower than your opponent’s.
[Effect] Until the end of this turn, this card gains ATK [equal to the difference in LP].

RD/MAX1-JP002 Chomakishin Magnum Over Ora (Super Magitek Deity Magnum Over Road)
Level 10 DARK Machine Maximum Effect Monster
MAXIMUM ATK 3500
ATK 1900
DEF 0
You can Maximum Summon together with “Super Magitek Deity Magnum Over Road [L]” and “Super Magitek Deity Magnum Over Road [R]”.
[Requirement] Maximum Mode
[Continuous Effect] This card cannot be destroyed by the effects of your opponent’s Trap Cards.

RD/MAX1-JP001 Chomakishin Magnum Overlord [R] (Super Magitek Deity Magnum Over Road [R])
Level 3 DARK Machine Maximum Effect Monster
ATK 500
DEF 0
[Requirement] Maximum Mode: You can activate by sending the top card of your Deck to the Graveyard.
[Effect] Choose 1 face-up monster your opponent controls, until the end of the turn, this card gains 200 ATK [Times the chosen monster’s Level].


The basic questions you’ve been begging to know!

 

From Yu-Gi-Oh!.JP

This time we’ll be introducing in detail information about Maximum Summon that appears in the Yu-Gi-Oh! Rush Duel “Maximum Ultra Power-Up Pack”!

[What Is A Maximum Monster]

Monsters with “Maximum” written on them are called Maximum Monsters!

Summon a special monster by using 3 specific Maximum Monster Cards!

[How To Maximum Summon]

(1) Assemble the three Maximum Monster Cards you need in your hand!

(2) During your Main Phase, Special Summon those 3 specific monsters at the same time from the hand to your field! If you already controls monsters on your side of the field, you can send them all to the Graveyard to Maximum Summon!

[Maximum Mode’s Ultra Power!]

Ultra 1: They can only be in Attack Position
Monsters in Maximum Mode do not have a DEF stat because of their overwhelming ATK! Crush your opponent with overwhelming ATK!

Ultra 2: Overwhelming ATK!
If they’re in “Maximum Mode”, their ATK Power is the Maximum ATK printed on the center monster!

Ultra 3: 3 Monster Effects!
You can use all of the monster effects written on each card’s “Maximum Mode”!

[Features of Maximum Mode]

・ When referring to the name, Level, Attribute and Type of a monster in Maximum Mode, check the center card!

・ The 3 monsters in “Maximum Mode” are treated as one card!

・ Please note you cannot line-up “Maximum Mode” monsters with other monsters!

・ When you have a “Maximum Mode” monster you can Tribute a “Maximum Mode” monster to Tribute Summon a Level 5 or 6 monster from your hand. If you do, all 3 Maximum Monsters you control are sent to the Graveyard.

・ If you use a Maximum Monster as a regular monster, you can Normal Summon/Normal Set/Special Summon them based on the stats written on the card! However, please note that its “Maximum Mode” effects cannot be used.!

・ You can’t go into Maximum Mode by Summoning all three Maximum Monsters to the field. You must always use all 3 cards in your hand to Maximum Summon if you wish to use “Maximum Mode”.

・ You can activate the effects written on each card once per turn! 【Continuous Effects】 are effects that continue to apply even without declaring an activation! However, even if you have three effects, a “Maximum Mode” monster is treated as one card, so it can only attack once per turn! Because their ATK is so high, let’s deal a ton of damage with one attack!

Sources:

https://ygorganization.com/youreatyourbestwhenwhenthegoinggetsrough/

https://ygorganization.com/maximum/

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Sounds like an interesting concept and finally large enough Boss monsters (while I like this mechanic it is clearly taken from the Pokemon card game and they probably also borrowed it from somewhere).

I wonder if this mechanic will see specific support or will end up as a kind of an unreliable highroll mechanic.

Since the names do differ I will assume one can run 3 of each, so 9 in total.

Also this is what Exodia should have been, rather than an uninteractive win-button, if one actual does assemble it.

The issue with this one in specific is that the opponent can in principle just defence stall it, however this card reminds me a lot of the Air Neos OTK, given that this should also be able to OTK through any monster currently in the game if the controller's Life Points are low enough (funnily enough even through the other Maximum monster).

 

Edit: It would be positively hilarious if XYZ Dragon Cannon would return as a Maximum Mode monster.

Edit 2: I would really prefer if they do not end up making this the new "Majestic Synchro" case of adding something awkward and then abandoning it.

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Really cool concept.  I would've totally loved this idea as a kid.  Big and flashy in a format where getting rid of it is not really the easiest thing in the world.  This also has RD's first continuous effect which is also super neat.

I do hope they support it effectively; this could be the last big change for RD for a while.

 

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So we have the second Maximum monster (I know the title says first, but it isn't, Yggdrago was, so suck it), not surprised that this is the solution that Yuga will be going for, following the "if you can't beat them join them" principle.

As for the mechanic itself, it makes sense that the complete Maximum monster would count as one tribute for a tribute summon. I also like that it clarifies that in order to get the maximum mode effect, you have to summon all three at once, and not periodically during the game.

4 hours ago, Mr Melon said:

I do hope they support it effectively; this could be the last big change for RD for a while.

I feel the same, and even though the field has an extra deck zone, I doubt we'll see that for a while.

@The Highlanderyeah, I'm trying to think if Pokemon borrowed the concept of the LEGEND cards from somewhere else, but yeah this does seem reminiscent of that.

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