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[Written] 5-Minute Crafts


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Chaos Marauder Berserker LVL 4 DARK Fiend/Effect If this monster battles a "Ro Ro Ro" monster you can send one monster face up to the GY and double this cards ATK. ATK/1800 DEF/0

You copied my thingy of giving the card names a bigger size and colooooor! You evil Itsu (just joking, good going) ~~~~~~ Name Master (open) Level 4              DARK Spellcaster /

Savage Blow (open) [Equip Spell] If the equipped monster destroys a monster in battle and would deal damage to your opponent afterward, increase that damage to equal the monster's ATK.

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Duty Free (open)

[Continuous Trap]

Must be activated during your opponent's standby phase.  Neither player can pay LP, tribute, or discard cards. If a card cost would require a player to pay LP, tribute, or discard cards; treat the cost as payed.

 

 

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Unlimited pandemonium (open)

[Continuous spell]

Must be the first card activated during your main phase one. After this card's activation immediately end your turn. At the start of each players turn roll 3 dice. The total rolled is the maximum number of effects that can activated each turn (between both players) even if this card leaves the field. All cards have the "Once per a turn" restriction ignored while this card is faceup. You can banish this card from your GY treat "Once per a duel" effects previously activated as activatable again.

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6 hours ago, ITSUKOSOADO said:

Unlimited pandemonium (open)

[Continuous spell]

Must be the first card activated during your main phase one. After this card's activation immediately end your turn. At the start of each players turn roll 3 dice. The total rolled is the maximum number of effects that can activated each turn (between both players) even if this card leaves the field. All cards have the "Once per a turn" restriction ignored while this card is faceup. You can banish this card from your GY treat "Once per a duel" effects previously activated as activatable again.

