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21PP-JP002 小天使テルス Shoutenshi Tellus (Tellus the Little Angel)
Level 3/LIGHT/Fairy/Effect
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is sent from the Monster Zone to the GY: You can Special Summon 1 “Tellus Wing Token” (Fairy/LIGHT/Level 1/ATK 0/DEF 0).
(2) If you control a “Tellus Wing Token”: You can banish this card from your GY and 1 Spell from your hand; Special Summon 2 “Tellus Wing Tokens”, also you cannot Special Summon monsters for the rest of this turn, except from your hand.
500/500

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21PP-JP004 レベル・レジストウォール Level Resist Wall
Trap
You can only activate 1 card with this card’s name per turn.
(1) If a monster(s) you control is destroyed by battle or an opponent’s card effect: You can target 1 of those monster(s); Special Summon any number of monsters from your Deck in Defense Position, whose total Levels equal the Level of that target, but their effects are negated.

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21PP-JP007 古生代化石マシン スカルコンボイ Koseidai Kaseki Machine Skull Convoy (Fossil Machine Skull Convoy)
Level 8/EARTH/Rock/Fusion/Effect
1 Rock monster in your GY + 1 Level 7 or higher monster
Must first be Special Summoned with “Fossil Fusion”.
(1) While this Fusion Summoned card is in the Monster Zone, monsters your opponent controls lose ATK equal to their original DEF.
(2) Can make up to 3 attacks on monsters during each Battle Phase.
(3) When this card destroys an opponent’s monster by battle: You can inflict 1000 damage to your opponent.
2100/1800

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21PP-JP008 中生代化石マシン スカルワゴン Chuuseidai Kaseki Machine Skull Wagon (Fossil Machine Skull Wagon)
Level 6/EARTH/Rock/Fusion/Effect
1 Rock monster in your GY + 1 Level 5 or 6 monster
Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (3) effect once per turn.
(1) Can make up to 2 attacks on monsters during each Battle Phase.
(2) When this card destroys an opponent’s monster by battle: You can inflict 800 damage to your opponent.
(3) You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it.
1700/1500

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21PP-JP009 新生代化石マシン スカルバギー Shinseidai Kaseki Machine Skull Buggy (Fossil Machine Skull Buggy)
Level 4/EARTH/Rock/Effect
1 Rock monster in your GY + 1 Level 4 or lower monster
Must first be Special Summoned with “Fossil Fusion”. You can only use this card name’s (2) effect once per turn.
(1) When this card destroys an opponent’s monster by battle: You can inflict 600 damage to your opponent.
(2) You can banish this card from your GY; add 1 monster that specifically lists the card “Fossil Fusion” in its text from your Deck to your hand.
1400/1200

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21PP-JP010 インフェルニティ・セイジ Infernity Sage
Level 2/DARK/Fiend/Tuner/Effect
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your Main Phase: You can discard your entire hand.
(2) If this card is sent to the GY: You can send 1 “Infernity” monster from your Deck to your GY. You must have no cards in your hand to activate and to resolve this effect.
400/800

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21PP-JP011 インフェルニティ・ポーン Infernity Pawn
Level 1/Dark/Fiend/Effect
(1) During your Draw Phase, if you have no cards in your hand: You can banish this card from your GY instead of conducting your normal draw; activate 1 of these effects.
• Place 1 “Infernity” card from your Deck on the top of your Deck.
• Set 1 “Void” Spell/Trap directly from your Deck to your field.
0/0

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The Fossil Fusions are interesting I guess, considering they are all Rock monsters and the obligatory level 4 searcher can search the maindeck monsters.

The ATK reduction of Fossil Machine Skull Convoy should also succeed in allowing it to actually beat over monsters.

More good Fossil cards is always a good thing.

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