You copied my thingy of giving the card names a bigger size and colooooor! You evil Itsu (just joking, good going)

~~~~~~

Name Master (open)

Level 4              DARK

Spellcaster / Effect

Unaffected by card effects of cards with a card name with more letters than this card. Cannot be attacked by monsters with a card name with more letters than this card. When your opponent activates a card or effect (Quick Effect): You can banish 1 card from your GY with a card name that has the same number of letters than the name of the activated card; banish that card, face-down, then banish all cards in your opponent's possession with that card name, face-down.

ATK 1500 / DEF 1500

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Sapphire Sky Dragon

Wind

Dragon / Effect

Lv7

2800 / 2300

Once per turn: If "Sapphire Sky Dragon" destroys a monster by battle; You can Special Summon 1 WIND monster from your GY (except "Sapphire Sky Dragon").

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Ninpo - Thunder Bloom (open)

Continuous Spell

By treating your opponent's Main Monster Zones as numbers 1-5, counting from right, Target 1 Thunder monster and 1 Plant monster you control; switch control of both targets, placing them in zones 1 and 5. While your opponent controls the targets, they cannot use them as Tribute or material for a Summon, and cannot attack or activate their effects. During your third Standby Phase after this card's activation: Destroy this card, also banish monsters in your opponent's zones 2-4, face-down, also, after than, take control of the Thunder and Plant monster.

A strange card that doesn't seem to make sense... based on a skill used by a original character of mine xD Actual name is "Seeds of Peerless Brilliance", but that doesn't sound too yugioh-ish.

Edited by Rayfield Lumina
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Weapon Upgrade: Accuracy (open)

[Equip Spell]

Can only be equipped to Machine monsters. When this card is equipped, send the top two cards of your deck to the graveyard or discard a monster card. If the equipped monster attacks, its ATK doubles.

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Weapon Upgrade: Fire Rate (open)

[Equip Spell]

Can only be equipped to Machine monsters. When this card is equipped, send the top two cards of your deck to the graveyard or discard a monster card. The equipped monster can declare an attack twice.

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Sorry I was gone so long school deadlines and depression are real killers. (Though while that is literal most of the time my psychological meltdown just lasted three weeks now I'm fine yay.)

Binary spirit

WIND LVL/0100

Cyberse/Effect

All monsters on the field whose level or rank are 10 or 1 gain 1100 ATK.

ATK/ 1100 DEF/ 0100

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2 hours ago, Nerdling Wagonwheel said:

Sorry I was gone so long school deadlines and depression are real killers. (Though while that is literal most of the time my psychological meltdown just lasted three weeks now I'm fine yay.)

Binary spirit

WIND LVL/0100

Cyberse/Effect

All monsters on the field whose level or rank are 10 or 1 gain 1100 ATK.

ATK/ 1100 DEF/ 0100

level 4... nice binary

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Nepthetys the Atlantean Princess

Level 2                                             WATER

Sea Serpent / Tuner / Normal

This little mer-maiden has an impetuous and almost uncontrollable personality. Deaf of ears to the constant warnings of her cautious older brother, Neptabyss, she departs from home from time to time in her endless quest of charting every corner of the seven seas, at times by recruiting the help of her friends, Mermail Abyssdine and Abysshilde. She claims that she can only prove her worth if she finds the legendary Rainbow Pearl.

ATK 1300 / DEF 0

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Digital root (open)

continuous spell

The level/rank of all monsters becomes the digital root of all original link ratings, levels, and ranks of all monsters on the field.

(finally some use for this useless concept)

 

Edited by ITSUKOSOADO
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Ancient Gear Dynamo

EARTH

Machine

Rank 2

ATK 0/DEF 500

Materials: 3 Level 2 EARTH Machine monsters

Effect: This card cannot be used as material for a Summon, except for the Fusion Summon of an "Ancient Gear" monster.

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Ancient Gear Centurion

EARTH

Machine

Level 12

ATK 5000/DEF 5000

Materials: "Ancient Gear Dynamo" + 2 "Ancient Gear" monsters, including at least 1 "Ancient Gear" Fusion monster

Effect: A Fusion Summon of this card must be conducted with the above materials. The Fusion Summon of this monster cannot be negated. While this Fusion Summoned card is on the field, your opponent cannot activate Spell/Trap effects during the Battle Phase. This card inflicts triple piercing Battle Damage. When this card is sent from the field to the GY, Special Summon 1 "Ancient Gear" monster from your hand, Deck, or GY, ignoring its Summoning conditions, except for "Ancient Gear Centurion".

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Weapon Upgrade: Low Recoil (open)

[Equip Spell]

Can only be equipped to Machine monsters. When this card is equipped, send the top two cards of your deck to the graveyard or discard a monster card. If the equipped monster attacks a monster with a higher ATK/DEF, the equipped monster isn't destroyed. If the equipped monster is attacked and would be destroyed by battle, any damage to your Life Points are reduced to zero.

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D.D. Scavenger

Level        EARTH

Warrior / Effect

(Quick Effect): You can banish this face-up card you control until your next Standby Phase. When this card returns to the field, it gains 200 ATK for each of your banished cards, also, if any of your banished monsters has an effect that include "Cannot be destroyed by battle and/or card effects", this card gains that effect.

ATK 1800 / DEF 1100

Edited by Rayfield Lumina
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Hyperdrive Synchron

LIGHT

Machine

Tuner

ATK 0/DEF 0

(This card's original Level is always treated as 12)

Effect: Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 2+ "Synchron" monsters from your hand, field, or GY. For a Synchro Summon, this card's Level can be treated as any of the Levels or combination of Levels of the monsters banished to summon it. If "Hyperdrive Synchron" was among the monsters banished to summon this card, this card's Level can be treated as any Level for the Synchro Summon of a Synchro monster. A Synchro monster that was Synchro Summoned using this card gains this effect: This card can be treated as a Tuner monster for the Synchro Summon of a Synchro monster.

EDIT: Open. Please assume all my cards are open.

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To clarify, banishing "Junk Synchron", "Road Synchron" and "Quickdraw Synchron" to summon this card would mean its Level can be treated as 3, 4, 5, 7, 8, 9, or 12.

This one actually made me come up with a whole line of Synchro monsters called "Warp Core" but those will have to wait since I need to think out their effects properly and definitely can't be done in five minutes.

Edited by TheWanderingMist
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Trans-warp Frog (in space open)

[Lv. 3 | Water]

Aqua/Effect

Once per turn you may target one monster you control and one your opponent controls. Switch the control of the targeted monsters and send this monster to the graveyard. If "Frog the Jam" is on the field then you must target a Level 3 or lower opponent monster. If your opponent doesn't have a Level 3 monster at the time, your opponent takes control of "Frog the Jam" and this monster cannot be sent to the graveyard until your next Stand-By Phase.

ATK: 1200  DEF: 800

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Soul Thief (open and ready to be hugged)

Level 8         DARK

Zombie / Effect

You can only control 1 Soul Thief. Once per turn, during your Standby Phase: You can declare 1 type of card (Monster, Spell, or Trap), then choose 1 card in your opponent's hand; reveal the chosen card, and if it was of the declared type, inflict 500 damage to your opponent, also you gain 500 LP. If you declare correctly 6 times in a row using this effect without this card leaving the field, you win the Duel.

ATK 0 / DEF 3600

Edited by Rayfield Lumina
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1 minute ago, ITSUKOSOADO said:

just clarifying the declaring would be spell trap monster? I love the idea!

You're 100% right, I forgot to add the type of cards possible for the declaring. Fixed. Thanks n.n

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Space-Time Rift (open)

[Continuous Spell]

You can have two Field Spells active at the same time by activating the second Field Spell in the Spell/Trap Zone. If the Field Spell in the Field Spell Zone is destroyed, you can move the Field Spell in the Spell/Trap Zone to the Field Spell Zone. If your opponent has Life Points greater than or equal to your Life Points multiplied by two, destroy this card and any active Field Spells.

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Xenomorph (open)

[Lv. 3 | Dark]

Insect/Effect

When this monster is summoned, target one monster on the field other than "Xenomorph". The target monster and this monster cannot declare attacks or activate effects until your next Stand-By Phase. If this monster is destroyed while targeting a monster, destroy the target monster. On your next Stand-By Phase, (Quick Effect): this card gains in Level equal to that of the target monster's Level and destroy the target monster. On the End Phase of destroying the target monster, this card gains ATK/DEF equal to it's current Level times 300.

ATK: 500  DEF: 500

 

*I know, this is a long one, but trust me when I say this: this entire idea formed in almost a flash in my head. Having recently watched the movies again, I have a fresh idea of what they're supposed to do.

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Deadly Blob kisspng-blob-emoji-emoticon-emojipedia-computer-icons-laughing-emoji-png-www-galleryhip-com-the-hippes-5bf0acdae7af41.762158371542499546949.jpg <--- It's deadly, for real

Level 1         DARK

Fiend / Effect

You can Normal Summon this card to your opponent's Main Monster Zone. During your opponent's End Phase if there is a monster(s) in an adjacent zone(s) to this card: Banish them, and if you do, this card gains 500 ATK for each card banished by this effect.

 

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